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Classic icons: darken player color for icon glyph instead of black (#4246)
## Summary The "classic icons" graphics setting currently renders structure icon glyphs as flat black. In the v0.31 canvas renderer, classic icons used `structureColors().dark` — a darkened version of the owning player's territory color. This PR restores that look in the WebGL renderer. - New `structure.iconDarken` render setting (HSV value multiplier on the player fill color; `0` = off, default). - New `uIconDarken` uniform in `structure.frag.glsl`: when > 0, the glyph color is `darken(playerFill, uIconDarken)` instead of the flat `uIconColor`. - Classic mode (`classicIcons: true`) now sets `iconDarken = 0.45` instead of `iconR/G/B = 0`. Border darken, fill, and the 0.75 translucency are unchanged. - Default (non-classic) icons are unaffected (white glyph, `iconDarken = 0`). Under-construction structures keep the gray fill, so their glyph darkens to a darker gray — matching v31's construction styling. ## Verification Drove a solo game headlessly with classic icons on and built structures: glyphs render as darkened versions of each player's color (dark purple on a purple player, per-bot hues on bot structures). Pixel-sampled the screenshot: glyph measured `rgb(89,58,142)` vs `rgb(84,50,139)` predicted for the 0.45-darkened player color at 0.75 alpha (flat black would measure `rgb(38,26,60)`). Control run with classic off shows the unchanged white glyph. `tests/GraphicsOverrides.test.ts` updated; all pass. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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@@ -28,14 +28,13 @@ export function applyGraphicsOverrides(
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settings.name.hoverGlowAlpha = overrides.name.hoverGlowAlpha;
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}
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if (overrides.structure?.classicIcons === true) {
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// Classic look: lighter player-colored shape behind a dark icon glyph,
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// with a touch of translucency.
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// Classic look: lighter player-colored shape behind a darkened
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// player-colored icon glyph (matching the old canvas renderer's
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// structureColors().dark), with a touch of translucency.
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settings.structure.borderDarken = 0.7;
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settings.structure.fillDarken = 1.0;
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settings.structure.iconR = 0;
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settings.structure.iconG = 0;
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settings.structure.iconB = 0;
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settings.structure.iconAlpha = 0.75;
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settings.structure.iconDarken = 0.3;
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settings.structure.iconAlpha = 0.9;
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}
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if (overrides.mapOverlay?.highlightFillBrighten !== undefined) {
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settings.mapOverlay.highlightFillBrighten =
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@@ -182,6 +182,11 @@ export interface RenderSettings {
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iconR: number;
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iconG: number;
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iconB: number;
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/**
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* When > 0, the icon glyph is a darkened version of the player color
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* (HSV value multiplier) instead of the flat iconR/G/B color. 0 = off.
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*/
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iconDarken: number;
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};
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structureLevel: {
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scale: number;
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@@ -89,6 +89,7 @@ export class StructurePass {
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private uBorderDarken: WebGLUniformLocation;
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private uIconAlpha: WebGLUniformLocation;
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private uIconColor: WebGLUniformLocation;
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private uIconDarken: WebGLUniformLocation;
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private vao: WebGLVertexArrayObject;
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private instanceBuf: DynamicInstanceBuffer;
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@@ -174,6 +175,7 @@ export class StructurePass {
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this.uBorderDarken = gl.getUniformLocation(this.program, "uBorderDarken")!;
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this.uIconAlpha = gl.getUniformLocation(this.program, "uIconAlpha")!;
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this.uIconColor = gl.getUniformLocation(this.program, "uIconColor")!;
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this.uIconDarken = gl.getUniformLocation(this.program, "uIconDarken")!;
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// Texture unit bindings + ghost defaults
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gl.useProgram(this.program);
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@@ -370,6 +372,7 @@ export class StructurePass {
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gl.uniform1f(this.uBorderDarken, ss.borderDarken);
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gl.uniform1f(this.uIconAlpha, ss.iconAlpha);
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gl.uniform3f(this.uIconColor, ss.iconR, ss.iconG, ss.iconB);
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gl.uniform1f(this.uIconDarken, ss.iconDarken);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.paletteTex);
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@@ -149,7 +149,8 @@
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"iconAlpha": 1.0,
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"iconR": 1.0,
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"iconG": 1.0,
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"iconB": 1.0
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"iconB": 1.0,
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"iconDarken": 0
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},
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"structureLevel": {
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"scale": 1.2,
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@@ -15,6 +15,7 @@ uniform float uFillDarken; // HSV value multiplier on icon fill
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uniform float uBorderDarken; // HSV value multiplier on icon border
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uniform float uIconAlpha; // global multiplier on final icon alpha
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uniform vec3 uIconColor; // color of the inner icon glyph (was white)
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uniform float uIconDarken; // >0: glyph = darkened player color instead of uIconColor
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in vec2 vLocalPos;
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in vec2 vAtlasUV;
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@@ -132,7 +133,8 @@ void main() {
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}
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// Composite: tinted icon over player-colored shape
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vec3 finalRGB = mix(bgColor.rgb, uIconColor, iconAlpha);
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vec3 glyphColor = uIconDarken > 0.0 ? darken(fillColor.rgb, uIconDarken) : uIconColor;
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vec3 finalRGB = mix(bgColor.rgb, glyphColor, iconAlpha);
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// Red X overlay for units marked for deletion
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if (vMarkedForDeletion > 0.5) {
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@@ -211,19 +211,17 @@ describe("applyGraphicsOverrides", () => {
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expect(s.structure).toEqual(defaults.structure);
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});
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test("classicIcons=true → light shape + dark icon + 0.75 alpha", () => {
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test("classicIcons=true → light shape + dark icon + 0.9 alpha", () => {
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const s = gen({
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structure: { classicIcons: true },
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}).structure;
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// Shape (circle behind) is mostly player color, lightly darkened.
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expect(s.fillDarken).toBe(1.0);
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expect(s.borderDarken).toBe(0.7);
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// Icon glyph itself is black.
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expect(s.iconR).toBe(0);
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expect(s.iconG).toBe(0);
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expect(s.iconB).toBe(0);
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// Icon glyph is a darkened version of the player color.
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expect(s.iconDarken).toBe(0.3);
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// Slightly translucent in classic mode.
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expect(s.iconAlpha).toBe(0.75);
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expect(s.iconAlpha).toBe(0.9);
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});
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test("classicIcons=false or absent → keeps render-settings.json defaults (fully opaque)", () => {
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@@ -233,12 +231,12 @@ describe("applyGraphicsOverrides", () => {
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}).structure;
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expect(off.borderDarken).toBe(defaults.borderDarken);
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expect(off.fillDarken).toBe(defaults.fillDarken);
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expect(off.iconR).toBe(defaults.iconR);
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expect(off.iconDarken).toBe(0);
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expect(off.iconAlpha).toBe(1);
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const absent = gen({ structure: {} }).structure;
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expect(absent.borderDarken).toBe(defaults.borderDarken);
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expect(absent.fillDarken).toBe(defaults.fillDarken);
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expect(absent.iconR).toBe(defaults.iconR);
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expect(absent.iconDarken).toBe(0);
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expect(absent.iconAlpha).toBe(1);
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});
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@@ -303,6 +301,6 @@ describe("applyGraphicsOverrides", () => {
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expect(s.name.nameScaleFactor).toBe(0.9);
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expect(s.structure.borderDarken).toBe(0.7);
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expect(s.structure.fillDarken).toBe(1.0);
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expect(s.structure.iconAlpha).toBe(0.75);
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expect(s.structure.iconAlpha).toBe(0.9);
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});
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});
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