Add support for colored patterns (#2062)

## Description:

Add support for colored territory patterns/skins

* Refactored & updated territory pattern rendering to render colored
skins
* rename public from pattern to skin (keep pattern name internally, too
difficult to rename)
* Moved all territory color logic to PlayerView
* Updated WinModal to show colored skins
* Refactored decode logic into a separate function: decodePatternData
* Refactored/updated how cosmetics are sent to server. Players now send
a PlayerCosmeticRefsSchema in the ClientJoinMessage.
PlayerCosmeticRefsSchema just contains names of the cosmetics, and the
server replaces the names/references with actual cosmetic data
* Refactored PastelThemeDark: have it extend Pastel theme so duplicate
logic can be removed.
* 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
evanpelle
2025-09-18 20:00:15 -07:00
committed by GitHub
parent 25e8ec0579
commit a26585a47b
29 changed files with 650 additions and 495 deletions
@@ -344,7 +344,7 @@ export class StructureIconsLayer implements Layer {
const structureType = isConstruction ? constructionType! : unit.type();
const cacheKey = isConstruction
? `construction-${structureType}` + (renderIcon ? "-icon" : "")
: `${this.theme.territoryColor(unit.owner()).toRgbString()}-${structureType}` +
: `${unit.owner().territoryColor().toRgbString()}-${structureType}` +
(renderIcon ? "-icon" : "");
if (this.textureCache.has(cacheKey)) {
return this.textureCache.get(cacheKey)!;
@@ -386,13 +386,13 @@ export class StructureIconsLayer implements Layer {
context.fillStyle = "rgb(198, 198, 198)";
borderColor = "rgb(128, 127, 127)";
} else {
context.fillStyle = this.theme
.territoryColor(owner)
context.fillStyle = owner
.territoryColor()
.lighten(0.13)
.alpha(renderIcon ? 0.65 : 1)
.toRgbString();
const darken = this.theme.borderColor(owner).isLight() ? 0.17 : 0.15;
borderColor = this.theme.borderColor(owner).darken(darken).toRgbString();
const darken = owner.borderColor().isLight() ? 0.17 : 0.15;
borderColor = owner.borderColor().darken(darken).toRgbString();
}
context.strokeStyle = borderColor;