load mini map synchronously

This commit is contained in:
Evan
2024-12-07 21:15:10 -08:00
parent e789225476
commit a01b347bbf
3 changed files with 11 additions and 17 deletions
+3 -3
View File
@@ -211,11 +211,11 @@
* add cities DONE 12/4/2024
* write multiplayer games to GCS DONE 12/6/2024
* write single player games to GCS DONE 12/7/2024
* record game difficulty DONE 12/7/2024
* standardize game ids DONE 12/7/2024
* bufix: mini map doesn't load in time DONE 12/7/2024
* bugfix: private game host game doesn't start
* bufix: mini map doesn't load in time
* record game winner
* record game difficulty
* standardize game ids
* record commit hash of game
* store metadata in BigQuery
* replay stored games
+4 -3
View File
@@ -6,7 +6,7 @@ import { Config, getConfig } from "../core/configuration/Config";
import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
import { InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent } from "./InputHandler"
import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientMessageSchema, GameConfig, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn } from "../core/Schemas";
import { loadTerrainMap, TerrainMapImpl } from "../core/game/TerrainMapLoader";
import { createMiniMap, loadTerrainMap, TerrainMapImpl } from "../core/game/TerrainMapLoader";
import { and, bfs, dist, manhattanDist } from "../core/Util";
import { WinCheckExecution } from "../core/execution/WinCheckExecution";
import { SendAttackIntentEvent, SendSpawnIntentEvent, Transport } from "./Transport";
@@ -74,9 +74,10 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
export async function createClientGame(gameConfig: GameConfig, eventBus: EventBus, transport: Transport, gameID: GameID, clientID: ClientID): Promise<GameRunner> {
const config = getConfig()
const terrainMap = await loadTerrainMap(gameConfig.gameMap)
const terrainMap = await loadTerrainMap(gameConfig.gameMap);
const miniMap = await createMiniMap(terrainMap);
let game = createGame(terrainMap, eventBus, config, gameConfig)
let game = createGame(terrainMap, miniMap, eventBus, config, gameConfig)
const worker = new WorkerClient(game, gameConfig.gameMap)
console.log('going to init path finder')
+4 -11
View File
@@ -12,8 +12,8 @@ import { ClientID, GameConfig } from "../Schemas";
import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay";
import { UnitImpl } from "./UnitImpl";
export function createGame(terrainMap: TerrainMapImpl, eventBus: EventBus, config: Config, gameConfig: GameConfig): Game {
return new GameImpl(terrainMap, eventBus, config, gameConfig)
export function createGame(terrainMap: TerrainMapImpl, miniMap: TerrainMap, eventBus: EventBus, config: Config, gameConfig: GameConfig): Game {
return new GameImpl(terrainMap, miniMap, eventBus, config, gameConfig)
}
export type CellString = string
@@ -38,10 +38,10 @@ export class GameImpl implements MutableGame {
allianceRequests: AllianceRequestImpl[] = []
alliances_: AllianceImpl[] = []
private _terrainMiniMap: TerrainMap = null
constructor(
private _terrainMap: TerrainMapImpl,
private _miniMap: TerrainMap,
public eventBus: EventBus,
private _config: Config,
private _gameConfig: GameConfig,
@@ -64,10 +64,6 @@ export class GameImpl implements MutableGame {
new Cell(n.coordinates[0], n.coordinates[1]),
n.strength
))
createMiniMap(_terrainMap).then(m => {
console.log('mini map loaded!')
this._terrainMiniMap = m
})
}
gameConfig(): GameConfig {
@@ -438,10 +434,7 @@ export class GameImpl implements MutableGame {
}
public terrainMiniMap(): TerrainMap {
if (this._terrainMiniMap == null) {
throw Error('mini map not loaded')
}
return this._terrainMiniMap
return this._miniMap
}
displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void {