mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 10:21:27 +00:00
Revert "Rearrange homepage game boxes & tune special modifier probabilities 🎲 (#3420)"
This reverts commit ea4355f03a.
This commit is contained in:
@@ -153,30 +153,35 @@ export class GameModeSelector extends LitElement {
|
||||
<div
|
||||
class="grid grid-cols-1 sm:grid-cols-[2fr_1fr] gap-4 sm:h-[min(24rem,40vh)]"
|
||||
>
|
||||
<!-- Left col: FFA (desktop only) -->
|
||||
${ffa
|
||||
<!-- Left col: main card (desktop only) -->
|
||||
${special
|
||||
? html`<div class="hidden sm:block">
|
||||
${this.renderLobbyCard(ffa, this.getLobbyTitle(ffa))}
|
||||
${this.renderSpecialLobbyCard(special)}
|
||||
</div>`
|
||||
: nothing}
|
||||
: ffa
|
||||
? html`<div class="hidden sm:block">
|
||||
${this.renderLobbyCard(ffa, this.getLobbyTitle(ffa))}
|
||||
</div>`
|
||||
: nothing}
|
||||
|
||||
<!-- Right col: Teams + Special (desktop only) -->
|
||||
${teams || special
|
||||
? html`<div class="hidden sm:flex sm:flex-col sm:gap-4">
|
||||
${teams
|
||||
? html`<div class="flex-1 min-h-0">
|
||||
${this.renderLobbyCard(teams, this.getLobbyTitle(teams))}
|
||||
</div>`
|
||||
: nothing}
|
||||
${special
|
||||
? html`<div class="flex-1 min-h-0">
|
||||
${this.renderSpecialLobbyCard(special)}
|
||||
</div>`
|
||||
: nothing}
|
||||
</div>`
|
||||
: nothing}
|
||||
<!-- Right col: FFA + teams (desktop only) -->
|
||||
<div class="hidden sm:flex sm:flex-col sm:gap-4">
|
||||
${special && ffa
|
||||
? html`<div class="flex-1 min-h-0">
|
||||
${this.renderLobbyCard(ffa, this.getLobbyTitle(ffa))}
|
||||
</div>`
|
||||
: nothing}
|
||||
${teams
|
||||
? html`<div class="flex-1 min-h-0">
|
||||
${this.renderLobbyCard(teams, this.getLobbyTitle(teams))}
|
||||
</div>`
|
||||
: nothing}
|
||||
</div>
|
||||
|
||||
<!-- Mobile: ffa, teams, special inline -->
|
||||
<!-- Mobile: special, ffa, teams inline -->
|
||||
<div class="sm:hidden">
|
||||
${special ? this.renderSpecialLobbyCard(special) : nothing}
|
||||
</div>
|
||||
<div class="sm:hidden">
|
||||
${ffa
|
||||
? this.renderLobbyCard(ffa, this.getLobbyTitle(ffa))
|
||||
@@ -187,9 +192,6 @@ export class GameModeSelector extends LitElement {
|
||||
? this.renderLobbyCard(teams, this.getLobbyTitle(teams))
|
||||
: nothing}
|
||||
</div>
|
||||
<div class="sm:hidden">
|
||||
${special ? this.renderSpecialLobbyCard(special) : nothing}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Solo: full width, desktop only -->
|
||||
|
||||
+13
-13
@@ -109,14 +109,14 @@ type ModifierKey =
|
||||
|
||||
// Each entry represents one "ticket" in the pool. More tickets = higher chance of selection.
|
||||
const SPECIAL_MODIFIER_POOL: ModifierKey[] = [
|
||||
...Array<ModifierKey>(8).fill("isRandomSpawn"),
|
||||
...Array<ModifierKey>(16).fill("isCompact"),
|
||||
...Array<ModifierKey>(3).fill("isCrowded"), // should be quite rare as it causes max-size lobbies
|
||||
...Array<ModifierKey>(1).fill("isHardNations"), // should be quite rare because it's just for the PvPvE enjoyers
|
||||
...Array<ModifierKey>(16).fill("startingGold"),
|
||||
...Array<ModifierKey>(4).fill("startingGoldHigh"), // should be quite rare because it's very crazy
|
||||
...Array<ModifierKey>(6).fill("goldMultiplier"),
|
||||
...Array<ModifierKey>(1).fill("isAlliancesDisabled"), // should be quite rare because it removes a key element of OpenFront
|
||||
...Array<ModifierKey>(4).fill("isRandomSpawn"),
|
||||
...Array<ModifierKey>(8).fill("isCompact"),
|
||||
...Array<ModifierKey>(1).fill("isCrowded"),
|
||||
...Array<ModifierKey>(1).fill("isHardNations"),
|
||||
...Array<ModifierKey>(8).fill("startingGold"),
|
||||
...Array<ModifierKey>(1).fill("startingGoldHigh"),
|
||||
...Array<ModifierKey>(1).fill("goldMultiplier"),
|
||||
...Array<ModifierKey>(1).fill("isAlliancesDisabled"),
|
||||
];
|
||||
|
||||
// Modifiers that cannot be active at the same time.
|
||||
@@ -515,16 +515,16 @@ export class MapPlaylist {
|
||||
count?: number,
|
||||
countReduction: number = 0,
|
||||
): PublicGameModifiers {
|
||||
// Roll how many modifiers to pick: 40% → 1, 40% → 2, 15% → 3, 5% → 4
|
||||
const modifierCountRoll = Math.floor(Math.random() * 100) + 1;
|
||||
// Roll how many modifiers to pick: 30% → 1, 40% → 2, 20% → 3, 10% → 4
|
||||
const modifierCountRoll = Math.floor(Math.random() * 10) + 1;
|
||||
const k = Math.max(
|
||||
0,
|
||||
(count ??
|
||||
(modifierCountRoll <= 40
|
||||
(modifierCountRoll <= 3
|
||||
? 1
|
||||
: modifierCountRoll <= 80
|
||||
: modifierCountRoll <= 7
|
||||
? 2
|
||||
: modifierCountRoll <= 95
|
||||
: modifierCountRoll <= 9
|
||||
? 3
|
||||
: 4)) - countReduction,
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user