more balancing

This commit is contained in:
1brucben
2025-05-06 22:14:57 +02:00
parent fc8f13bdda
commit a3996d539f
+4 -4
View File
@@ -441,9 +441,9 @@ export class DefaultConfig implements Config {
tilesPerTickUsed: number;
} {
const terrainModifiers = {
[TerrainType.Plains]: { mag: 0.85, speed: 0.75 },
[TerrainType.Plains]: { mag: 0.85, speed: 0.8 },
[TerrainType.Highland]: { mag: 1, speed: 1 },
[TerrainType.Mountain]: { mag: 1.2, speed: 1.4 },
[TerrainType.Mountain]: { mag: 1.2, speed: 1.3 },
} as const;
const type = gm.terrainType(tileToConquer);
@@ -512,11 +512,11 @@ export class DefaultConfig implements Config {
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
defenderTroopLoss: defenderdensity,
tilesPerTickUsed:
27 *
25 *
within(defenderdensity, 3, 100) ** 0.2 *
(10_000 / attackTroops) ** 0.1 *
speed *
within(attackratio, 0.3, 20) ** 0.3,
within(attackratio, 0.1, 20) ** 0.3,
};
} else {
return {