Keep overpass as the default name font; Arial stays the opt-in (lazy) alternate

Revert the default to overpass (more readable for map labels) and leave Arial as the lazy-loaded opt-in 'classic' look, so only players who choose it download its atlas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Evan Pelle
2026-06-15 16:41:58 +00:00
parent fa5692da36
commit a9b2dd5395
3 changed files with 4 additions and 4 deletions
@@ -536,7 +536,7 @@ export class GraphicsSettingsModal extends LitElement implements Controller {
}
private currentClassicNames(): boolean {
return this.userSettings.graphicsOverrides().name?.classicFont ?? true;
return this.userSettings.graphicsOverrides().name?.classicFont ?? false;
}
private onToggleClassicNames() {
+2 -2
View File
@@ -28,8 +28,8 @@ export function applyGraphicsOverrides(
if (overrides.structure?.iconSize !== undefined) {
settings.structure.iconSize = overrides.structure.iconSize;
}
// Name font: Arial (Arimo) MSDF atlas by default; false = overpass.
settings.name.classicFont = overrides.name?.classicFont ?? true;
// Name font: overpass MSDF by default; true = Arial (Arimo) MSDF.
settings.name.classicFont = overrides.name?.classicFont ?? false;
if (overrides.structure?.classicIcons ?? true) {
// Classic look (default): lighter player-colored shape behind a darkened
// player-colored icon glyph (matching the old canvas renderer's
+1 -1
View File
@@ -218,7 +218,7 @@
"hoverFadeAlpha": 0.5,
"hoverGlowWidth": 5,
"hoverGlowAlpha": 0.75,
"classicFont": true
"classicFont": false
},
"fx": {
"shockwaveRingWidth": 0.04,