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bugfix: when checking last tile update in calculate clusters and name layer
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@@ -13,8 +13,8 @@ export const devConfig = new class extends DefaultConfig {
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return 95
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}
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numSpawnPhaseTurns(gameType: GameType): number {
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// return 40
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return 1000
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return 40
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// return 100
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}
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gameCreationRate(): number {
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return 10 * 1000
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