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Fixnukeboatbug (#1011)
## Description: Fixes : https://github.com/openfrontio/OpenFrontIO/issues/958 Use the actual troop count on the boat unit when it lands, not the original this.troops value. Tested locally with all nukes type and it works fine. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: .doo --------- Co-authored-by: rldtech <r.le-disez+oplab@groupeonepoint.com> Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
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@@ -176,7 +176,7 @@ export class TransportShipExecution implements Execution {
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switch (result.type) {
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case PathFindResultType.Completed:
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if (this.mg.owner(this.dst) === this.attacker) {
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this.attacker.addTroops(this.troops);
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this.attacker.addTroops(this.boat.troops());
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this.boat.delete(false);
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this.active = false;
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