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Merge pull request #99 from groffta/randmap
Added random option to map selection for SinglePlayerModal and HostLobbyModal.
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@@ -8,6 +8,8 @@ import { DifficultyDescription } from "./components/Difficulties";
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import "./components/Maps";
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import { generateID } from "../core/Util";
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import { getConfig, getServerConfig } from "../core/configuration/Config";
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import randomMap from "../../resources/images/RandomMap.png";
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@customElement("host-lobby-modal")
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export class HostLobbyModal extends LitElement {
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@@ -22,6 +24,7 @@ export class HostLobbyModal extends LitElement {
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@state() private lobbyId = "";
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@state() private copySuccess = false;
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@state() private players: string[] = [];
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@state() private useRandomMap: boolean = false;
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private playersInterval = null;
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@@ -372,11 +375,27 @@ export class HostLobbyModal extends LitElement {
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<div @click=${() => this.handleMapSelection(value)}>
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<map-display
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.mapKey=${key}
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.selected=${this.selectedMap === value}
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.selected=${!this.useRandomMap &&
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this.selectedMap === value}
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></map-display>
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</div>
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`,
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)}
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<div
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class="option-card random-map ${this.useRandomMap
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? "selected"
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: ""}"
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@click=${this.handleRandomMapToggle}
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>
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<div class="option-image">
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<img
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src=${randomMap}
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alt="Random Map"
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style="width:100%; aspect-ratio: 4/2; object-fit:cover; border-radius:8px;"
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/>
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</div>
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<div class="option-card-title">Random</div>
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</div>
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</div>
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</div>
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@@ -551,9 +570,13 @@ export class HostLobbyModal extends LitElement {
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this.playersInterval = null;
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}
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}
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private async handleRandomMapToggle() {
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this.useRandomMap = true;
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this.putGameConfig();
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}
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private async handleMapSelection(value: GameMapType) {
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this.selectedMap = value;
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this.useRandomMap = false;
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this.putGameConfig();
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}
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private async handleDifficultySelection(value: Difficulty) {
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@@ -609,9 +632,20 @@ export class HostLobbyModal extends LitElement {
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);
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}
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private getRandomMap(): GameMapType {
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const maps = Object.values(GameMapType);
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const randIdx = Math.floor(Math.random() * maps.length);
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return maps[randIdx] as GameMapType;
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}
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private async startGame() {
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if (this.useRandomMap) {
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this.selectedMap = this.getRandomMap();
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}
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await this.putGameConfig();
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consolex.log(
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`Starting private game with map: ${GameMapType[this.selectedMap]}`,
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`Starting private game with map: ${GameMapType[this.selectedMap]} ${this.useRandomMap ? " (Randomly selected)" : ""}`,
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);
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this.close();
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const response = await fetch(
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@@ -6,6 +6,7 @@ import { consolex } from "../core/Consolex";
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import "./components/Difficulties";
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import { DifficultyDescription } from "./components/Difficulties";
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import "./components/Maps";
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import randomMap from "../../resources/images/RandomMap.png";
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@customElement("single-player-modal")
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export class SinglePlayerModal extends LitElement {
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@@ -17,6 +18,7 @@ export class SinglePlayerModal extends LitElement {
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@state() private infiniteGold: boolean = false;
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@state() private infiniteTroops: boolean = false;
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@state() private instantBuild: boolean = false;
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@state() private useRandomMap: boolean = false;
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static styles = css`
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.modal-overlay {
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@@ -230,6 +232,15 @@ export class SinglePlayerModal extends LitElement {
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width: 80%;
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}
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.random-map {
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border: 2px solid rgba(255, 255, 255, 0.1);
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background: rgba(30, 30, 30, 0.95);
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}
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.random-map.selected {
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border: 2px solid '@4a9eff'
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background: 'rgba(74, 158, 255, 0.1)'
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}
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@media screen and (max-width: 768px) {
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.modal-content {
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max-height: calc(90vh - 42px);
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@@ -264,14 +275,34 @@ export class SinglePlayerModal extends LitElement {
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.filter(([key]) => isNaN(Number(key)))
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.map(
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([key, value]) => html`
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<div @click=${() => this.handleMapSelection(value)}>
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<div
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@click=${function () {
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this.handleMapSelection(value);
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}}
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>
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<map-display
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.mapKey=${key}
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.selected=${this.selectedMap === value}
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.selected=${!this.useRandomMap &&
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this.selectedMap === value}
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></map-display>
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</div>
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`,
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)}
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<div
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class="option-card random-map ${this.useRandomMap
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? "selected"
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: ""}"
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@click=${this.handleRandomMapToggle}
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>
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<div class="option-image">
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<img
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src=${randomMap}
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alt="Random Map"
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style="width:100%; aspect-ratio: 4/2; object-fit:cover; border-radius:8px;"
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/>
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</div>
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<div class="option-card-title">Random</div>
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</div>
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</div>
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</div>
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@@ -334,7 +365,6 @@ export class SinglePlayerModal extends LitElement {
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/>
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<div class="option-card-title">Disable Nations</div>
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</label>
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<label
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for="instant-build"
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class="option-card ${this.instantBuild ? "selected" : ""}"
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@@ -390,14 +420,21 @@ export class SinglePlayerModal extends LitElement {
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public open() {
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this.isModalOpen = true;
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this.useRandomMap = false;
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}
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public close() {
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this.isModalOpen = false;
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}
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private handleRandomMapToggle() {
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this.useRandomMap = true;
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}
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private handleMapSelection(value: GameMapType) {
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this.selectedMap = value;
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this.useRandomMap = false;
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}
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private handleDifficultySelection(value: Difficulty) {
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this.selectedDifficulty = value;
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}
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@@ -414,16 +451,31 @@ export class SinglePlayerModal extends LitElement {
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private handleInfiniteGoldChange(e: Event) {
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this.infiniteGold = Boolean((e.target as HTMLInputElement).checked);
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}
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private handleInfiniteTroopsChange(e: Event) {
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this.infiniteTroops = Boolean((e.target as HTMLInputElement).checked);
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}
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private handleDisableNPCsChange(e: Event) {
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this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
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}
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private getRandomMap(): GameMapType {
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const maps = Object.values(GameMapType);
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const randIdx = Math.floor(Math.random() * maps.length);
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return maps[randIdx] as GameMapType;
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}
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private startGame() {
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// If random map is selected, choose a random map now
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if (this.useRandomMap) {
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this.selectedMap = this.getRandomMap();
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}
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consolex.log(
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`Starting single player game with map: ${GameMapType[this.selectedMap]}`,
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`Starting single player game with map: ${GameMapType[this.selectedMap]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
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);
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this.dispatchEvent(
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new CustomEvent("join-lobby", {
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detail: {
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