Merge branch 'openfrontio:main' into custom-flag

This commit is contained in:
Aotumuri
2025-04-20 08:06:34 +09:00
committed by GitHub
118 changed files with 5948 additions and 1227 deletions
+27
View File
@@ -12,6 +12,7 @@ import { createGameRecord } from "../core/Util";
import { ServerConfig } from "../core/configuration/Config";
import { getConfig } from "../core/configuration/ConfigLoader";
import { Team, UnitType } from "../core/game/Game";
import { TileRef } from "../core/game/GameMap";
import {
ErrorUpdate,
GameUpdateType,
@@ -28,6 +29,7 @@ import { endGame, startGame, startTime } from "./LocalPersistantStats";
import { getPersistentIDFromCookie } from "./Main";
import {
SendAttackIntentEvent,
SendBoatAttackIntentEvent,
SendHashEvent,
SendSpawnIntentEvent,
Transport,
@@ -215,6 +217,7 @@ export class ClientGameRunner {
public start() {
consolex.log("starting client game");
this.isActive = true;
this.lastMessageTime = Date.now();
setTimeout(() => {
@@ -358,6 +361,18 @@ export class ClientGameRunner {
this.myPlayer.troops() * this.renderer.uiState.attackRatio,
),
);
} else if (
actions.canBoat !== false &&
this.shouldBoat(tile, actions.canBoat) &&
this.gameView.isLand(tile)
) {
this.eventBus.emit(
new SendBoatAttackIntentEvent(
this.gameView.owner(tile).id(),
cell,
this.myPlayer.troops() * this.renderer.uiState.attackRatio,
),
);
}
const owner = this.gameView.owner(tile);
@@ -369,6 +384,18 @@ export class ClientGameRunner {
});
}
private shouldBoat(tile: TileRef, src: TileRef) {
// TODO: Global enable flag
// TODO: Global limit autoboat to nearby shore flag
// if (!enableAutoBoat) return false;
// if (!limitAutoBoatNear) return true;
const distanceSquared = this.gameView.euclideanDistSquared(tile, src);
const limit = 100;
const limitSquared = limit * limit;
if (distanceSquared > limitSquared) return false;
return true;
}
private onMouseMove(event: MouseMoveEvent) {
this.lastMousePosition = { x: event.x, y: event.y };
this.checkTileUnderCursor();
+51 -10
View File
@@ -35,43 +35,84 @@ export class HelpModal extends LitElement {
</thead>
<tbody class="text-left">
<tr>
<td>Space</td>
<td><span class="key">Space</span></td>
<td>${translateText("help_modal.action_alt_view")}</td>
</tr>
<tr>
<td>Shift + left click</td>
<td>
<div class="scroll-combo-horizontal">
<span class="key">Shift</span>
<span class="plus">+</span>
<div class="mouse-shell alt-left-click">
<div class="mouse-left-corner"></div>
<div class="mouse-wheel"></div>
</div>
</div>
</td>
<td>${translateText("help_modal.action_attack_altclick")}</td>
</tr>
<tr>
<td>Ctrl + left click</td>
<td>
<div class="scroll-combo-horizontal">
<span class="key">Ctrl</span>
<span class="plus">+</span>
<div class="mouse-shell alt-left-click">
<div class="mouse-left-corner"></div>
<div class="mouse-wheel"></div>
</div>
</div>
</td>
<td>${translateText("help_modal.action_build")}</td>
</tr>
<tr>
<td>Alt + left click</td>
<td>
<div class="scroll-combo-horizontal">
<span class="key">Alt</span>
<span class="plus">+</span>
<div class="mouse-shell alt-left-click">
<div class="mouse-left-corner"></div>
<div class="mouse-wheel"></div>
</div>
</div>
</td>
<td>${translateText("help_modal.action_emote")}</td>
</tr>
<tr>
<td>C</td>
<td><span class="key">C</span></td>
<td>${translateText("help_modal.action_center")}</td>
</tr>
<tr>
<td>Q / E</td>
<td><span class="key">Q</span> / <span class="key">E</span></td>
<td>${translateText("help_modal.action_zoom")}</td>
</tr>
<tr>
<td>W / A / S / D</td>
<td><span class="key">W</span> <span class="key">A</span> <span class="key">S</span> <span class="key">D</span></td>
