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game runs in seperate thread
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@@ -1,7 +1,6 @@
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import { Cell, Game, TerrainTile, TerrainType, Tile } from "../game/Game";
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import { manhattanDist } from "../Util";
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import { AStar, PathFindResultType, SearchNode, TileResult } from "./AStar";
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import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
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import { SerialAStar } from "./SerialAStar";
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import { MiniAStar } from "./MiniAStar";
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import { consolex } from "../Consolex";
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