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thread_split: render crown on first place
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@@ -103,7 +103,7 @@ export class NameLayer implements Layer {
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if (this.game.ticks() % 10 != 0) {
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return
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}
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const sorted = this.game.players().sort((a, b) => b.numTilesOwned() - a.numTilesOwned())
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const sorted = this.game.playerViews().sort((a, b) => b.numTilesOwned() - a.numTilesOwned())
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if (sorted.length > 0) {
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this.firstPlace = sorted[0]
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}
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@@ -157,6 +157,7 @@ export class NameLayer implements Layer {
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nameDiv.style.whiteSpace = 'nowrap'
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nameDiv.style.overflow = 'hidden'
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nameDiv.style.textOverflow = 'ellipsis'
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nameDiv.style.zIndex = '2' // Higher z-index to appear on top
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element.appendChild(nameDiv)
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const troopsDiv = document.createElement('div')
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@@ -164,11 +165,14 @@ export class NameLayer implements Layer {
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troopsDiv.style.color = this.theme.playerInfoColor(player.id()).toHex()
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troopsDiv.style.fontFamily = this.theme.font()
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troopsDiv.style.fontWeight = 'bold'
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troopsDiv.style.zIndex = '2'
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element.appendChild(troopsDiv)
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const iconsDiv = document.createElement('div')
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iconsDiv.style.justifyContent = 'center'
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iconsDiv.style.position = 'absolute'
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iconsDiv.style.display = 'flex'
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iconsDiv.style.zIndex = '1' // Lower z-index to appear behind
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element.appendChild(iconsDiv)
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this.container.appendChild(element)
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@@ -177,7 +181,6 @@ export class NameLayer implements Layer {
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renderPlayerInfo(render: RenderInfo) {
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if (!render.player.nameLocation() || !render.player.isAlive()) {
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console.log(`remove ${render.player.name()}`)
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this.renders = this.renders.filter(r => r != render)
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render.element.remove()
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return
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@@ -215,7 +218,7 @@ export class NameLayer implements Layer {
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// Get icons container
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const iconsDiv = render.element.children[2] as HTMLDivElement
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const iconSize = Math.floor(render.fontSize * 2)
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const iconSize = Math.floor(render.fontSize * 4)
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const myPlayer = this.getPlayer()
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// Handle crown icon
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@@ -263,7 +266,7 @@ export class NameLayer implements Layer {
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for (const icon of icons) {
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icon.style.width = `${iconSize}px`
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icon.style.height = `${iconSize}px`
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icon.style.transform = `translateY(${iconSize / 4}px)`
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}
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if (!render.location) {
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