Gold Adjustment

This commit is contained in:
1brucben
2025-04-20 19:22:38 +02:00
parent d415d41e15
commit b93e84c5ba
+22 -1
View File
@@ -638,7 +638,28 @@ export class DefaultConfig implements Config {
}
goldAdditionRate(player: Player): number {
return (player.workers() ** 0.6 * player.numTilesOwned() ** 0.4) / 400;
const numCities = player.units(UnitType.City).length;
const baseCityPopulation = numCities * this.cityPopulationIncrease();
const totalWorkers = player.workers();
const totalPopulation = player.population();
const maxPopulation = this.maxPopulation(player);
const numTiles = player.numTilesOwned();
const populationRatio =
maxPopulation > 0 ? totalPopulation / maxPopulation : 0;
const adjustedCityPopulation = baseCityPopulation * populationRatio;
const cityWorkers =
(adjustedCityPopulation * totalWorkers) / totalPopulation;
const ruralWorkers = totalWorkers - cityWorkers;
const cityGold = cityWorkers / 1950;
const tileGold = (ruralWorkers ** 0.6 * numTiles ** 0.4) / 500;
const totalGold = cityGold + tileGold;
return totalGold;
}
troopAdjustmentRate(player: Player): number {