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actually stop after 30 mins)
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@@ -447,12 +447,13 @@ export class GameServer {
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}
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this.activeClients = alive;
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// For tournament only!
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if (now > this._startTime + 30 * 60 * 1_000) {
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if (this._startTime && now > this._startTime + 31 * 60 * 1_000) {
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this.log.warn("game past 30 min mark", {
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gameID: this.id,
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});
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return GamePhase.Finished;
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}
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if (now > this.createdAt + this.maxGameDuration) {
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this.log.warn("game past max duration", {
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gameID: this.id,
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