only allow 1 ip per game, don't allow modifying public games

This commit is contained in:
Evan
2025-02-22 20:30:40 -08:00
parent 951d708763
commit 528c8c371e
3 changed files with 31 additions and 27 deletions
+7 -3
View File
@@ -40,6 +40,10 @@ export class GameManager {
console.warn(`game ${gameID} not found`);
return;
}
if (game.isPublic) {
console.warn(`cannot update public game ${gameID}`);
return;
}
game.updateGameConfig(gameConfig);
}
@@ -53,7 +57,7 @@ export class GameManager {
disableBots: false,
disableNPCs: false,
creativeMode: false,
}),
})
);
return id;
}
@@ -61,7 +65,7 @@ export class GameManager {
hasActiveGame(gameID: GameID): boolean {
const game = this.games
.filter(
(g) => g.phase() == GamePhase.Lobby || g.phase() == GamePhase.Active,
(g) => g.phase() == GamePhase.Lobby || g.phase() == GamePhase.Active
)
.find((g) => g.id == gameID);
return game != null;
@@ -122,7 +126,7 @@ export class GameManager {
disableBots: false,
disableNPCs: false,
creativeMode: false,
}),
})
);
}
+17 -17
View File
@@ -28,7 +28,7 @@ export enum GamePhase {
export class GameServer {
private rateLimiter = new RateLimiterMemory({
points: 20, // 20 messages
points: 50,
duration: 1, // per 1 second
});
@@ -53,7 +53,7 @@ export class GameServer {
public readonly createdAt: number,
public readonly isPublic: boolean,
private config: ServerConfig,
public gameConfig: GameConfig,
public gameConfig: GameConfig
) {}
public updateGameConfig(gameConfig: GameConfig): void {
@@ -91,13 +91,13 @@ export class GameServer {
});
// Remove stale client if this is a reconnect
const existing = this.activeClients.find(
(c) => c.clientID == client.clientID || client.ip == c.ip,
(c) => c.clientID == client.clientID || client.ip == c.ip
);
if (existing != null) {
existing.ws.removeAllListeners("message");
}
this.activeClients = this.activeClients.filter(
(c) => c.clientID != client.clientID,
(c) => c.clientID != client.clientID
);
this.activeClients.push(client);
client.lastPing = Date.now();
@@ -113,7 +113,7 @@ export class GameServer {
}
try {
const clientMsg: ClientMessage = ClientMessageSchema.parse(
JSON.parse(message),
JSON.parse(message)
);
if (this.allClients.has(clientMsg.clientID)) {
const client = this.allClients.get(clientMsg.clientID);
@@ -133,7 +133,7 @@ export class GameServer {
this.addIntent(clientMsg.intent);
} else {
console.warn(
`${this.id}: client ${clientMsg.clientID} sent to wrong game`,
`${this.id}: client ${clientMsg.clientID} sent to wrong game`
);
}
}
@@ -146,14 +146,14 @@ export class GameServer {
}
} catch (error) {
console.log(
`error handline websocket request in game server: ${error}`,
`error handline websocket request in game server: ${error}`
);
}
});
client.ws.on("close", () => {
console.log(`${this.id}: client ${client.clientID} disconnected`);
this.activeClients = this.activeClients.filter(
(c) => c.clientID != client.clientID,
(c) => c.clientID != client.clientID
);
});
client.ws.on("error", (error: Error) => {
@@ -190,7 +190,7 @@ export class GameServer {
this.endTurnIntervalID = setInterval(
() => this.endTurn(),
this.config.turnIntervalMs(),
this.config.turnIntervalMs()
);
this.activeClients.forEach((c) => {
console.log(`${this.id}: sending start message to ${c.clientID}`);
@@ -209,8 +209,8 @@ export class GameServer {
type: "start",
turns: this.turns.slice(lastTurn),
config: this.gameConfig,
}),
),
})
)
);
}
@@ -227,7 +227,7 @@ export class GameServer {
ServerTurnMessageSchema.parse({
type: "turn",
turn: pastTurn,
}),
})
);
this.activeClients.forEach((c) => {
c.ws.send(msg);
@@ -244,12 +244,12 @@ export class GameServer {
}
});
console.log(
`${this.id}: ending game ${this.id} with ${this.turns.length} turns`,
`${this.id}: ending game ${this.id} with ${this.turns.length} turns`
);
try {
if (this.allClients.size > 0) {
const playerRecords: PlayerRecord[] = Array.from(
this.allClients.values(),
this.allClients.values()
).map((client) => ({
ip: client.ip,
clientID: client.clientID,
@@ -264,8 +264,8 @@ export class GameServer {
this.turns,
this._startTime,
Date.now(),
this.winner,
),
this.winner
)
);
} else {
console.log(`${this.id}: no clients joined, not archiving game`);
@@ -301,7 +301,7 @@ export class GameServer {
for (const client of this.activeClients) {
if (now - client.lastPing > 60_000) {
console.log(
`${this.id}: no pings from ${client.clientID}, terminating connection`,
`${this.id}: no pings from ${client.clientID}, terminating connection`
);
if (client.ws.readyState === WebSocket.OPEN) {
client.ws.close(1000, "no heartbeats received, closing connection");
+7 -7
View File
@@ -59,11 +59,11 @@ app.use(
rateLimit({
windowMs: 1000, // 1 second
max: 20, // 20 requests per IP per second
}),
})
);
const rateLimiter = new RateLimiterMemory({
points: 20, // 20 messages
points: 50, // 50 messages
duration: 1, // per 1 second
});
@@ -259,7 +259,7 @@ wss.on("connection", (ws, req) => {
}
try {
const clientMsg: ClientMessage = ClientMessageSchema.parse(
JSON.parse(message),
JSON.parse(message)
);
if (clientMsg.type == "join") {
const forwarded = req.headers["x-forwarded-for"];
@@ -272,7 +272,7 @@ wss.on("connection", (ws, req) => {
const { isValid, error } = validateUsername(clientMsg.username);
if (!isValid) {
console.log(
`game ${clientMsg.gameID}, client ${clientMsg.clientID} received invalid username, ${error}`,
`game ${clientMsg.gameID}, client ${clientMsg.clientID} received invalid username, ${error}`
);
return;
}
@@ -283,10 +283,10 @@ wss.on("connection", (ws, req) => {
clientMsg.persistentID,
ip,
clientMsg.username,
ws,
ws
),
clientMsg.gameID,
clientMsg.lastTurn,
clientMsg.lastTurn
);
if (!wasFound) {
console.log(`game ${clientMsg.gameID} not found, loading from gcs`);
@@ -313,7 +313,7 @@ wss.on("connection", (ws, req) => {
});
}
} catch (error) {
console.log(`errror handling websocket message: ${error}`);
console.warn(`errror handling websocket message for ${ip}: ${error}`);
}
});
ws.on("error", (error: Error) => {