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created PlayerType enum add FakeHuman type
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@@ -1,4 +1,4 @@
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import {Cell, Execution, MutableGame, MutablePlayer, PlayerInfo} from "../Game"
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import {Cell, Execution, MutableGame, MutablePlayer, PlayerInfo, PlayerType} from "../Game"
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import {BotExecution} from "./BotExecution"
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import {PlayerExecution} from "./PlayerExecution"
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import {getSpawnCells} from "./Util"
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@@ -41,7 +41,7 @@ export class SpawnExecution implements Execution {
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player.conquer(this.mg.tile(c))
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})
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this.mg.addExecution(new PlayerExecution(player.id()))
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if (player.isBot()) {
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if (player.type() == PlayerType.Bot) {
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this.mg.addExecution(new BotExecution(player))
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}
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this.active = false
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