build worker messaging system

This commit is contained in:
evanpelle
2025-01-06 15:20:17 -08:00
committed by Evan
parent b260aa0441
commit 8a320f184c
8 changed files with 226 additions and 60 deletions
+7 -12
View File
@@ -1,5 +1,5 @@
import { Executor } from "../core/execution/ExecutionManager";
import { Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, UnitEvent, Tile, PlayerType, GameMap, Difficulty, GameType } from "../core/game/Game";
import { Cell, MutableGame, PlayerID, MutablePlayer, TileEvent, Player, Game, UnitEvent, Tile, PlayerType, GameMap, Difficulty, GameType } from "../core/game/Game";
import { createGame } from "../core/game/GameImpl";
import { EventBus } from "../core/EventBus";
import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
@@ -74,10 +74,10 @@ export async function createClientGame(lobbyConfig: LobbyConfig, gameConfig: Gam
const config = getConfig(gameConfig)
const terrainMap = await loadTerrainMap(gameConfig.gameMap);
const gameView = new GameView(config, terrainMap.map)
const worker = new WorkerClient(lobbyConfig.gameID, gameConfig)
await worker.initialize()
const gameView = new GameView(worker, config, terrainMap.map)
consolex.log('going to init path finder')
consolex.log('inited path finder')
@@ -118,7 +118,6 @@ export class ClientGameRunner {
public start() {
consolex.log('starting client game')
this.isActive = true
this.eventBus.on(PlayerEvent, (e) => this.playerEvent(e))
this.eventBus.on(MouseUpEvent, (e) => this.inputEvent(e))
this.renderer.initialize()
@@ -168,13 +167,6 @@ export class ClientGameRunner {
this.transport.leaveGame()
}
private playerEvent(event: PlayerEvent) {
if (event.player.clientID() == this.clientID) {
consolex.log('setting name')
this.myPlayer = event.player
}
}
private inputEvent(event: MouseUpEvent) {
if (!this.isActive) {
return
@@ -193,7 +185,10 @@ export class ClientGameRunner {
return
}
if (this.myPlayer == null) {
return
this.myPlayer = this.gameView.playerByClientID(this.clientID)
if (this.myPlayer == null) {
return
}
}
const owner = tile.owner()
+1 -1
View File
@@ -29,7 +29,7 @@ export class GameRunner {
private playerToName = new Map<PlayerID, NameViewData>()
constructor(
private game: MutableGame,
public game: MutableGame,
private eventBus: EventBus,
private execManager: Executor,
private callBack: (gu: GameUpdateViewData) => void
+2 -1
View File
@@ -3,6 +3,7 @@ import { Config } from "./configuration/Config";
import { Alliance, AllianceRequest, AllPlayers, Cell, DefenseBonus, EmojiMessage, Execution, ExecutionView, Game, Gold, MutableTile, Nation, PlayerID, PlayerInfo, PlayerType, Relation, TerrainMap, TerrainTile, TerrainType, TerraNullius, Tick, UnitInfo, UnitType } from "./game/Game";
import { ClientID } from "./Schemas";
import { TerraNulliusImpl } from './game/TerraNulliusImpl';
import { WorkerClient } from './worker/WorkerClient';
export interface ViewSerializable<T> {
toViewData(): T;
@@ -254,7 +255,7 @@ export class GameView {
private tiles: TileView[][] = []
private smallIDToID = new Map<number, PlayerID>()
constructor(private _config: Config, private _terrainMap: TerrainMap) {
constructor(private worker: WorkerClient, private _config: Config, private _terrainMap: TerrainMap) {
// Initialize the 2D array
this.tiles = Array(_terrainMap.width()).fill(null).map(() => Array(_terrainMap.height()).fill(null));
-4
View File
@@ -361,10 +361,6 @@ export class TileEvent implements GameEvent {
constructor(public readonly tile: Tile, public readonly borderOnlyChange: boolean = false) { }
}
export class PlayerEvent implements GameEvent {
constructor(public readonly player: Player) { }
}
export class UnitEvent implements GameEvent {
constructor(public readonly unit: Unit, public oldTile: Tile) { }
}
+1 -2
View File
@@ -1,7 +1,7 @@
import { info } from "console";
import { Config } from "../configuration/Config";
import { EventBus } from "../EventBus";
