mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 08:20:50 +00:00
add difficulties
This commit is contained in:
+14
-11
@@ -1,5 +1,5 @@
|
||||
import { Executor } from "../core/execution/ExecutionManager";
|
||||
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType, GameMap} from "../core/game/Game";
|
||||
import { Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType, GameMap, Difficulty } from "../core/game/Game";
|
||||
import { createGame } from "../core/game/GameImpl";
|
||||
import { EventBus } from "../core/EventBus";
|
||||
import { Config, getConfig } from "../core/configuration/Config";
|
||||
@@ -21,13 +21,14 @@ export interface LobbyConfig {
|
||||
gameID: GameID
|
||||
ip: string | null
|
||||
map: GameMap | null
|
||||
difficulty: Difficulty | null
|
||||
}
|
||||
|
||||
export interface GameConfig {
|
||||
map: GameMap
|
||||
difficulty: Difficulty
|
||||
clientID: ClientID,
|
||||
gameID: GameID,
|
||||
ip: string | null,
|
||||
}
|
||||
|
||||
export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => void {
|
||||
@@ -35,11 +36,11 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
|
||||
const playerID = uuidv4()
|
||||
const eventBus = new EventBus()
|
||||
const config = getConfig()
|
||||
const transport = new Transport(lobbyConfig.isLocal, eventBus, lobbyConfig.gameID, clientID, playerID, config, lobbyConfig.playerName)
|
||||
const transport = new Transport(lobbyConfig.isLocal, eventBus, lobbyConfig.gameID, lobbyConfig.ip, clientID, playerID, config, lobbyConfig.playerName)
|
||||
|
||||
const onconnect = () => {
|
||||
console.log('Joined game lobby!');
|
||||
transport.joinGame(clientID, 0)
|
||||
transport.joinGame(0)
|
||||
};
|
||||
const onmessage = (message: ServerMessage) => {
|
||||
if (message.type == "start") {
|
||||
@@ -47,6 +48,7 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
|
||||
onjoin()
|
||||
const gameConfig = {
|
||||
map: message.config?.gameMap || lobbyConfig.map,
|
||||
difficulty: message.config?.difficulty || lobbyConfig.difficulty,
|
||||
clientID: clientID,
|
||||
gameID: lobbyConfig.gameID,
|
||||
ip: lobbyConfig.ip,
|
||||
@@ -71,14 +73,16 @@ export async function createClientGame(gameConfig: GameConfig, eventBus: EventBu
|
||||
const canvas = createCanvas()
|
||||
let gameRenderer = createRenderer(canvas, game, eventBus, gameConfig.clientID)
|
||||
|
||||
|
||||
console.log(`creating private game got difficulty: ${gameConfig.difficulty}`)
|
||||
|
||||
return new GameRunner(
|
||||
gameConfig.clientID,
|
||||
gameConfig.ip,
|
||||
gameConfig,
|
||||
eventBus,
|
||||
game,
|
||||
gameRenderer,
|
||||
new InputHandler(canvas, eventBus),
|
||||
new Executor(game, gameConfig.gameID),
|
||||
new Executor(game, gameConfig.difficulty, gameConfig.gameID),
|
||||
transport,
|
||||
)
|
||||
}
|
||||
@@ -96,8 +100,7 @@ export class GameRunner {
|
||||
private hasJoined = false
|
||||
|
||||
constructor(
|
||||
private id: ClientID,
|
||||
private clientIP: string | null,
|
||||
private gameConfig: GameConfig,
|
||||
private eventBus: EventBus,
|
||||
private gs: Game,
|
||||
private renderer: GameRenderer,
|
||||
@@ -122,7 +125,7 @@ export class GameRunner {
|
||||
|
||||
const onconnect = () => {
|
||||
console.log('Connected to game server!');
|
||||
this.transport.joinGame(this.clientIP, this.turns.length)
|
||||
this.transport.joinGame(this.turns.length)
|
||||
};
|
||||
const onmessage = (message: ServerMessage) => {
|
||||
if (message.type == "start") {
|
||||
@@ -170,7 +173,7 @@ export class GameRunner {
|
||||
|
||||
private playerEvent(event: PlayerEvent) {
|
||||
console.log('received new player event!')
