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Allow shallow ocean tiles in name box grid for larger island player names
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@@ -124,6 +124,7 @@ export function createGrid(
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grid[x - scaledBoundingBox.min.x][y - scaledBoundingBox.min.y] =
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game.isLake(tile) ||
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game.isShore(tile) ||
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(game.isOcean(tile) && game.magnitude(tile) < 10) ||
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game.owner(tile) === player ||
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game.hasFallout(tile);
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}
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