import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, UnitEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation, UnitType, UnitInfo, TerrainMap, DefenseBonus, MutableTile } from "./Game";
import { Cell, Execution, MutableGame, Game, MutablePlayer, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Unit, UnitEvent as UnitEvent, PlayerType, MutableAllianceRequest, AllianceRequestReplyEvent, AllianceRequestEvent, BrokeAllianceEvent, MutableAlliance, Alliance, AllianceExpiredEvent, Nation, UnitType, UnitInfo, TerrainMap, DefenseBonus, MutableTile } from "./Game";
import { TerrainMapImpl } from "./TerrainMapLoader";
import { PlayerImpl } from "./PlayerImpl";
import { TerraNulliusImpl } from "./TerraNulliusImpl";
@@ -250,7 +250,6 @@ export class GameImpl implements MutableGame {
let player = new PlayerImpl(this, this.nextID, playerInfo, manpower)
this.nextID++
this._players.set(playerInfo.id, player)
this.eventBus.emit(new PlayerEvent(player))
return player
}
+80 -13
View File
@@ -1,27 +1,94 @@
import { createGameRunner, GameRunner } from "../GameRunner";
import { GameUpdateViewData } from "../GameView";
import {
MainThreadMessage,
WorkerMessage,
InitializedMessage,
SharesBorderResultMessage
} from './WorkerMessages';
let gameRunner: Promise<GameRunner> = null
const ctx: Worker = self as any;
let gameRunner: Promise<GameRunner> | null = null;
function gameUpdate(gu: GameUpdateViewData) {
self.postMessage({
sendMessage({
type: "game_update",
gameUpdate: gu
})
});
}
self.onmessage = (e) => {
switch (e.data.type) {
function sendMessage(message: WorkerMessage) {
ctx.postMessage(message);
}
ctx.addEventListener('message', async (e: MessageEvent<MainThreadMessage>) => {
const message = e.data;
switch (message.type) {
case 'init':
gameRunner = createGameRunner(e.data.gameID, e.data.gameConfig, gameUpdate).then(gr => {
self.postMessage({
type: 'initialized'
try {
gameRunner = createGameRunner(
message.gameID,
message.gameConfig,
gameUpdate
).then(gr => {
sendMessage({
type: 'initialized',
id: message.id
} as InitializedMessage);
return gr;
});
return gr;
});
} catch (error) {
console.error('Failed to initialize game runner:', error);
throw error;
}
break;
case 'turn':
gameRunner.then(gr => gr.addTurn(e.data.turn))
if (!gameRunner) {
throw new Error('Game runner not initialized');
}
try {
const gr = await gameRunner;
await gr.addTurn(message.turn);
} catch (error) {
console.error('Failed to process turn:', error);
throw error;
}
break;
case 'shares_border':
if (!gameRunner) {
throw new Error('Game runner not initialized');
}
try {
const game = (await gameRunner).game
const result = game.player(message.player1)
.sharesBorderWith(game.player(message.player2))
sendMessage({
type: 'shares_border_result',
id: message.id,
result
} as SharesBorderResultMessage);
} catch (error) {
console.error('Failed to check borders:', error);
throw error;
}
break;
default:
console.warn('Unknown message :', message);
}
};
});
// Error handling
ctx.addEventListener('error', (error) => {
console.error('Worker error:', error);
});
ctx.addEventListener('unhandledrejection', (event) => {
console.error('Unhandled promise rejection in worker:', event);
});
+81 -27
View File
@@ -1,40 +1,69 @@
import { consolex } from "../Consolex";
import { Cell, Game, GameMap, TerrainTile, TerrainType, Tile } from "../game/Game";
import { PlayerID } from "../game/Game";
import { GameUpdateViewData } from "../GameView";
import { AStar, PathFindResultType } from "../pathfinding/AStar";
import { MiniAStar } from "../pathfinding/MiniAStar";
import { GameConfig, GameID, Turn } from "../Schemas";
import { generateID } from "../Util";
import { WorkerMessage } from "./WorkerMessages";
export class WorkerClient {
private worker: Worker;
private isInitialized = false;
private messageHandlers: Map<string, (message: WorkerMessage) => void>;
private gameUpdateCallback?: (update: GameUpdateViewData) => void;
constructor(private gameID: GameID, private gameConfig: GameConfig) {
// Create a new worker using webpack worker-loader
// The import.meta.url ensures webpack can properly bundle the worker