<td>${translateText("help_modal.action_move_camera")}</td>
</tr>
<tr>
<td>1 / 2</td>
<td><span class="key">1</span> / <span class="key">2</span></td>
<td>${translateText("help_modal.action_ratio_change")}</td>
</tr>
<tr>
<td>Shift + scroll down / scroll up</td>
<td>
<div class="scroll-combo-horizontal">
<span class="key">Shift</span>
<span class="plus">+</span>
<div class="mouse-with-arrows">
<div class="mouse-shell">
<div class="mouse-wheel" id="highlighted-wheel"></div>
</div>
<div class="mouse-arrows-side">
<div class="arrow">↑</div>
<div class="arrow">↓</div>
</div>
</div>
</div>
</td>
<td>${translateText("help_modal.action_ratio_change")}</td>
</tr>
<tr>
<td>ALT + R</td>
<td><span class="key">ALT</span> + <span class="key">R</span></td>
<td>${translateText("help_modal.action_reset_gfx")}</td>
</tr>
</tbody>
+76 -18
View File
@@ -4,7 +4,12 @@ import randomMap from "../../resources/images/RandomMap.webp";
import { translateText } from "../client/Utils";
import { getServerConfigFromClient } from "../core/configuration/ConfigLoader";
import { consolex } from "../core/Consolex";
import { Difficulty, GameMapType, GameMode } from "../core/game/Game";
import {
Difficulty,
GameMapType,
GameMode,
mapCategories,
} from "../core/game/Game";
import { GameConfig, GameInfo } from "../core/Schemas";
import { generateID } from "../core/Util";
import "./components/baseComponents/Modal";
@@ -23,6 +28,7 @@ export class HostLobbyModal extends LitElement {
@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
@state() private disableNPCs = false;
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: number = 2;
@state() private disableNukes: boolean = false;
@state() private bots: number = 400;
@state() private infiniteGold: boolean = false;
@@ -73,23 +79,40 @@ export class HostLobbyModal extends LitElement {
<!-- Map Selection -->
<div class="options-section">
<div class="option-title">${translateText("map.map")}</div>
<div class="option-cards">
${Object.entries(GameMapType)
.filter(([key]) => isNaN(Number(key)))
.map(
([key, value]) => html`
<div @click=${() => this.handleMapSelection(value)}>
<map-display
.mapKey=${key}
.selected=${!this.useRandomMap &&
this.selectedMap === value}
.translation=${translateText(
`map.${key.toLowerCase()}`,
)}
></map-display>
<div class="option-cards flex-col">
<!-- Use the imported mapCategories -->
${Object.entries(mapCategories).map(
([categoryKey, maps]) => html`
<div class="w-full mb-4">
<h3
class="text-lg font-semibold mb-2 text-center text-gray-300"
>
${translateText(`map_categories.${categoryKey}`)}
</h3>
<div class="flex flex-row flex-wrap justify-center gap-4">
${maps.map((mapValue) => {
const mapKey = Object.keys(GameMapType).find(
(key) => GameMapType[key] === mapValue,
);
return html`
<div
@click=${() => this.handleMapSelection(mapValue)}
>
<map-display
.mapKey=${mapKey}
.selected=${!this.useRandomMap &&
this.selectedMap === mapValue}
.translation=${translateText(
`map.${mapKey.toLowerCase()}`,
)}
></map-display>
</div>
`;
})}
</div>
`,
)}
</div>
`,
)}
<div
class="option-card random-map ${
this.useRandomMap ? "selected" : ""
@@ -103,7 +126,9 @@ export class HostLobbyModal extends LitElement {
style="width:100%; aspect-ratio: 4/2; object-fit:cover; border-radius:8px;"
/>
</div>
<div class="option-card-title">${translateText("map.random")}</div>
<div class="option-card-title">
${translateText("map.random")}
</div>
</div>
</div>
</div>
@@ -159,6 +184,33 @@ export class HostLobbyModal extends LitElement {
</div>
</div>
${
this.gameMode === GameMode.FFA
? ""
: html`
<!-- Team Count Selection -->
<div class="options-section">
