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https://github.com/openfrontio/OpenFrontIO.git
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bugfix: names flash at corner at start of game
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@@ -143,13 +143,12 @@ export class NameLayer implements Layer {
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element.style.alignItems = "center";
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element.style.gap = "0px";
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if (player.flag()) {
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const flagImg = document.createElement("img");
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flagImg.classList.add('player-flag');
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flagImg.classList.add("player-flag");
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flagImg.style.marginBottom = "-5%";
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flagImg.style.opacity = '0.8';
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flagImg.src = 'flags/' + sanitize(player.flag()) + '.svg';
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flagImg.style.opacity = "0.8";
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flagImg.src = "flags/" + sanitize(player.flag()) + ".svg";
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flagImg.style.zIndex = "1";
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flagImg.style.width = "40%";
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flagImg.style.aspectRatio = "3/4";
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@@ -157,8 +156,9 @@ export class NameLayer implements Layer {
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}
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const nameDiv = document.createElement("div");
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nameDiv.classList.add('player-name');
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nameDiv.innerHTML = (player.type() !== PlayerType.Human ? "🤖 " : '') + player.name();
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nameDiv.classList.add("player-name");
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nameDiv.innerHTML =
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(player.type() !== PlayerType.Human ? "🤖 " : "") + player.name();
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nameDiv.style.color = this.theme.playerInfoColor(player.id()).toHex();
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nameDiv.style.fontFamily = this.theme.font();
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nameDiv.style.whiteSpace = "nowrap";
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@@ -167,9 +167,8 @@ export class NameLayer implements Layer {
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nameDiv.style.zIndex = "3";
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element.appendChild(nameDiv);
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const troopsDiv = document.createElement("div");
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troopsDiv.classList.add('player-troops');
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troopsDiv.classList.add("player-troops");
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troopsDiv.textContent = renderTroops(player.troops());
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troopsDiv.style.color = this.theme.playerInfoColor(player.id()).toHex();
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troopsDiv.style.fontFamily = this.theme.font();
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@@ -178,7 +177,7 @@ export class NameLayer implements Layer {
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element.appendChild(troopsDiv);
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const iconsDiv = document.createElement("div");
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iconsDiv.classList.add('player-icons');
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iconsDiv.classList.add("player-icons");
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iconsDiv.style.display = "flex";
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iconsDiv.style.gap = "4px";
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iconsDiv.style.justifyContent = "center";
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@@ -189,6 +188,9 @@ export class NameLayer implements Layer {
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iconsDiv.style.height = "100%";
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element.appendChild(iconsDiv);
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// Start off invisible so it doesn't flash at 0,0
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element.style.display = "none";
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this.container.appendChild(element);
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return element;
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}
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@@ -226,14 +228,20 @@ export class NameLayer implements Layer {
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render.lastRenderCalc = now + this.rand.nextInt(0, 100);
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// Update text sizes
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const nameDiv = render.element.querySelector(".player-name") as HTMLDivElement;
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const troopsDiv = render.element.querySelector(".player-troops") as HTMLDivElement;
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const nameDiv = render.element.querySelector(
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".player-name"
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) as HTMLDivElement;
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const troopsDiv = render.element.querySelector(
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".player-troops"
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) as HTMLDivElement;
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nameDiv.style.fontSize = `${render.fontSize}px`;
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troopsDiv.style.fontSize = `${render.fontSize}px`;
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troopsDiv.textContent = renderTroops(render.player.troops());
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// Handle icons
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const iconsDiv = render.element.querySelector(".player-icons") as HTMLDivElement;
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const iconsDiv = render.element.querySelector(
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".player-icons"
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) as HTMLDivElement;
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const iconSize = Math.min(render.fontSize * 1.5, 48);
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const myPlayer = this.getPlayer();
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