bugfix: when checking last tile update in calculate clusters and name layer

This commit is contained in:
Evan
2024-12-12 20:31:08 -08:00
parent 26024dd623
commit 939761fc76
4 changed files with 24 additions and 22 deletions
+2 -2
View File
@@ -234,12 +234,12 @@
* bug: transport display event when it lands DONE 12/11/2024
* have crash print stacktrace DONE 12/11/2024
* bug: name not updating location in spawn phase
* allow longer names and allow them to be displayed in the Rank UI not be cut
* make boats work on oceania
* add panama canal NA
* allow longer names and allow them to be displayed in the Rank UI not be cut
* make boats work on lakes
* record game winner
* record player ip in bigquery
* add panama canal NA
* repaint canvas after tab away to prevent blank screen
* on mobile can't click away from build menu
* replay stored games
+18 -16
View File
@@ -1,4 +1,4 @@
import { AllPlayers, Cell, Game, Player, PlayerType } from "../../../core/game/Game"
import { AllPlayers, Cell, Game, Player, PlayerType, Tick } from "../../../core/game/Game"
import { PseudoRandom } from "../../../core/PseudoRandom"
import { calculateBoundingBox } from "../../../core/Util"
import { Theme } from "../../../core/configuration/Config"
@@ -17,8 +17,8 @@ class RenderInfo {
public isVisible = true
constructor(
public player: Player,
public lastRenderCalc: number,
public lastBoundingCalculated: number,
public lastRenderCalcTick: Tick,
public lastBoundingCalculatedTick: Tick,
public boundingBox: { min: Cell, max: Cell },
public location: Cell,
public fontSize: number
@@ -87,21 +87,20 @@ export class NameLayer implements Layer {
}
}
}
const tickRefreshRate = Math.floor(this.refreshRate / 100) // 10 ticks
const currTick = this.game.ticks()
const recalcRate = this.game.inSpawnPhase() ? 2 : 10
for (const render of this.renders) {
const shouldRecalc = render.boundingBox == null || this.game.ticks() - render.player.lastTileChange() < tickRefreshRate
const now = Date.now()
if (now - render.lastBoundingCalculated > this.refreshRate) {
render.lastBoundingCalculated = now
if (shouldRecalc) {
render.boundingBox = calculateBoundingBox(render.player.borderTiles());
}
const territoryUpdated = render.boundingBox == null || render.player.lastTileChange() > render.lastBoundingCalculatedTick
if (!territoryUpdated) {
continue
}
if (render.isVisible && now - render.lastRenderCalc > this.refreshRate) {
render.lastRenderCalc = Date.now() + this.rand.nextInt(0, 100)
if (shouldRecalc) {
this.calculateRenderInfo(render)
}
if (currTick - render.lastBoundingCalculatedTick > recalcRate) {
render.lastBoundingCalculatedTick = currTick
render.boundingBox = calculateBoundingBox(render.player.borderTiles());
}
if (render.isVisible && currTick - render.lastRenderCalcTick > recalcRate) {
render.lastRenderCalcTick = currTick
this.calculateRenderInfo(render)
}
}
}
@@ -117,6 +116,9 @@ export class NameLayer implements Layer {
}
isVisible(render: RenderInfo, min: Cell, max: Cell): boolean {
if (render.boundingBox == null) {
return false
}
const ratio = (max.x - min.x) / Math.max(20, (render.boundingBox.max.x - render.boundingBox.min.x))
if (render.player.type() == PlayerType.Bot) {
if (ratio > 35) {
+2 -2
View File
@@ -13,8 +13,8 @@ export const devConfig = new class extends DefaultConfig {
return 95
}
numSpawnPhaseTurns(gameType: GameType): number {
// return 40
return 1000
return 40
// return 100
}
gameCreationRate(): number {
return 10 * 1000
+2 -2
View File
@@ -65,8 +65,8 @@ export class PlayerExecution implements Execution {
if (ticks - this.lastCalc > this.ticksPerClusterCalc) {
this.lastCalc = ticks
if (ticks - this.player.lastTileChange() < this.ticksPerClusterCalc) {
if (this.player.lastTileChange() > this.lastCalc) {
this.lastCalc = ticks
const start = performance.now()
this.removeClusters()
const end = performance.now()