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Add localization support for game events, settings, and UI text elements (#1372)
## Description: This PR adds missing translations for various UI components, including game events and settings. No visual changes were made, so screenshots are not required. All user-facing text has been properly localized and added to the en.json file. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: pierogi69 --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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@@ -7,6 +7,7 @@ import { GameView } from "../../../core/game/GameView";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent, RefreshGraphicsEvent } from "../../InputHandler";
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import { PauseGameEvent } from "../../Transport";
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import { translateText } from "../../Utils";
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import { Layer } from "./Layer";
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const button = ({
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@@ -74,7 +75,9 @@ export class OptionsMenu extends LitElement implements Layer {
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private onExitButtonClick() {
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const isAlive = this.game.myPlayer()?.isAlive();
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if (isAlive) {
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const isConfirmed = confirm("Are you sure you want to exit the game?");
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const isConfirmed = confirm(
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translateText("help_modal.exit_confirmation"),
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);
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if (!isConfirmed) return;
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}
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// redirect to the home page
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