|
||||
if (event.player.clientID() == this.id) {
|
||||
if (event.player.clientID() == this.gameConfig.clientID) {
|
||||
console.log('setting name')
|
||||
this.myPlayer = event.player
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
import { LitElement, html, css } from 'lit';
|
||||
import { customElement, property, state } from 'lit/decorators.js';
|
||||
import {GameMap} from '../core/game/Game';
|
||||
import { Difficulty, GameMap } from '../core/game/Game';
|
||||
import { Lobby } from '../core/Schemas';
|
||||
|
||||
@customElement('host-lobby-modal')
|
||||
export class HostLobbyModal extends LitElement {
|
||||
@state() private isModalOpen = false;
|
||||
@state() private selectedMap: GameMap = GameMap.World;
|
||||
@state() private selectedDiffculty: Difficulty = Difficulty.Medium;
|
||||
@state() private lobbyId = 'a345d';
|
||||
@state() private copySuccess = false;
|
||||
|
||||
@@ -120,6 +121,18 @@ export class HostLobbyModal extends LitElement {
|
||||
`)}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label for="map-select">Difficulty: </label>
|
||||
<select id="map-select" @change=${this.handleDifficultyChange}>
|
||||
${Object.entries(Difficulty)
|
||||
.filter(([key]) => isNaN(Number(key)))
|
||||
.map(([key, value]) => html`
|
||||
<option value=${value} ?selected=${this.selectedDiffculty === value}>
|
||||
${key}
|
||||
</option>
|
||||
`)}
|
||||
</select>
|
||||
</div>
|
||||
<button @click=${this.startGame}>Start Game</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -138,6 +151,7 @@ export class HostLobbyModal extends LitElement {
|
||||
id: this.lobbyId,
|
||||
},
|
||||
map: this.selectedMap,
|
||||
difficulty: this.selectedDiffculty,
|
||||
},
|
||||
bubbles: true,
|
||||
composed: true
|
||||
@@ -155,15 +169,25 @@ export class HostLobbyModal extends LitElement {
|
||||
private async handleMapChange(e: Event) {
|
||||
this.selectedMap = Number((e.target as HTMLSelectElement).value) as GameMap;
|
||||
console.log(`updating map to ${this.selectedMap}`)
|
||||
this.putGameConfig()
|
||||
}
|
||||
|
||||
private async handleDifficultyChange(e: Event) {
|
||||
this.selectedDiffculty = Number((e.target as HTMLSelectElement).value) as Difficulty;
|
||||
console.log(`updating difficulty to ${this.selectedDiffculty}`)
|
||||
this.putGameConfig()
|
||||
}
|
||||
|
||||
private async putGameConfig() {
|
||||
const response = await fetch(`/private_lobby/${this.lobbyId}`, {
|
||||
method: 'PUT',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
body: JSON.stringify({gameMap: this.selectedMap})
|
||||
body: JSON.stringify({ gameMap: this.selectedMap, difficulty: this.selectedDiffculty })
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private async startGame() {
|
||||
console.log(`Starting private game with map: ${GameMap[this.selectedMap]}`);
|
||||
this.close();
|
||||
|
||||
@@ -77,6 +77,7 @@ class Client {
|
||||
gameID: lobby.id,
|
||||
ip: clientIP,
|
||||
map: event.detail.map,
|
||||
difficulty: event.detail.difficulty,
|
||||
},
|
||||
() => this.joinModal.close()
|
||||
);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { LitElement, html, css } from 'lit';
|
||||
import { customElement, state } from 'lit/decorators.js';
|
||||
import { Lobby } from "../core/Schemas";
|
||||
import {GameMap} from '../core/game/Game';
|
||||
import { Difficulty, GameMap } from '../core/game/Game';
|
||||
|
||||
@customElement('public-lobby')
|
||||
export class PublicLobby extends LitElement {
|
||||
@@ -113,6 +113,7 @@ export class PublicLobby extends LitElement {
|
||||
lobby: lobby,
|
||||
singlePlayer: false,
|
||||
map: GameMap.World,
|
||||
difficulty: Difficulty.Medium,
|
||||
},
|
||||
bubbles: true,
|
||||
composed: true
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import { LitElement, html, css } from 'lit';
|
||||
import { customElement, property, state } from 'lit/decorators.js';
|
||||
import {GameMap} from '../core/game/Game';
|
||||
import { Difficulty, GameMap } from '../core/game/Game';
|
||||
|
||||
@customElement('single-player-modal')
|
||||
export class SinglePlayerModal extends LitElement {
|
||||
@state() private isModalOpen = false;
|
||||
@state() private selectedMap: GameMap = GameMap.World;
|
||||
@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
