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@@ -86,9 +86,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(3, 1),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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executeTicks(game, 3);
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@@ -102,17 +102,17 @@ describe("SAM", () => {
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attacker.buildUnit(UnitType.AtomBomb, game.ref(2, 1), {
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targetTile: game.ref(3, 1),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 2), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(1, 2), targetable: true },
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{ tile: game.ref(1, 3), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(1, 2) },
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{ targetable: true, tile: game.ref(1, 3) },
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],
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});
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expect(attacker.units(UnitType.AtomBomb)).toHaveLength(2);
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@@ -130,9 +130,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(2, 1), targetable: true },
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{ tile: game.ref(3, 1), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(2, 1) },
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{ targetable: true, tile: game.ref(3, 1) },
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],
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});
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@@ -158,9 +158,9 @@ describe("SAM", () => {
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const nuke = attacker.buildUnit(UnitType.AtomBomb, game.ref(1, 1), {
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targetTile: game.ref(1, 3),
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trajectory: [
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{ tile: game.ref(1, 1), targetable: true },
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{ tile: game.ref(1, 2), targetable: true },
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{ tile: game.ref(1, 3), targetable: true },
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{ targetable: true, tile: game.ref(1, 1) },
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{ targetable: true, tile: game.ref(1, 2) },
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{ targetable: true, tile: game.ref(1, 3) },
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],
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});
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@@ -22,66 +22,66 @@ describe("TradeShipExecution", () => {
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});
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game.displayMessage = jest.fn();
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origOwner = {
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canBuild: jest.fn(() => true),
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buildUnit: jest.fn((type, spawn, opts) => tradeShip),
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displayName: jest.fn(() => "Origin"),
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addGold: jest.fn(),
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units: jest.fn(() => [dstPort]),
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unitCount: jest.fn(() => 1),
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id: jest.fn(() => 1),
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buildUnit: jest.fn((type, spawn, opts) => tradeShip),
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canBuild: jest.fn(() => true),
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canTrade: jest.fn(() => true),
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displayName: jest.fn(() => "Origin"),
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id: jest.fn(() => 1),
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unitCount: jest.fn(() => 1),
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units: jest.fn(() => [dstPort]),
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} as any;
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dstOwner = {
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id: jest.fn(() => 2),
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addGold: jest.fn(),
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displayName: jest.fn(() => "Destination"),
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units: jest.fn(() => [dstPort]),
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unitCount: jest.fn(() => 1),
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canTrade: jest.fn(() => true),
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displayName: jest.fn(() => "Destination"),
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id: jest.fn(() => 2),
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unitCount: jest.fn(() => 1),
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units: jest.fn(() => [dstPort]),
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} as any;
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pirate = {
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id: jest.fn(() => 3),
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addGold: jest.fn(),
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displayName: jest.fn(() => "Destination"),
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units: jest.fn(() => [piratePort]),
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unitCount: jest.fn(() => 1),
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canTrade: jest.fn(() => true),
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displayName: jest.fn(() => "Destination"),
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id: jest.fn(() => 3),
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unitCount: jest.fn(() => 1),
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units: jest.fn(() => [piratePort]),
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} as any;
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piratePort = {
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tile: jest.fn(() => 40011),
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owner: jest.fn(() => pirate),
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isActive: jest.fn(() => true),
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owner: jest.fn(() => pirate),
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tile: jest.fn(() => 40011),
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} as any;
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srcPort = {
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tile: jest.fn(() => 20011),
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owner: jest.fn(() => origOwner),
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isActive: jest.fn(() => true),
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owner: jest.fn(() => origOwner),
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tile: jest.fn(() => 20011),
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} as any;
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dstPort = {
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tile: jest.fn(() => 30015), // 15x15
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owner: jest.fn(() => dstOwner),
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isActive: jest.fn(() => true),
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owner: jest.fn(() => dstOwner),
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tile: jest.fn(() => 30015), // 15x15
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} as any;
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tradeShip = {
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isActive: jest.fn(() => true),
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owner: jest.fn(() => origOwner),
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move: jest.fn(),
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setTargetUnit: jest.fn(),
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setSafeFromPirates: jest.fn(),
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delete: jest.fn(),
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isActive: jest.fn(() => true),
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move: jest.fn(),
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owner: jest.fn(() => origOwner),
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setSafeFromPirates: jest.fn(),
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setTargetUnit: jest.fn(),
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tile: jest.fn(() => 2001),
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} as any;
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tradeShipExecution = new TradeShipExecution(origOwner, srcPort, dstPort);
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tradeShipExecution.init(game, 0);
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tradeShipExecution["pathFinder"] = {
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nextTile: jest.fn(() => ({ type: 0, node: 2001 })),
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nextTile: jest.fn(() => ({ node: 2001, type: 0 })),
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} as any;
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tradeShipExecution["tradeShip"] = tradeShip;
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});
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@@ -112,7 +112,7 @@ describe("TradeShipExecution", () => {
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it("should complete trade and award gold", () => {
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tradeShipExecution["pathFinder"] = {
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nextTile: jest.fn(() => ({ type: 2, node: 2001 })),
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nextTile: jest.fn(() => ({ node: 2001, type: 2 })),
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} as any;
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tradeShipExecution.tick(1);
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expect(tradeShip.delete).toHaveBeenCalledWith(false);
