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add difficulties
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@@ -1,9 +1,9 @@
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import {Config} from "../core/configuration/Config";
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import {ClientID, GameConfig, GameID} from "../core/Schemas";
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import {v4 as uuidv4} from 'uuid';
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import {Client} from "./Client";
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import {GamePhase, GameServer} from "./GameServer";
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import {GameMap} from "../core/game/Game";
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import { Config } from "../core/configuration/Config";
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import { ClientID, GameConfig, GameID } from "../core/Schemas";
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import { v4 as uuidv4 } from 'uuid';
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import { Client } from "./Client";
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import { GamePhase, GameServer } from "./GameServer";
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import { Difficulty, GameMap } from "../core/game/Game";
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@@ -39,7 +39,7 @@ export class GameManager {
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createPrivateGame(): string {
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const id = genSmallGameID()
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this.games.push(new GameServer(id, Date.now(), false, this.config, {gameMap: GameMap.World}))
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this.games.push(new GameServer(id, Date.now(), false, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
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return id
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}
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@@ -68,7 +68,7 @@ export class GameManager {
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if (now > this.lastNewLobby + this.config.gameCreationRate()) {
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this.lastNewLobby = now
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const id = uuidv4()
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lobbies.push(new GameServer(id, now, true, this.config, {gameMap: GameMap.World}))
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lobbies.push(new GameServer(id, now, true, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
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}
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active.filter(g => !g.hasStarted() && g.isPublic).forEach(g => {
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