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testing
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@@ -450,9 +450,9 @@ export class ClientGameRunner {
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this.isProcessingUpdates = true;
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const processFrame = () => {
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const BASE_SLICE_BUDGET_MS = 8; // keep UI responsive while catching up
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const MAX_SLICE_BUDGET_MS = 2000; // allow longer slices when backlog is large
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const BACKLOG_FREE_TURNS = 10; // scaling starts at this many turns
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const BACKLOG_MAX_TURNS = 500; // MAX_SLICE_BUDGET_MS is reached at this many turns
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const MAX_SLICE_BUDGET_MS = 10000; // allow longer slices when backlog is large
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const BACKLOG_FREE_TURNS = 5; // scaling starts at this many turns
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const BACKLOG_MAX_TURNS = 50; // MAX_SLICE_BUDGET_MS is reached at this many turns
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const MAX_TICKS_PER_SLICE = 1000;
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const backlogOverhead = Math.max(
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