made boats larger, same color as owner

This commit is contained in:
evanpelle
2024-08-19 15:56:59 -07:00
parent e92dc8ba36
commit 95133007c2
4 changed files with 33 additions and 8 deletions
+23 -2
View File
@@ -3,6 +3,8 @@ import {Cell, Game, PlayerEvent, Tile, TileEvent, Player, Execution, BoatEvent}
import {Theme} from "../../core/configuration/Config";
import {DragEvent, ZoomEvent} from "../InputHandler";
import {NameRenderer} from "./NameRenderer";
import {manhattanDist} from "../../core/Util";
import {PseudoRandom} from "../../core/PseudoRandom";
@@ -19,6 +21,7 @@ export class GameRenderer {
private nameRenderer: NameRenderer;
private random = new PseudoRandom(123)
constructor(private gs: Game, private theme: Theme, private canvas: HTMLCanvasElement) {
this.context = canvas.getContext("2d")
@@ -132,8 +135,26 @@ export class GameRenderer {
}
boatEvent(event: BoatEvent) {
this.paintCell(event.boat.tile().cell(), new Colord({r: 255, g: 255, b: 255}))
this.gs.neighbors(event.boat.tile()).forEach(t => this.paintTile(t))
this.bfs(event.oldTile, 2).forEach(t => this.paintTile(t))
this.bfs(event.boat.tile(), 2).forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.boat.owner().id())))
this.bfs(event.boat.tile(), 1).forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.boat.owner().id())))
}
private bfs(tile: Tile, dist: number): Set<Tile> {
const seen = new Set<Tile>
const q: Tile[] = []
q.push(tile)
while (q.length > 0) {
const curr = q.pop()
seen.add(curr)
for (const n of curr.neighbors()) {
if (!seen.has(n) && manhattanDist(tile.cell(), n.cell()) <= dist) {
q.push(n)
}
}
}
return seen
}
resize(width: number, height: number): void {
+1 -1
View File
@@ -154,5 +154,5 @@ export class PlayerEvent implements GameEvent {
}
export class BoatEvent implements GameEvent {
constructor(public readonly boat: Boat) { }
constructor(public readonly boat: Boat, public oldTile: Tile) { }
}
+8 -4
View File
@@ -62,8 +62,9 @@ export class BoatImpl implements MutableBoat {
) { }
move(tile: Tile): void {
const oldTile = this._tile
this._tile = tile
this.g.fireBoatUpdateEvent(this)
this.g.fireBoatUpdateEvent(this, oldTile)
}
setTroops(troops: number): void {
this._troops = troops
@@ -95,12 +96,15 @@ export class PlayerImpl implements MutablePlayer {
addBoat(troops: number, tile: Tile, target: Player | TerraNullius): BoatImpl {
const b = new BoatImpl(this.gs, tile, troops, this, target as PlayerImpl | TerraNulliusImpl)
this._boats.push(b)
this.gs.fireBoatUpdateEvent(b)
this.gs.fireBoatUpdateEvent(b, b.tile())
return b
}
boats(): BoatImpl[] {
return this._boats
}
sharesBorderWith(other: Player | TerraNullius): boolean {
for (const border of this._borderTileSet) {
for (const neighbor of border.neighbors()) {
@@ -400,8 +404,8 @@ export class GameImpl implements MutableGame {
return false
}
public fireBoatUpdateEvent(boat: Boat) {
this.eventBus.emit(new BoatEvent(boat))
public fireBoatUpdateEvent(boat: Boat, oldTile: Tile) {
this.eventBus.emit(new BoatEvent(boat, oldTile))
}
}
+1 -1
View File
@@ -60,7 +60,7 @@ export class BoatAttackExecution implements Execution {
return
}
this.aStarPre = new AStar(this.src, this.dst)
this.aStarPre.compute(10000)
this.aStarPre.compute(10)
this.path = this.aStarPre.reconstructPath()
if (this.path != null) {
console.log(`got path ${this.path.map(t => t.cell().toString())}`)