<div class="option-title">
${translateText("host_modal.team_count")}
</div>
<div class="option-cards">
${[2, 3, 4, 5, 6, 7].map(
(o) => html`
<div
class="option-card ${this.teamCount === o
? "selected"
: ""}"
@click=${() => this.handleTeamCountSelection(o)}
>
<div class="option-card-title">${o}</div>
</div>
`,
)}
</div>
</div>
`
}
<!-- Game Options -->
<div class="options-section">
<div class="option-title">
@@ -413,6 +465,11 @@ export class HostLobbyModal extends LitElement {
this.putGameConfig();
}
private async handleTeamCountSelection(value: number) {
this.teamCount = value;
this.putGameConfig();
}
private async putGameConfig() {
const config = await getServerConfigFromClient();
const response = await fetch(
@@ -432,6 +489,7 @@ export class HostLobbyModal extends LitElement {
infiniteTroops: this.infiniteTroops,
instantBuild: this.instantBuild,
gameMode: this.gameMode,
numPlayerTeams: this.teamCount,
} as GameConfig),
},
);
+15 -1
View File
@@ -3,14 +3,21 @@ import { customElement, state } from "lit/decorators.js";
import "./LanguageModal";
import bg from "../../resources/lang/bg.json";
import bn from "../../resources/lang/bn.json";
import de from "../../resources/lang/de.json";
import en from "../../resources/lang/en.json";
import eo from "../../resources/lang/eo.json";
import es from "../../resources/lang/es.json";
import fr from "../../resources/lang/fr.json";
import hi from "../../resources/lang/hi.json";
import it from "../../resources/lang/it.json";
import ja from "../../resources/lang/ja.json";
import nl from "../../resources/lang/nl.json";
import pl from "../../resources/lang/pl.json";
import pt_br from "../../resources/lang/pt_br.json";
import ru from "../../resources/lang/ru.json";
import sh from "../../resources/lang/sh.json";
import tr from "../../resources/lang/tr.json";
import uk from "../../resources/lang/uk.json";
@customElement("lang-selector")
@@ -26,14 +33,21 @@ export class LangSelector extends LitElement {
private languageMap: Record<string, any> = {
bg,
bn,
de,
en,
es,
eo,
fr,
it,
hi,
ja,
nl,
pl,
pt_br,
ru,
sh,
tr,
uk,
};
@@ -246,7 +260,7 @@ export class LangSelector extends LitElement {
: {
native: "English",
en: "English",
svg: "xx",
svg: "uk_us_flag",
});
return html`
+107 -63
View File
@@ -1,5 +1,6 @@
import { LitElement, css, html } from "lit";
import { customElement, property } from "lit/decorators.js";
import { translateText } from "../client/Utils";
@customElement("language-modal")
export class LanguageModal extends LitElement {
@@ -8,35 +9,55 @@ export class LanguageModal extends LitElement {
@property({ type: String }) currentLang = "en";
static styles = css`
.modal {
.c-modal {
position: fixed;
inset: 0;
padding: 1rem;
z-index: 1000;
left: 0;
bottom: 0;
right: 0;
top: 0;
background-color: rgba(0, 0, 0, 0.5);
z-index: 50;
overflow-y: auto;
display: flex;
justify-content: center;
align-items: center;
}
.hidden {
display: none;
}
.modal-content {
background: white;
border-radius: 0.5rem;
box-shadow: 0 10px 15px rgba(0, 0, 0, 0.2);
padding: 1.5rem;
width: 24rem;
max-width: 100%;
max-height: 90vh;
display: flex;
flex-direction: column;
justify-content: center;
}
.language-list {
.c-modal__wrapper {
background: #23232382;
border-radius: 8px;
min-width: 340px;
max-width: 480px;
width: 100%;
}
.c-modal__header {
position: relative;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
font-size: 18px;
background: #000000a1;
text-align: center;
color: #fff;
padding: 1rem 2.4rem 1rem 1.4rem;
}
.c-modal__close {
cursor: pointer;
position: absolute;
right: 1rem;
top: 1rem;
font-weight: bold;
}
