remove BuildValidator

This commit is contained in:
Evan
2024-11-17 10:33:13 -08:00
parent 0d5f514c48
commit 8f8de97d9b
10 changed files with 36 additions and 52 deletions
-34
View File
@@ -1,34 +0,0 @@
import { bfs, dist, manhattanDist } from "../Util";
import { Game, Player, Tile, UnitType } from "./Game";
export class BuildValidator {
constructor(private game: Game) { }
canBuild(player: Player, tile: Tile, unitType: UnitType): boolean {
const cost = this.game.unitInfo(unitType).cost
if (!player.isAlive() || player.gold() < cost) {
return false
}
switch (unitType) {
case UnitType.Nuke:
return player.units(UnitType.MissileSilo).length > 0
case UnitType.Port:
return this.canBuildPort(player, tile)
case UnitType.Destroyer:
return this.canBuildDestroyer(player, tile)
case UnitType.MissileSilo:
return tile.owner() == player
}
}
canBuildPort(player: Player, tile: Tile): boolean {
return Array.from(bfs(tile, dist(tile, 20)))
.filter(t => t.owner() == player && t.isOceanShore()).length > 0
}
canBuildDestroyer(player: Player, tile: Tile): boolean {
return player.units(UnitType.Port)
.filter(u => manhattanDist(u.tile().cell(), tile.cell()) < this.game.config().boatMaxDistance()).length > 0
}
}
+2
View File
@@ -213,6 +213,8 @@ export interface Player {
// Number between 0, 1
targetTroopRatio(): number
troops(): number
canBuild(type: UnitType, tile: Tile): boolean
}
export interface MutablePlayer extends Player {
+27 -1
View File
@@ -1,6 +1,6 @@
import { MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent, EmojiMessage, EmojiMessageEvent, AllPlayers, Gold, UnitType } from "./Game";
import { ClientID } from "../Schemas";
import { processName, simpleHash } from "../Util";
import { bfs, dist, manhattanDist, processName, simpleHash } from "../Util";
import { CellString, GameImpl } from "./GameImpl";
import { UnitImpl } from "./UnitImpl";
import { TileImpl } from "./TileImpl";
@@ -324,6 +324,32 @@ export class PlayerImpl implements MutablePlayer {
return toRemove
}
canBuild(unitType: UnitType, tile: Tile): boolean {
const cost = this.gs.unitInfo(unitType).cost
if (!this.isAlive() || this.gold() < cost) {
return false
}
switch (unitType) {
case UnitType.Nuke:
return this.units(UnitType.MissileSilo).length > 0
case UnitType.Port:
return this.canBuildPort(tile)
case UnitType.Destroyer:
return this.canBuildDestroyer(tile)
case UnitType.MissileSilo:
return tile.owner() == this
}
}
canBuildPort(tile: Tile): boolean {
return Array.from(bfs(tile, dist(tile, 20)))
.filter(t => t.owner() == this && t.isOceanShore()).length > 0
}
canBuildDestroyer(tile: Tile): boolean {
return this.units(UnitType.Port)
.filter(u => manhattanDist(u.tile().cell(), tile.cell()) < this.gs.config().boatMaxDistance()).length > 0
}
hash(): number {
return simpleHash(this.id()) * (this.population() + this.numTilesOwned());