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@@ -2,9 +2,9 @@ import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
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const createMockStation = (id: string): jest.Mocked<TrainStation> => {
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return {
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getCluster: jest.fn(() => null),
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id,
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setCluster: jest.fn(),
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getCluster: jest.fn(() => null),
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} as any;
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};
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@@ -21,8 +21,8 @@ describe("GameImpl", () => {
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beforeEach(async () => {
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game = await setup("ocean_and_land", {
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infiniteGold: true,
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instantBuild: true,
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infiniteTroops: true,
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instantBuild: true,
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});
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const attackerInfo = new PlayerInfo(
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"attacker dude",
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@@ -11,17 +11,17 @@ const createMockStation = (unitId: number): any => {
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const cluster = new Cluster();
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const railroads = new Set<Railroad>();
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return {
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addRailroad: jest.fn(),
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clearRailroads: jest.fn(),
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getCluster: jest.fn(() => cluster),
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getRailroads: jest.fn(() => railroads),
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neighbors: jest.fn(() => []),
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setCluster: jest.fn(),
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tile: jest.fn(),
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unit: {
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id: unitId,
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setTrainStation: jest.fn(),
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},
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tile: jest.fn(),
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neighbors: jest.fn(() => []),
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getCluster: jest.fn(() => cluster),
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setCluster: jest.fn(),
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addRailroad: jest.fn(),
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getRailroads: jest.fn(() => railroads),
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clearRailroads: jest.fn(),
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};
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};
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@@ -55,22 +55,22 @@ describe("RailNetworkImpl", () => {
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beforeEach(() => {
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stationManager = {
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addStation: jest.fn(),
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removeStation: jest.fn(),
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findStation: jest.fn(),
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getAll: jest.fn(() => new Set()),
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removeStation: jest.fn(),
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};
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pathService = {
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findTilePath: jest.fn(() => [0]),
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findStationsPath: jest.fn(() => [0]),
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findTilePath: jest.fn(() => [0]),
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};
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game = {
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nearbyUnits: jest.fn(() => []),
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addExecution: jest.fn(),
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config: () => ({
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railroadMaxSize: () => 100,
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trainStationMaxRange: () => 80,
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trainStationMinRange: () => 10,
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railroadMaxSize: () => 100,
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}),
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nearbyUnits: jest.fn(() => []),
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};
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network = new RailNetworkImpl(game, stationManager, pathService);
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@@ -153,7 +153,7 @@ describe("RailNetworkImpl", () => {
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neighborStation.getCluster = jest.fn(() => cluster);
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cluster.has = jest.fn(() => false);
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const neighborUnit = { unit: neighborStation.unit, distSquared: 20 };
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const neighborUnit = { distSquared: 20, unit: neighborStation.unit };
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game.nearbyUnits.mockReturnValue([neighborUnit]);
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stationManager.findStation.mockReturnValue(neighborStation);
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@@ -14,34 +14,34 @@ describe("TrainStation", () => {
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beforeEach(() => {
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game = {
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ticks: jest.fn().mockReturnValue(123),
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addExecution: jest.fn(),
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addUpdate: jest.fn(),
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config: jest.fn().mockReturnValue({
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trainGold: (isFriendly: boolean) =>
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isFriendly ? BigInt(1000) : BigInt(500),
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}),
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addUpdate: jest.fn(),
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addExecution: jest.fn(),
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ticks: jest.fn().mockReturnValue(123),
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} as any;
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player = {
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addGold: jest.fn(),
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id: 1,
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canTrade: jest.fn().mockReturnValue(true),
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id: 1,
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isFriendly: jest.fn().mockReturnValue(false),
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} as any;
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unit = {
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owner: jest.fn().mockReturnValue(player),
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isActive: jest.fn().mockReturnValue(true),
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level: jest.fn().mockReturnValue(1),
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owner: jest.fn().mockReturnValue(player),
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tile: jest.fn().mockReturnValue({ x: 0, y: 0 }),
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type: jest.fn(),
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isActive: jest.fn().mockReturnValue(true),
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} as any;
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trainExecution = {
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level: jest.fn(),
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loadCargo: jest.fn(),
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owner: jest.fn().mockReturnValue(player),
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level: jest.fn(),
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} as any;
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});
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@@ -82,7 +82,7 @@ describe("TrainStation", () => {
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it("adds and retrieves neighbors", () => {
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const stationA = new TrainStation(game, unit);
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const stationB = new TrainStation(game, unit);
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const railRoad = { from: stationA, to: stationB, tiles: [] } as any;
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const railRoad = { from: stationA, tiles: [], to: stationB } as any;
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stationA.addRailroad(railRoad);
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@@ -96,8 +96,8 @@ describe("TrainStation", () => {
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const railRoad = {
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from: stationA,
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to: stationB,
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tiles: [{ x: 1, y: 1 }],
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to: stationB,
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} as any;
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stationA.addRailroad(railRoad);
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