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Make nations more forgiving toward humans on Easy difficulty 🕊️ (#3791)
## Description: - Nations on Easy no longer betray human allies - Nations on Easy now attack humans only 25% of the time (down from 50%) - Increased Easy reaction tick range (65-100, up from 65-80) so nations respond more slowly - Raised MIRV steamroll-stop thresholds on Easy (city gap multiplier 1.5 -> 2, min leader cities 15 -> 20) and slightly tuned Medium/Hard thresholds ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -74,7 +74,7 @@ export class NationExecution implements Execution {
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const { difficulty } = this.mg.config().gameConfig();
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switch (difficulty) {
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case Difficulty.Easy:
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return this.random.nextInt(65, 80); // Slower reactions
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return this.random.nextInt(65, 100); // Slower reactions
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case Difficulty.Medium:
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return this.random.nextInt(55, 70);
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case Difficulty.Hard:
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