Added checkboxes to disable Bots and NPCs for single player and private lobbies

This commit is contained in:
NewHappyRabbit
2025-02-11 03:29:56 +02:00
parent a0b88f543c
commit 684b0bb2e0
12 changed files with 92 additions and 5 deletions
+26
View File
@@ -9,6 +9,8 @@ export class SinglePlayerModal extends LitElement {
@state() private isModalOpen = false;
@state() private selectedMap: GameMapType = GameMapType.World;
@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
@state() private disableNPCs = false;
@state() private disableBots = false;
static styles = css`
.modal-overlay {
@@ -115,6 +117,22 @@ export class SinglePlayerModal extends LitElement {
)}
</select>
</div>
<div>
<input
type="checkbox"
id="disable-bots"
@change=${this.handleDisableBotsChange}
/>
<label for="disable-bots">Disable Bots</label>
</div>
<div>
<input
type="checkbox"
id="disable-npcs"
@change=${this.handleDisableNPCsChange}
/>
<label for="disable-npcs">Disable NPCs</label>
</div>
<button @click=${this.startGame}>Start Game</button>
</div>
@@ -140,6 +158,12 @@ export class SinglePlayerModal extends LitElement {
(e.target as HTMLSelectElement).value,
) as Difficulty;
}
private handleDisableBotsChange(e: Event) {
this.disableBots = Boolean((e.target as HTMLInputElement).checked);
}
private handleDisableNPCsChange(e: Event) {
this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
}
private startGame() {
consolex.log(
`Starting single player game with map: ${GameMapType[this.selectedMap]}`,
@@ -153,6 +177,8 @@ export class SinglePlayerModal extends LitElement {
},
map: this.selectedMap,
difficulty: this.selectedDifficulty,
disableBots: this.disableBots,
disableNPCs: this.disableNPCs,
},
bubbles: true,
composed: true,