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https://github.com/openfrontio/OpenFrontIO.git
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Reloading the page during a game should rejoin with the same clientID (#1836)
## Description: This PR will fix #1204 Reloading the page during a game will rejoin with the same clientID, so the player can resume, even if they have to catch up from the start. It will use the localStorage to remember the clientID. ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: WoodyDRN --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
This commit is contained in:
@@ -8,7 +8,7 @@ import {
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} from "../core/WorkerSchemas";
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import { customElement, query, state } from "lit/decorators.js";
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import { JoinLobbyEvent } from "./Main";
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import { generateID } from "../core/Util";
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import { getClientID } from "../core/Util";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { translateText } from "../client/Utils";
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@@ -220,7 +220,7 @@ export class JoinPrivateLobbyModal extends LitElement {
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new CustomEvent("join-lobby", {
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detail: {
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gameID: lobbyId,
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clientID: generateID(),
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clientID: getClientID(lobbyId),
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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@@ -265,7 +265,7 @@ export class JoinPrivateLobbyModal extends LitElement {
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detail: {
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gameID: lobbyId,
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gameRecord: archiveData.gameRecord,
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clientID: generateID(),
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clientID: getClientID(lobbyId),
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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@@ -4,8 +4,8 @@ import {
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GameID,
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GameRecord,
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GameRecordSchema,
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ID,
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} from "../core/Schemas";
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import { ID } from "../core/BaseSchemas";
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import { replacer } from "../core/Util";
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import { z } from "zod";
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+4
-2
@@ -8,7 +8,7 @@ import "./components/NewsButton";
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import "./components/baseComponents/Button";
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import "./components/baseComponents/Modal";
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import "./styles.css";
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import { GameRecord, GameStartInfo, ID } from "../core/Schemas";
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import { GameRecord, GameStartInfo } from "../core/Schemas";
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import { discordLogin, getUserMe, isLoggedIn, logOut } from "./jwt";
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import { generateCryptoRandomUUID, incrementGamesPlayed, translateText } from "./Utils";
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import { DarkModeButton } from "./DarkModeButton";
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@@ -19,6 +19,7 @@ import { GameStartingModal } from "./GameStartingModal";
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import { GameType } from "../core/game/Game";
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import { HelpModal } from "./HelpModal";
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import { HostLobbyModal } from "./HostLobbyModal";
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import { ID } from "../core/BaseSchemas";
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import { JoinPrivateLobbyModal } from "./JoinPrivateLobbyModal";
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import { LangSelector } from "./LangSelector";
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import { LanguageModal } from "./LanguageModal";
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@@ -34,6 +35,7 @@ import { UserMeResponse } from "../core/ApiSchemas";
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import { UserSettingModal } from "./UserSettingModal";
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import { UserSettings } from "../core/game/UserSettings";
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import { UsernameInput } from "./UsernameInput";
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import { getClientID } from "../core/Util";
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import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
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import { joinLobby } from "./ClientGameRunner";
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import version from "../../resources/version.txt";
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@@ -474,7 +476,7 @@ class Client {
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: this.flagInput.getCurrentFlag(),
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playerName: this.usernameInput?.getCurrentUsername() ?? "",
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token: getPlayToken(),
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clientID: lobby.clientID,
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clientID: getClientID(lobby.gameID),
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gameStartInfo: lobby.gameStartInfo ?? lobby.gameRecord?.info,
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gameRecord: lobby.gameRecord,
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},
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@@ -4,7 +4,7 @@ import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { ApiPublicLobbiesResponseSchema } from "../core/ExpressSchemas";
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import { JoinLobbyEvent } from "./Main";
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import { generateID } from "../core/Util";
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import { getClientID } from "../core/Util";
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import { terrainMapFileLoader } from "./TerrainMapFileLoader";
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import { translateText } from "../client/Utils";
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@@ -205,7 +205,7 @@ export class PublicLobby extends LitElement {
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new CustomEvent("join-lobby", {
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detail: {
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gameID: lobby.gameID,
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clientID: generateID(),
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clientID: getClientID(lobby.gameID),
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} as JoinLobbyEvent,
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bubbles: true,
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composed: true,
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@@ -15,13 +15,13 @@ import {
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} from "../core/game/Game";
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import { LitElement, html } from "lit";
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import { customElement, query, state } from "lit/decorators.js";
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import { generateID, getClientID } from "../core/Util";
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import { DifficultyDescription } from "./components/Difficulties";
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import { FlagInput } from "./FlagInput";
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import { JoinLobbyEvent } from "./Main";
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import { TeamCountConfig } from "../core/Schemas";
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import { UserSettings } from "../core/game/UserSettings";
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import { UsernameInput } from "./UsernameInput";
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import { generateID } from "../core/Util";
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import randomMap from "../../resources/images/RandomMap.webp";
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import { renderUnitTypeOptions } from "./utilities/RenderUnitTypeOptions";
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import { translateText } from "../client/Utils";
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@@ -413,8 +413,8 @@ export class SinglePlayerModal extends LitElement {
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`Starting single player game with map: ${GameMapType[this.selectedMap as keyof typeof GameMapType]
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}${this.useRandomMap ? " (Randomly selected)" : ""}`,
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);
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const clientID = generateID();
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const gameID = generateID();
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const clientID = getClientID(gameID);
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const usernameInput = document.querySelector(
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"username-input",
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@@ -0,0 +1,7 @@
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// This file contains shared schemas
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import { z } from "zod";
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export const ID = z
