cleanup: Nations rarely launch nukes (#1948)

## Description:

In #1860, some unused code was left behind. Remove the unused code.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
This commit is contained in:
Scott Anderson
2025-08-28 03:22:46 -04:00
committed by GitHub
parent 19ed3b247c
commit 72e2d137b9
-38
View File
@@ -1,7 +1,6 @@
import { BotBehavior, EMOJI_HECKLE } from "./utils/BotBehavior";
import {
Cell,
Difficulty,
Execution,
Game,
Gold,
@@ -221,43 +220,6 @@ export class FakeHumanExecution implements Execution {
}
}
private shouldAttack(other: Player): boolean {
if (this.player === null) throw new Error("Not initialized");
if (this.player.isOnSameTeam(other)) {
return false;
}
if (this.player.isFriendly(other)) {
if (this.shouldDiscourageAttack(other)) {
return this.random.chance(200);
}
return this.random.chance(50);
} else {
if (this.shouldDiscourageAttack(other)) {
return this.random.chance(4);
}
return true;
}
}
private shouldDiscourageAttack(other: Player) {
if (other.isTraitor()) {
return false;
}
if (this.mg === undefined) throw new Error("Not initialized");
const { difficulty } = this.mg.config().gameConfig();
if (
difficulty === Difficulty.Hard ||
difficulty === Difficulty.Impossible
) {
return false;
}
if (other.type() !== PlayerType.Human) {
return false;
}
// Only discourage attacks on Humans who are not traitors on easy or medium difficulty.
return true;
}
private maybeSendEmoji(enemy: Player) {
if (this.player === null) throw new Error("Not initialized");
if (enemy.type() !== PlayerType.Human) return;