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feat(client): verified-name toggle (play under your account name) (#4648)
## Summary The client half of the verified-name plan: subscribers with a claimed bare name can opt in to play under it, and the game renders a **server-validated** blue verified check next to their name. ### Verified toggle (username row) - Blue check-circle badge + "Verified" label act as a toggle button in the play username row, shown to all users (hidden on CrazyGames via `no-crazygames`); both turn blue when active and the input locks to the bare account name — `getUsername()` feeds every join path. - Non-subscribers (logged out, `unclaimed`, lapsed `claimed`) get a subscribe-first dialog whose **View store** routes to `#modal=store&tab=subscriptions`. Entitled players without a usable name (never set, or `TEMPORARY####`) are routed to the account modal instead. - The opt-in persists in localStorage but never auto-enables while ineligible; unchecking restores the saved free-form name. Anonymity stays a first-class option. - After a successful username save the page reloads so every consumer restarts from a fresh `/users/@me`. ### In-game badge (GL name pass) - New `verified` boolean on `PlayerCosmeticRefsSchema` (client claim) and `PlayerCosmeticsSchema` (resolved). `getPlayerCosmeticsRefs()` sets it from the toggle state, covering both the multiplayer join and locally-resolved singleplayer paths. - **Server-validated at join, today**: the Worker already fetches `/users/@me` with the client's token on every authenticated join (flares/friends/clans), and that response carries the account username since #4644 — so `verifiedBadgeAllowed` keeps the claim only when the bare-name status is `premium`/`indefinite` AND the join name exactly matches the account's resolved display name. Zero extra requests, no token-claim staleness. Mismatches strip the badge rather than rejecting the join; a pre-start rejoin identity change also drops it (that path skips join-time validation). Anonymous persistent-ID joins exist only in Dev and keep the claim for local testing. - Rendering: 10th instanced slot in the name pass's `StatusIconProgram`, anchored just right of the name text (`nameHalfWidth` was already in the player data texture), slightly below the name line's center. The badge art is a new cell (index 11) in `status-atlas.png`; the flag rides the free `pd8.y` column. Anonymized viewers never see it (cosmetics are already stripped for hidden players). ## Test plan - Full suite passes (2,047 + 173), including new tests: cosmetics schema `verified` (optional/boolean-only), `Privilege.isAllowed` pass-through, and `verifiedBadgeAllowed` (exact match, case rejection, unentitled statuses, missing name). - Headless real-app verification of every toggle state (dialogs, persistence, silent drops, store-tab routing, save→reload) with stubbed API routes. - Drove a real singleplayer game headless (WebGL via ANGLE Metal): the blue check renders to the right of "Bob", scaled and tucked to the name; bot/nation names show no badge. Screenshot-verified. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -21,6 +21,7 @@ function makeClient(
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role: string | null = null,
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publicId: string | undefined = undefined,
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friends: string[] = [],
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cosmetics: { verified?: boolean } | undefined = undefined,
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): Client {
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return new Client(
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clientID,
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@@ -32,7 +33,7 @@ function makeClient(
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username,
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clanTag,
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makeMockWs() as any,
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undefined,
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cosmetics,
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publicId,
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friends,
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);
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@@ -67,9 +68,17 @@ function makeGame(
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[
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makeClient("creator", "creator-pid", "CreatorReal", "HOST"),
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makeClient("admin", "admin-pid", "AdminReal", "ADM", "admin"),
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makeClient("alice", "alice-pid", "AliceReal", "AAA", null, "alice-pub", [
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"bob-pub",
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]),
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makeClient(
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"alice",
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"alice-pid",
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"AliceReal",
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"AAA",
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null,
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"alice-pub",
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["bob-pub"],
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// Join-time validated cosmetics (enforceVerifiedBadge already ran).
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{ verified: true },
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),
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makeClient("bob", "bob-pid", "BobReal", "BBB", null, "bob-pub"),
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].forEach((c) => game.joinClient(c));
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return game;
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@@ -155,6 +164,30 @@ describe("anonymizeNames: gameInfo (lobby / HTTP / preview)", () => {
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});
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});
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describe("verified badge in gameInfo", () => {
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beforeEach(() => vi.useFakeTimers());
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afterEach(() => {
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vi.clearAllTimers();
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vi.useRealTimers();
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});
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it("real entries carry verified from the join-validated cosmetics", () => {
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const info = makeGame(false).gameInfo("bob");
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expect(byId(info, "alice").verified).toBe(true);
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expect(byId(info, "bob").verified).toBeUndefined();
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});
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it("anonymized entries never carry verified", () => {
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const info = makeGame(true).gameInfo("bob");
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expect(byId(info, "alice").verified).toBeUndefined();
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});
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it("the anonymized player still sees their own badge", () => {
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const info = makeGame(true).gameInfo("alice");
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expect(byId(info, "alice").verified).toBe(true);
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});
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});
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describe("anonymizeNames: config updates propagate", () => {
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beforeEach(() => vi.useFakeTimers());
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afterEach(() => {
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