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fixed
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@@ -288,12 +288,7 @@ export class TerritoryLayer implements Layer {
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} else {
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const patternName = owner.pattern();
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if (!patternName) {
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this.paintCell(
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this.game.x(tile),
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this.game.y(tile),
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this.theme.territoryColor(owner),
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150,
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);
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this.paintTile(tile, this.theme.territoryColor(owner), 150);
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} else {
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const x = this.game.x(tile);
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const y = this.game.y(tile);
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