.c-modal__content {
position: relative;
color: #fff;
padding: 1.4rem;
max-height: 60dvh;
overflow-y: auto;
flex: 1;
min-height: 0;
margin-bottom: 1rem;
backdrop-filter: blur(8px);
}
.lang-button {
@@ -44,19 +65,23 @@ export class LanguageModal extends LitElement {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
padding: 0.5rem 1rem;
margin-bottom: 0.5rem;
border-radius: 0.375rem;
transition: background-color 0.3s;
border: 1px solid #ccc;
background-color: #f8f8f8;
border: 1px solid #aaa;
background-color: #505050;
color: #fff;
}
.lang-button:hover {
background-color: #ebf8ff;
background-color: #969696;
}
.lang-button.active {
background-color: #bee3f8;
background-color: #aaaaaa;
border-color: #bbb;
color: #000;
}
.flag-icon {
@@ -65,30 +90,44 @@ export class LanguageModal extends LitElement {
object-fit: contain;
}
.close-button {
background-color: #3182ce;
color: white;
padding: 0.5rem 1rem;
border-radius: 0.375rem;
cursor: pointer;
font-weight: bold;
border: none;
@keyframes rainbow {
0% {
background-color: #990033;
}
20% {
background-color: #996600;
}
40% {
background-color: #336600;
}
60% {
background-color: #008080;
}
80% {
background-color: #1c3f99;
}
100% {
background-color: #5e0099;
}
}
.close-button:hover {
background-color: #2b6cb0;
.lang-button.debug {
animation: rainbow 10s infinite;
font-weight: bold;
color: #fff;
border: 2px dashed aqua;
box-shadow: 0 0 4px aqua;
}
`;
private selectLanguage(lang: string) {
private close = () => {
this.dispatchEvent(
new CustomEvent("language-selected", {
detail: { lang },
new CustomEvent("close-modal", {
bubbles: true,
composed: true,
}),
);
}
};
updated(changedProps: Map<string, unknown>) {
if (changedProps.has("visible")) {
@@ -105,18 +144,36 @@ export class LanguageModal extends LitElement {
document.body.style.overflow = "auto";
}
render() {
return html`
<div class="modal ${this.visible ? "" : "hidden"}">
<div class="modal-content">
<h2 class="text-xl font-semibold mb-4">Select Language</h2>
private selectLanguage = (lang: string) => {
this.dispatchEvent(
new CustomEvent("language-selected", {
detail: { lang },
bubbles: true,
composed: true,
}),
);
};
<div class="language-list">
render() {
if (!this.visible) return null;
return html`
<aside class="c-modal">
<div class="c-modal__wrapper">
<header class="c-modal__header">
${translateText("select_lang.title")}
<div class="c-modal__close" @click=${this.close}>X</div>
</header>
<section class="c-modal__content">
${this.languageList.map((lang) => {
const isActive = this.currentLang === lang.code;
return html`
<button
class="lang-button ${isActive ? "active" : ""}"
class="lang-button ${isActive ? "active" : ""} ${lang.code ===
"debug"
? "debug"
: ""}"
@click=${() => this.selectLanguage(lang.code)}
>
<img
@@ -128,22 +185,9 @@ export class LanguageModal extends LitElement {
</button>
`;
})}
</div>
<button
class="close-button"
@click=${() =>
this.dispatchEvent(
new CustomEvent("close-modal", {
bubbles: true,
composed: true,
}),
)}
>
Close
</button>
</section>
</div>
</div>
</aside>
`;
}
}
+36
View File
@@ -22,6 +22,7 @@ import { LanguageModal } from "./LanguageModal";
import "./PublicLobby";
import { PublicLobby } from "./PublicLobby";
import { SinglePlayerModal } from "./SinglePlayerModal";
import { UserSettingModal } from "./UserSettingModal";
import "./UsernameInput";
import { UsernameInput } from "./UsernameInput";
import { generateCryptoRandomUUID } from "./Utils";
@@ -118,6 +119,14 @@ class Client {
hlpModal.open();
});
const settingsModal = document.querySelector(
"user-setting",
) as UserSettingModal;
settingsModal instanceof UserSettingModal;
