Files
OpenFrontIO/tests/core/game/TrainStation.test.ts
T
Scott Anderson 809d60ff58 format
2025-08-24 21:32:32 -04:00

130 lines
3.7 KiB
TypeScript

import { TrainExecution } from "../../../src/core/execution/TrainExecution";
import { Game, Player, Unit, UnitType } from "../../../src/core/game/Game";
import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
jest.mock("../../../src/core/game/Game");
jest.mock("../../../src/core/execution/TrainExecution");
jest.mock("../../../src/core/PseudoRandom");
describe("TrainStation", () => {
let game: jest.Mocked<Game>;
let unit: jest.Mocked<Unit>;
let player: jest.Mocked<Player>;
let trainExecution: jest.Mocked<TrainExecution>;
beforeEach(() => {
game = {
addExecution: jest.fn(),
addUpdate: jest.fn(),
config: jest.fn().mockReturnValue({
trainGold: (isFriendly: boolean) =>
isFriendly ? BigInt(1000) : BigInt(500),
}),
ticks: jest.fn().mockReturnValue(123),
} as any;
player = {
addGold: jest.fn(),
canTrade: jest.fn().mockReturnValue(true),
id: 1,
isFriendly: jest.fn().mockReturnValue(false),
} as any;
unit = {
isActive: jest.fn().mockReturnValue(true),
level: jest.fn().mockReturnValue(1),
owner: jest.fn().mockReturnValue(player),
tile: jest.fn().mockReturnValue({ x: 0, y: 0 }),
type: jest.fn(),
} as any;
trainExecution = {
level: jest.fn(),
loadCargo: jest.fn(),
owner: jest.fn().mockReturnValue(player),
} as any;
});
it("handles City stop", () => {
unit.type.mockReturnValue(UnitType.City);
const station = new TrainStation(game, unit);
station.onTrainStop(trainExecution);
expect(unit.owner().addGold).toHaveBeenCalledWith(1000n, unit.tile());
});
it("handles allied trade", () => {
unit.type.mockReturnValue(UnitType.City);
player.isFriendly.mockReturnValue(true);
const station = new TrainStation(game, unit);
station.onTrainStop(trainExecution);
expect(unit.owner().addGold).toHaveBeenCalledWith(2000n, unit.tile());
expect(trainExecution.owner().addGold).toHaveBeenCalledWith(
2000n,
unit.tile(),
);
});
it("checks trade availability (same owner)", () => {
const otherUnit = {
owner: jest.fn().mockReturnValue(unit.owner()),
} as any;
const station = new TrainStation(game, unit);
const otherStation = new TrainStation(game, otherUnit);
expect(station.tradeAvailable(otherStation.unit.owner())).toBe(true);
});
it("adds and retrieves neighbors", () => {
const stationA = new TrainStation(game, unit);
const stationB = new TrainStation(game, unit);
const railRoad = { from: stationA, tiles: [], to: stationB } as any;
stationA.addRailroad(railRoad);
const neighbors = stationA.neighbors();
expect(neighbors).toContain(stationB);
});
it("removes neighboring rail", () => {
const stationA = new TrainStation(game, unit);
const stationB = new TrainStation(game, unit);
const railRoad = {
from: stationA,
tiles: [{ x: 1, y: 1 }],
to: stationB,
} as any;
stationA.addRailroad(railRoad);
expect(stationA.getRailroads().size).toBe(1);
stationA.removeNeighboringRails(stationB);
expect(game.addUpdate).toHaveBeenCalledWith(
expect.objectContaining({
isActive: false,
}),
);
expect(stationA.getRailroads().size).toBe(0);
});
it("assigns and retrieves cluster", () => {
const cluster: Cluster = {} as Cluster;
const station = new TrainStation(game, unit);
station.setCluster(cluster);
expect(station.getCluster()).toBe(cluster);
});
it("returns tile and active status", () => {
const station = new TrainStation(game, unit);
expect(station.tile()).toEqual({ x: 0, y: 0 });
expect(station.isActive()).toBe(true);
});
});