this.worker = new Worker(new URL('./Worker.worker.ts', import.meta.url));
this.messageHandlers = new Map();
// Set up global message handler
this.worker.addEventListener('message', this.handleWorkerMessage.bind(this));
}
private handleWorkerMessage(event: MessageEvent<WorkerMessage>) {
const message = event.data;
switch (message.type) {
case 'game_update':
if (this.gameUpdateCallback && message.gameUpdate) {
this.gameUpdateCallback(message.gameUpdate);
}
break;
case 'initialized':
case 'shares_border_result':
if (message.id && this.messageHandlers.has(message.id)) {
const handler = this.messageHandlers.get(message.id)!;
handler(message);
this.messageHandlers.delete(message.id);
}
break;
}
}
initialize(): Promise<void> {
return new Promise((resolve, reject) => {
const messageId = generateID()
this.messageHandlers.set(messageId, (message) => {
if (message.type === 'initialized') {
this.isInitialized = true;
resolve();
}
});
this.worker.postMessage({
type: 'init',
id: messageId,
gameID: this.gameID,
gameConfig: this.gameConfig
});
const handler = (e: MessageEvent) => {
if (e.data.type === 'initialized') {
this.isInitialized = true;
this.worker.removeEventListener('message', handler)
resolve();
return
// Add timeout for initialization
setTimeout(() => {
if (!this.isInitialized) {
this.messageHandlers.delete(messageId);
reject(new Error('Worker initialization timeout'));
}
};
this.worker.addEventListener('message', handler);
}, 5000); // 5 second timeout
});
}
@@ -42,23 +71,48 @@ export class WorkerClient {
if (!this.isInitialized) {
throw new Error('Failed to initialize pathfinder');
}
const handler = (e: MessageEvent) => {
if (e.data.type == "game_update") {
gameUpdate(e.data.gameUpdate)
}
}
this.worker.addEventListener('message', handler);
this.gameUpdateCallback = gameUpdate;
}
sendTurn(turn: Turn) {
if (!this.isInitialized) {
throw new Error('Worker not initialized');
}
this.worker.postMessage({
type: "turn",
turn: turn
})
type: 'turn',
turn
});
}
sharesBorderWith(p1: PlayerID, p2: PlayerID): Promise<boolean> {
return new Promise((resolve, reject) => {
if (!this.isInitialized) {
reject(new Error('Worker not initialized'));
return;
}
const messageId = generateID()
this.messageHandlers.set(messageId, (message) => {
if (message.type === 'shares_border_result' && message.result !== undefined) {
resolve(message.result);
}
});
this.worker.postMessage({
type: 'shares_border',
id: messageId,
player1: p1,
player2: p2
});
});
}
cleanup() {
this.worker.terminate();
this.messageHandlers.clear();
this.gameUpdateCallback = undefined;
}
}
}
+54
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@@ -0,0 +1,54 @@
import { GameUpdateViewData } from "../GameView";
import { GameConfig, GameID, Turn } from "../Schemas";
import { PlayerID } from "../game/Game";
export type WorkerMessageType =
| 'init'
| 'initialized'
| 'turn'
| 'game_update'
| 'shares_border'
| 'shares_border_result';
// Base interface for all messages
interface BaseWorkerMessage {
type: WorkerMessageType;
id?: string;
}
// Messages from main thread to worker
export interface InitMessage extends BaseWorkerMessage {
type: 'init';
gameID: GameID;
gameConfig: GameConfig;
}
export interface TurnMessage extends BaseWorkerMessage {
type: 'turn';
turn: Turn;
}
export interface SharesBorderMessage extends BaseWorkerMessage {
type: 'shares_border';
player1: PlayerID;
player2: PlayerID;
}
// Messages from worker to main thread
export interface InitializedMessage extends BaseWorkerMessage {
type: 'initialized';
}
export interface GameUpdateMessage extends BaseWorkerMessage {
type: 'game_update';
gameUpdate: GameUpdateViewData;
}
export interface SharesBorderResultMessage extends BaseWorkerMessage {
type: 'shares_border_result';
result: boolean;
}
// Union types for type safety
export type MainThreadMessage = InitMessage | TurnMessage | SharesBorderMessage;
export type WorkerMessage = InitializedMessage | GameUpdateMessage | SharesBorderResultMessage;