document.getElementById("settings-button").addEventListener("click", () => {
settingsModal.open();
});
const hostModal = document.querySelector(
"host-lobby-modal",
) as HostPrivateLobbyModal;
@@ -200,6 +209,33 @@ class Client {
gameRecord: lobby.gameRecord,
},
() => {
console.log("Closing modals");
document.getElementById("settings-button").classList.add("hidden");
[
"single-player-modal",
"host-lobby-modal",
"join-private-lobby-modal",
"game-starting-modal",
"top-bar",
"help-modal",
"user-setting",
].forEach((tag) => {
const modal = document.querySelector(tag) as HTMLElement & {
close?: () => void;
isModalOpen?: boolean;
};
if (modal?.close) {
modal.close();
} else if ("isModalOpen" in modal) {
modal.isModalOpen = false;
}
});
this.publicLobby.stop();
document.querySelectorAll(".ad").forEach((ad) => {
(ad as HTMLElement).style.display = "none";
});
// show when the game loads
const startingModal = document.querySelector(
"game-starting-modal",
) as GameStartingModal;
+130
View File
@@ -0,0 +1,130 @@
export class MultiTabDetector {
private focusChanges: number[] = [];
private readonly maxFocusChanges: number = 10;
private readonly timeWindow: number = 60_000;
private readonly punishmentDelays: number[] = [
2_000, 3_000, 5_000, 10_000, 30_000, 60_000,
];
private lastFocusChangeTime: number = 0;
private isPunished: boolean = false;
private isMonitoring: boolean = false;
private startPenaltyCallback?: (duration: number) => void;
private numPunishmentsGiven = 0;
/**
* Start monitoring for multi-tabbing behavior
*
* @param startPenalty Callback function when punishment starts
*/
public startMonitoring(startPenalty: (duration: number) => void): void {
if (this.isMonitoring) return;
this.isMonitoring = true;
this.startPenaltyCallback = startPenalty;
// Event listeners for window focus/blur
window.addEventListener("blur", this.handleFocusChange.bind(this));
window.addEventListener("focus", this.handleFocusChange.bind(this));
// Also track visibility changes for tab switching
document.addEventListener(
"visibilitychange",
this.handleVisibilityChange.bind(this),
);
}
public stopMonitoring(): void {
if (!this.isMonitoring) return;
this.isMonitoring = false;
// Remove event listeners
window.removeEventListener("blur", this.handleFocusChange.bind(this));
window.removeEventListener("focus", this.handleFocusChange.bind(this));
document.removeEventListener(
"visibilitychange",
this.handleVisibilityChange.bind(this),
);
// Clear data
this.focusChanges = [];
this.isPunished = false;
}
private handleFocusChange(): void {
const currentTime = Date.now();
this.recordFocusChange(currentTime);
// Check for multi-tabbing when focus is gained
if (document.hasFocus() && !this.isPunished) {
this.checkForMultiTabbing(currentTime);
}
}
private handleVisibilityChange(): void {
const currentTime = Date.now();
// Record and check regardless of current focus state
this.recordFocusChange(currentTime);
// Only check when tab becomes visible
if (document.visibilityState === "visible" && !this.isPunished) {
this.checkForMultiTabbing(currentTime);
}
}
private recordFocusChange(timestamp: number): void {
if (Math.abs(this.lastFocusChangeTime - timestamp) < 100) {
// Don't count multiple triggers at same time
return;
}
this.focusChanges.push(timestamp);
console.log(`pushing focus change at ${timestamp}`);
this.lastFocusChangeTime = timestamp;
// Keep only recent changes
if (this.focusChanges.length > this.maxFocusChanges) {
this.focusChanges.shift();
}
}
private checkForMultiTabbing(currentTime: number): void {
// Only if we have enough data points
