Temporarily increase iterations cap for transports & warships (#1589)

## Description:

This PR increases the iteration cap for warships & transports, until a
better solution can be found.

Fixes the issue where warships & transports break when pathfinding very
far away.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
This commit is contained in:
djmrFunnyMan
2025-07-26 19:04:51 +02:00
committed by GitHub
parent 4a38561583
commit 67dea7c60f
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ export class TransportShipExecution implements Execution {
this.lastMove = ticks;
this.mg = mg;
this.pathFinder = PathFinder.Mini(mg, 10_000, true, 10);
this.pathFinder = PathFinder.Mini(mg, 10_000, true, 100);
if (
this.attacker.unitCount(UnitType.TransportShip) >=
+1 -1
View File
@@ -27,7 +27,7 @@ export class WarshipExecution implements Execution {
init(mg: Game, ticks: number): void {
this.mg = mg;
this.pathfinder = PathFinder.Mini(mg, 5000);
this.pathfinder = PathFinder.Mini(mg, 10_000, true, 100);
this.random = new PseudoRandom(mg.ticks());
if (isUnit(this.input)) {
this.warship = this.input;
+1 -1
View File
@@ -148,7 +148,7 @@ export function bestShoreDeploymentSource(
if (t === null) return false;
const candidates = candidateShoreTiles(gm, player, t);
const aStar = new MiniAStar(gm, gm.miniMap(), candidates, t, 500_000, 1);
const aStar = new MiniAStar(gm, gm.miniMap(), candidates, t, 1_000_000, 1);
const result = aStar.compute();
if (result !== PathFindResultType.Completed) {
console.warn(`bestShoreDeploymentSource: path not found: ${result}`);