|
||||
|
||||
static styles = css`
|
||||
.modal-overlay {
|
||||
@@ -87,6 +88,19 @@ export class SinglePlayerModal extends LitElement {
|
||||
`)}
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<label for="map-select">Difficulty: </label>
|
||||
<select id="map-select" @change=${this.handleDifficultyChange}>
|
||||
${Object.entries(Difficulty)
|
||||
.filter(([key]) => isNaN(Number(key)))
|
||||
.map(([key, value]) => html`
|
||||
<option value=${value} ?selected=${this.selectedDifficulty === value}>
|
||||
${key}
|
||||
</option>
|
||||
`)}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<button @click=${this.startGame}>Start Game</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -104,7 +118,9 @@ export class SinglePlayerModal extends LitElement {
|
||||
private handleMapChange(e: Event) {
|
||||
this.selectedMap = Number((e.target as HTMLSelectElement).value) as GameMap;
|
||||
}
|
||||
|
||||
private handleDifficultyChange(e: Event) {
|
||||
this.selectedDifficulty = Number((e.target as HTMLSelectElement).value) as Difficulty;
|
||||
}
|
||||
private startGame() {
|
||||
console.log(`Starting single player game with map: ${GameMap[this.selectedMap]}`);
|
||||
this.dispatchEvent(new CustomEvent('join-lobby', {
|
||||
@@ -114,6 +130,7 @@ export class SinglePlayerModal extends LitElement {
|
||||
id: "LOCAL",
|
||||
},
|
||||
map: this.selectedMap,
|
||||
difficulty: this.selectedDifficulty
|
||||
},
|
||||
bubbles: true,
|
||||
composed: true
|
||||
|
||||
@@ -91,6 +91,7 @@ export class Transport {
|
||||
private isLocal: boolean,
|
||||
private eventBus: EventBus,
|
||||
private gameID: GameID,
|
||||
private clientIP: string | null,
|
||||
private clientID: ClientID,
|
||||
private playerID: PlayerID,
|
||||
private config: Config,
|
||||
@@ -156,14 +157,14 @@ export class Transport {
|
||||
}
|
||||
}
|
||||
|
||||
joinGame(clientIP: string | null, numTurns: number) {
|
||||
joinGame(numTurns: number) {
|
||||
this.sendMsg(
|
||||
JSON.stringify(
|
||||
ClientJoinMessageSchema.parse({
|
||||
type: "join",
|
||||
gameID: this.gameID,
|
||||
clientID: this.clientID,
|
||||
clientIP: clientIP,
|
||||
clientIP: this.clientIP,
|
||||
lastTurn: numTurns
|
||||
})
|
||||
)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
</svg>
|
||||
</a>
|
||||
<h1 class="text-7xl sm:text-5xl md:text-6xl lg:text-7xl mb-2">OpenFront.io</h1>
|
||||
<h2 class="text-3xl sm:text-4xl md:text-5xl lg:text-6xl mb-4">(v0.7.1)</h2>
|
||||
<h2 class="text-3xl sm:text-4xl md:text-5xl lg:text-6xl mb-4">(v0.7.2)</h2>
|
||||
<div class="flex justify-center items-start">
|
||||
<div class="w-full max-w-3xl p-4 space-y-4">
|
||||
<username-input></username-input>
|
||||
|
||||
+3
-2
@@ -1,5 +1,5 @@
|
||||
import { z } from 'zod';
|
||||
import {GameMap, PlayerType} from './game/Game';
|
||||
import { Difficulty, GameMap, PlayerType } from './game/Game';
|
||||
|
||||
export type GameID = string
|
||||
export type ClientID = string
|
||||
@@ -53,7 +53,8 @@ export interface Lobby {
|
||||
}
|
||||
|
||||
const GameConfigSchema = z.object({
|
||||
gameMap: z.nativeEnum(GameMap)
|
||||
gameMap: z.nativeEnum(GameMap),
|
||||
difficulty: z.nativeEnum(Difficulty)
|
||||
})
|
||||
|
||||
const EmojiSchema = z.string().refine(
|
||||
|
||||
@@ -125,7 +125,7 @@ export class DefaultConfig implements Config {
|
||||
return 10000
|
||||
}
|
||||
if (playerInfo.playerType == PlayerType.FakeHuman) {
|
||||
return 25000
|
||||
return 2500 // start troops * strength * difficulty
|
||||
}
|
||||
return 25000
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent} from "../game/Game";
|
||||
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent, Difficulty} from "../game/Game";
|
||||
import {AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn} from "../Schemas";
|
||||
import {AttackExecution} from "./AttackExecution";
|
||||
import {SpawnExecution} from "./SpawnExecution";
|
||||
@@ -26,7 +26,7 @@ export class Executor {
|
||||
// private random = new PseudoRandom(999)
|
||||
private random: PseudoRandom = null
|
||||
|
||||
constructor(private gs: Game, private gameID: GameID) {
|
||||
constructor(private gs: Game, private difficulty: Difficulty, private gameID: GameID) {
|
||||
// Add one to avoid id collisions with bots.