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.string()
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.regex(/^[a-zA-Z0-9]+$/)
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.length(8);
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+1
-4
@@ -10,6 +10,7 @@ import {
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Trios,
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UnitType,
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} from "./game/Game";
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import { ID } from "./BaseSchemas";
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import { PatternDecoder } from "./PatternDecoder";
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import { PlayerStatsSchema } from "./StatsSchemas";
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import { base64url } from "jose";
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@@ -176,10 +177,6 @@ const EmojiSchema = z
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.number()
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.nonnegative()
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.max(flattenedEmojiTable.length - 1);
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export const ID = z
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.string()
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.regex(/^[a-zA-Z0-9]+$/)
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.length(8);
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export const AllPlayersStatsSchema = z.record(ID, PlayerStatsSchema);
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@@ -4,6 +4,7 @@ import {
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} from "./execution/utils/BotNames";
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import { Cell, Unit } from "./game/Game";
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import {
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ClientID,
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GameConfig,
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GameID,
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GameRecord,
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@@ -13,6 +14,7 @@ import {
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} from "./Schemas";
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import { GameMap, TileRef } from "./game/GameMap";
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import DOMPurify from "dompurify";
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import { ID } from "./BaseSchemas";
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import { ServerConfig } from "./configuration/Config";
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import { customAlphabet } from "nanoid";
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@@ -227,6 +229,19 @@ export function generateID(): GameID {
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return nanoid();
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}
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export function getClientID(gameID: GameID): ClientID {
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const cachedGame = localStorage.getItem("game_id");
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const cachedClient = localStorage.getItem("client_id");
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if (gameID === cachedGame && cachedClient && ID.safeParse(cachedClient).success) return cachedClient;
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const clientId = generateID();
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localStorage.setItem("game_id", gameID);
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localStorage.setItem("client_id", clientId);
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return clientId;
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}
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export function toInt(num: number): bigint {
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if (num === Infinity) {
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return BigInt(Number.MAX_SAFE_INTEGER);
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@@ -1,7 +1,8 @@
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/* eslint-disable @typescript-eslint/no-unsafe-member-access */
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import { ApiEnvResponse, ApiPublicLobbiesResponse } from "../core/ExpressSchemas";
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import { GameInfo, ID } from "../core/Schemas";
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import { LimiterType, gatekeeper } from "./Gatekeeper";
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import { GameInfo } from "../core/Schemas";
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import { ID } from "../core/BaseSchemas";
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import { MapPlaylist } from "./MapPlaylist";
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import cluster from "cluster";
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import express from "express";
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@@ -3,7 +3,7 @@ import {
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GameInputSchema,
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WorkerApiGameIdExists,
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} from "../core/WorkerSchemas";
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import { GameRecord, GameRecordSchema, ID } from "../core/Schemas";
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import { GameRecord, GameRecordSchema } from "../core/Schemas";
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import { LimiterType, gatekeeper } from "./Gatekeeper";
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import { WebSocket, WebSocketServer } from "ws";
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import { archive, readGameRecord } from "./Archive";
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@@ -11,6 +11,7 @@ import express, { NextFunction, Request, Response } from "express";
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import { GameEnv } from "../core/configuration/Config";
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import { GameManager } from "./GameManager";
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import { GameType } from "../core/game/Game";
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import { ID } from "../core/BaseSchemas";
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import { PrivilegeRefresher } from "./PrivilegeRefresher";
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import { fileURLToPath } from "url";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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@@ -0,0 +1,55 @@
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import { getClientID } from "../../src/core/Util";
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describe("Util", () => {
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class InMemoryLocalStorage {
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private readonly store = new Map<string, string>();
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getItem(key: string): string | null {
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return this.store.has(key) ? this.store.get(key)! : null;
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}
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setItem(key: string, value: string): void {
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this.store.set(key, String(value));
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}
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removeItem(key: string): void {
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this.store.delete(key);
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}
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clear(): void {
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this.store.clear();
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}
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}
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beforeEach(() => {
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(globalThis as any).localStorage = new InMemoryLocalStorage();
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});
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test("creates and persists a new client", () => {
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expect((globalThis as any).localStorage.getItem("client_id")).toBeNull();
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const id = getClientID("testGameID");
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expect(typeof id).toBe("string");
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expect(id).toMatch(/^[0-9a-zA-Z]{8}$/);
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const stored = (globalThis as any).localStorage.getItem("client_id");
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expect(stored).toBe(id);
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});
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test("creates two games and make sure only last one is updated", () => {
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const id1 = getClientID("testGameID1");
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const id2 = getClientID("testGameID2");
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expect(id1).not.toBe(id2);
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const stored = (globalThis as any).localStorage.getItem("client_id");
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expect(stored).toBe(id2);
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});
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test("creates two games with same game id, make sure the id stays the same", () => {
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const id1 = getClientID("testGameID1");
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const id2 = getClientID("testGameID1");
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expect(id1).toBe(id2);
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const stored = (globalThis as any).localStorage.getItem("client_id");
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expect(stored).toBe(id1);
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});
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});
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