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AI nukes avoid SAM launchers (#1045)
## Description: AI nukes avoid SAM launchers ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
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@@ -373,14 +373,21 @@ export class FakeHumanExecution implements Execution {
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return 50_000;
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case UnitType.Port:
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return 10_000;
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case UnitType.SAMLauncher:
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return 5_000;
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default:
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return 0;
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}
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})
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.reduce((prev, cur) => prev + cur, 0);
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// Avoid areas defended by SAM launchers
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const dist50 = euclDistFN(tile, 50, false);
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tileValue -=
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50_000 *
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targets.filter(
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(unit) =>
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unit.type() === UnitType.SAMLauncher && dist50(this.mg, unit.tile()),
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).length;
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// Prefer tiles that are closer to a silo
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const siloTiles = silos.map((u) => u.tile());
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const result = closestTwoTiles(this.mg, siloTiles, [tile]);
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