|
||||
this.random = new PseudoRandom(simpleHash(gameID) + 1)
|
||||
}
|
||||
@@ -98,7 +98,7 @@ export class Executor {
|
||||
this.random.nextID()
|
||||
),
|
||||
nation.cell,
|
||||
nation.strength
|
||||
nation.strength * this.difficulty
|
||||
))
|
||||
}
|
||||
return execs
|
||||
|
||||
@@ -7,6 +7,8 @@ import {SpawnExecution} from "./SpawnExecution";
|
||||
|
||||
export class FakeHumanExecution implements Execution {
|
||||
|
||||
private firstMove = true
|
||||
|
||||
private active = true
|
||||
private random: PseudoRandom;
|
||||
private attackRate: number
|
||||
@@ -56,6 +58,11 @@ export class FakeHumanExecution implements Execution {
|
||||
this.player.setTroops(this.player.troops() * this.strength)
|
||||
}
|
||||
}
|
||||
if (this.firstMove) {
|
||||
this.firstMove = false
|
||||
this.sendAttack(this.mg.terraNullius())
|
||||
return
|
||||
}
|
||||
|
||||
if (this.player.troops() < this.mg.config().maxTroops(this.player) / 4) {
|
||||
return
|
||||
|
||||
@@ -12,6 +12,13 @@ export type Currency = number
|
||||
|
||||
export const AllPlayers = "AllPlayers" as const;
|
||||
|
||||
export enum Difficulty {
|
||||
Easy = 1,
|
||||
Medium = 3,
|
||||
Hard = 6,
|
||||
Impossible = 12,
|
||||
}
|
||||
|
||||
export enum GameMap {
|
||||
World,
|
||||
Europe
|
||||
|
||||
@@ -3,7 +3,7 @@ import {ClientID, GameConfig, GameID} from "../core/Schemas";
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
import { Client } from "./Client";
|
||||
import { GamePhase, GameServer } from "./GameServer";
|
||||
import {GameMap} from "../core/game/Game";
|
||||
import { Difficulty, GameMap } from "../core/game/Game";
|
||||
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ export class GameManager {
|
||||
|
||||
createPrivateGame(): string {
|
||||
const id = genSmallGameID()
|
||||
this.games.push(new GameServer(id, Date.now(), false, this.config, {gameMap: GameMap.World}))
|
||||
this.games.push(new GameServer(id, Date.now(), false, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
|
||||
return id
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ export class GameManager {
|
||||
if (now > this.lastNewLobby + this.config.gameCreationRate()) {
|
||||
this.lastNewLobby = now
|
||||
const id = uuidv4()
|
||||
lobbies.push(new GameServer(id, now, true, this.config, {gameMap: GameMap.World}))
|
||||
lobbies.push(new GameServer(id, now, true, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
|
||||
}
|
||||
|
||||
active.filter(g => !g.hasStarted() && g.isPublic).forEach(g => {
|
||||
|
||||
@@ -30,12 +30,16 @@ export class GameServer {
|
||||
public readonly isPublic: boolean,
|
||||
private config: Config,
|
||||
private gameConfig: GameConfig,
|
||||
|
||||
) { }
|
||||
|
||||
public updateGameConfig(gameConfig: GameConfig): void {
|
||||
if (gameConfig.gameMap != null) {
|
||||
this.gameConfig.gameMap = gameConfig.gameMap
|
||||
}
|
||||
if(gameConfig.difficulty != null) {
|
||||
this.gameConfig.difficulty = gameConfig.difficulty
|
||||
}
|
||||
}
|
||||
|
||||
public addClient(client: Client, lastTurn: number) {
|
||||
|
||||
@@ -49,7 +49,7 @@ app.post('/start_private_lobby/:id', (req, res) => {
|
||||
|
||||
app.put('/private_lobby/:id', (req, res) => {
|
||||
const lobbyID = req.params.id
|
||||
gm.updateGameConfig(lobbyID, {gameMap: req.body.gameMap})
|
||||
gm.updateGameConfig(lobbyID, {gameMap: req.body.gameMap, difficulty: req.body.difficulty})
|
||||
});
|
||||
|
||||
app.get('/lobby/:id/exists', (req, res) => {
|
||||
|
||||
Reference in New Issue
Block a user