if (this.focusChanges.length >= this.maxFocusChanges) {
const oldestChange = this.focusChanges[0];
const timeSpan = currentTime - oldestChange;
// If changes happened within detection window
if (timeSpan <= this.timeWindow) {
this.applyPunishment();
}
}
}
private applyPunishment(): void {
// Prevent multiple punishments
if (this.isPunished) return;
this.isPunished = true;
let punishmentDelay = 0;
if (this.numPunishmentsGiven >= this.punishmentDelays.length) {
punishmentDelay = this.punishmentDelays[this.punishmentDelays.length - 1];
} else {
punishmentDelay = this.punishmentDelays[this.numPunishmentsGiven];
}
this.numPunishmentsGiven++;
// Call the start penalty callback
if (this.startPenaltyCallback) {
this.startPenaltyCallback(punishmentDelay);
}
// Remove penalty after delay
setTimeout(() => {
this.isPunished = false;
}, punishmentDelay);
}
}
+70 -20
View File
@@ -3,7 +3,13 @@ import { customElement, query, state } from "lit/decorators.js";
import randomMap from "../../resources/images/RandomMap.webp";
import { translateText } from "../client/Utils";
import { consolex } from "../core/Consolex";
import { Difficulty, GameMapType, GameMode, GameType } from "../core/game/Game";
import {
Difficulty,
GameMapType,
GameMode,
GameType,
mapCategories,
} from "../core/game/Game";
import { generateID } from "../core/Util";
import "./components/baseComponents/Button";
import "./components/baseComponents/Modal";
@@ -30,6 +36,7 @@ export class SinglePlayerModal extends LitElement {
@state() private instantBuild: boolean = false;
@state() private useRandomMap: boolean = false;
@state() private gameMode: GameMode = GameMode.FFA;
@state() private teamCount: number = 2;
render() {
return html`
@@ -38,27 +45,40 @@ export class SinglePlayerModal extends LitElement {
<!-- Map Selection -->
<div class="options-section">
<div class="option-title">${translateText("map.map")}</div>
<div class="option-cards">
${Object.entries(GameMapType)
.filter(([key]) => isNaN(Number(key)))
.map(
([key, value]) => html`
<div
@click=${function () {
this.handleMapSelection(value);
}}
<div class="option-cards flex-col">
<!-- Use the imported mapCategories -->
${Object.entries(mapCategories).map(
([categoryKey, maps]) => html`
<div class="w-full mb-4">
<h3
class="text-lg font-semibold mb-2 text-center text-gray-300"
>
<map-display
.mapKey=${key}
.selected=${!this.useRandomMap &&
this.selectedMap === value}
.translation=${translateText(
`map.${key.toLowerCase()}`,
)}
></map-display>
${translateText(`map_categories.${categoryKey}`)}
</h3>
<div class="flex flex-row flex-wrap justify-center gap-4">
${maps.map((mapValue) => {
const mapKey = Object.keys(GameMapType).find(
(key) => GameMapType[key] === mapValue,
);
return html`
<div
@click=${() => this.handleMapSelection(mapValue)}
>
<map-display
.mapKey=${mapKey}
.selected=${!this.useRandomMap &&
this.selectedMap === mapValue}
.translation=${translateText(
`map.${mapKey.toLowerCase()}`,
)}
></map-display>
</div>
`;
})}
</div>
`,
)}
</div>
`,
)}
<div
class="option-card random-map ${this.useRandomMap
? "selected"
@@ -136,6 +156,31 @@ export class SinglePlayerModal extends LitElement {
</div>
</div>
${this.gameMode === GameMode.FFA
? ""
: html`
<!-- Team Count Selection -->
<div class="options-section">
<div class="option-title">
${translateText("host_modal.team_count")}
</div>
<div class="option-cards">
${[2, 3, 4, 5, 6, 7].map(
(o) => html`
<div
class="option-card ${this.teamCount === o
? "selected"
: ""}"
@click=${() => this.handleTeamCountSelection(o)}
>
<div class="option-card-title">${o}</div>
</div>
`,
)}
</div>
</div>
`}
<!-- Game Options -->
