enable factories by default

This commit is contained in:
evanpelle
2025-08-06 14:33:26 -07:00
parent cbb504a304
commit a29b4e658a
3 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ export class HostLobbyModal extends LitElement {
@state() private copySuccess = false;
@state() private clients: ClientInfo[] = [];
@state() private useRandomMap: boolean = false;
@state() private disabledUnits: UnitType[] = [UnitType.Factory];
@state() private disabledUnits: UnitType[] = [];
@state() private lobbyCreatorClientID: string = "";
@state() private lobbyIdVisible: boolean = true;
+1 -1
View File
@@ -43,7 +43,7 @@ export class SinglePlayerModal extends LitElement {
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: TeamCountConfig = 2;
@state() private disabledUnits: UnitType[] = [UnitType.Factory];
@state() private disabledUnits: UnitType[] = [];
private userSettings: UserSettings = new UserSettings();
+1 -2
View File
@@ -8,7 +8,6 @@ import {
GameType,
Quads,
Trios,
UnitType,
} from "../core/game/Game";
import { PseudoRandom } from "../core/PseudoRandom";
import { GameConfig, TeamCountConfig } from "../core/Schemas";
@@ -89,7 +88,7 @@ export class MapPlaylist {
gameMode: mode,
playerTeams,
bots: 400,
disabledUnits: [UnitType.Train, UnitType.Factory],
disabledUnits: [],
} satisfies GameConfig;
}