<div class="options-section">
<div class="option-title">
@@ -310,6 +355,10 @@ export class SinglePlayerModal extends LitElement {
this.gameMode = value;
}
private handleTeamCountSelection(value: number) {
this.teamCount = value;
}
private getRandomMap(): GameMapType {
const maps = Object.values(GameMapType);
const randIdx = Math.floor(Math.random() * maps.length);
@@ -361,6 +410,7 @@ export class SinglePlayerModal extends LitElement {
gameMap: this.selectedMap,
gameType: GameType.Singleplayer,
gameMode: this.gameMode,
numPlayerTeams: this.teamCount,
difficulty: this.selectedDifficulty,
disableNPCs: this.disableNPCs,
disableNukes: this.disableNukes,
+226
View File
@@ -0,0 +1,226 @@
import { LitElement, html } from "lit";
import { customElement, query, state } from "lit/decorators.js";
import { UserSettings } from "../core/game/UserSettings";
import "./components/baseComponents/setting/SettingNumber";
import "./components/baseComponents/setting/SettingSlider";
import "./components/baseComponents/setting/SettingToggle";
@customElement("user-setting")
export class UserSettingModal extends LitElement {
private userSettings: UserSettings = new UserSettings();
@state() private darkMode: boolean = this.userSettings.darkMode();
@state() private keySequence: string[] = [];
@state() private showEasterEggSettings = false;
connectedCallback() {
super.connectedCallback();
window.addEventListener("keydown", this.handleKeyDown);
}
@query("o-modal") private modalEl!: HTMLElement & {
open: () => void;
close: () => void;
isModalOpen: boolean;
};
createRenderRoot() {
return this;
}
disconnectedCallback() {
window.removeEventListener("keydown", this.handleKeyDown);
super.disconnectedCallback();
document.body.style.overflow = "auto";
}
private handleKeyDown = (e: KeyboardEvent) => {
if (!this.modalEl?.isModalOpen || this.showEasterEggSettings) return;
const key = e.key.toLowerCase();
const nextSequence = [...this.keySequence, key].slice(-4);
this.keySequence = nextSequence;
if (nextSequence.join("") === "evan") {
this.triggerEasterEgg();
this.keySequence = [];
}
};
private triggerEasterEgg() {
console.log("🪺 Setting~ unlocked by EVAN combo!");
this.showEasterEggSettings = true;
const popup = document.createElement("div");
popup.className = "easter-egg-popup";
popup.textContent = "🎉 You found a secret setting!";
document.body.appendChild(popup);
setTimeout(() => {
popup.remove();
}, 5000);
}
toggleDarkMode(e: CustomEvent<{ checked: boolean }>) {
const enabled = e.detail?.checked;
if (typeof enabled !== "boolean") {
console.warn("Unexpected toggle event payload", e);
return;
}
this.userSettings.set("settings.darkMode", enabled);
if (enabled) {
document.documentElement.classList.add("dark");
} else {
document.documentElement.classList.remove("dark");
}
console.log("🌙 Dark Mode:", enabled ? "ON" : "OFF");
}
private toggleEmojis(e: CustomEvent<{ checked: boolean }>) {
const enabled = e.detail?.checked;
if (typeof enabled !== "boolean") return;
this.userSettings.set("settings.emojis", enabled);
console.log("🤡 Emojis:", enabled ? "ON" : "OFF");
}
private toggleLeftClickOpensMenu(e: CustomEvent<{ checked: boolean }>) {
const enabled = e.detail?.checked;
if (typeof enabled !== "boolean") return;
this.userSettings.set("settings.leftClickOpensMenu", enabled);
console.log("🖱️ Left Click Opens Menu:", enabled ? "ON" : "OFF");
this.requestUpdate();
}
private sliderAttackRatio(e: CustomEvent<{ value: number }>) {
const value = e.detail?.value;
if (typeof value === "number") {
const ratio = value / 100;
localStorage.setItem("settings.attackRatio", ratio.toString());
} else {
console.warn("Slider event missing detail.value", e);
}
}
private sliderTroopRatio(e: CustomEvent<{ value: number }>) {
const value = e.detail?.value;
if (typeof value === "number") {
const ratio = value / 100;
localStorage.setItem("settings.troopRatio", ratio.toString());
} else {
console.warn("Slider event missing detail.value", e);
}
}
render() {
return html`
<o-modal title="User Settings">
<div class="modal-overlay">
<div class="modal-content user-setting-modal">
<div class="settings-list">
<setting-toggle
label="🌙 Dark Mode"
description="Toggle the sites appearance between light and dark themes"
id="dark-mode-toggle"
.checked=${this.userSettings.darkMode()}
@change=${(e: CustomEvent<{ checked: boolean }>) =>
this.toggleDarkMode(e)}
></setting-toggle>
<setting-toggle
label="😊 Emojis"
description="Toggle whether emojis are shown in game"
id="emoji-toggle"
.checked=${this.userSettings.emojis()}
@change=${this.toggleEmojis}
></setting-toggle>
<setting-toggle
label="🖱️ Left Click to Open Menu"
description="When ON, left-click opens menu and sword button attacks. When OFF, right-click attacks directly."
id="left-click-toggle"
.checked=${this.userSettings.leftClickOpensMenu()}
@change=${this.toggleLeftClickOpensMenu}
></setting-toggle>
<setting-slider
label="⚔️ Attack Ratio"
description="What percentage of your troops to send in an attack (1100%)"
min="1"
max="100"
.value=${Number(
localStorage.getItem("settings.attackRatio") ?? "0.2",
) * 100}
@change=${this.sliderAttackRatio}
></setting-slider>
<setting-slider
label="🪖🛠️ Troops and Workers Ratio"
description="Adjust the balance between troops (for combat) and workers (for gold production) (1100%)"
min="1"
max="100"
.value=${Number(
localStorage.getItem("settings.troopRatio") ?? "0.95",
) * 100}
@change=${this.sliderTroopRatio}
></setting-slider>
${this.showEasterEggSettings
? html`
<setting-slider
label="Writing Speed Multiplier"
description="Adjust how fast you pretend to code (x1x100)"
min="0"
max="100"
value="40"
easter="true"
@change=${(e: CustomEvent) => {
const value = e.detail?.value;
if (typeof value !== "undefined") {
console.log("Changed:", value);
} else {
console.warn("Slider event missing detail.value", e);
}
}}
></setting-slider>
<setting-number
label="Bug Count"
description="How many bugs you're okay with (01000, emotionally)"
value="100"
min="0"
max="1000"
easter="true"
@change=${(e: CustomEvent) => {
const value = e.detail?.value;
if (typeof value !== "undefined") {
console.log("Changed:", value);
} else {
console.warn("Slider event missing detail.value", e);
}
}}
></setting-number>
`
: null}
</div>
</div>
</div>
</o-modal>
`;
}
public open() {
this.modalEl?.open();
}
public close() {
this.modalEl?.close();
}
}
+1
View File
@@ -23,6 +23,7 @@ export const MapDescription: Record<keyof typeof GameMapType, string> = {
Japan: "Japan",
BetweenTwoSeas: "Between Two Seas",
KnownWorld: "Known World",
FaroeIslands: "Faroe Islands",
};
@customElement("map-display")
@@ -0,0 +1,52 @@
import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
@customElement("setting-number")
export class SettingNumber extends LitElement {
@property() label = "Setting";
@property() description = "";
@property({ type: Number }) value = 0;
@property({ type: Number }) min = 0;
@property({ type: Number }) max = 100;
@property({ type: Boolean }) easter = false;
createRenderRoot() {
return this;
}
private handleInput(e: Event) {
const input = e.target as HTMLInputElement;
const newValue = Number(input.value);
this.value = newValue;
this.dispatchEvent(
new CustomEvent("change", {
detail: { value: newValue },
bubbles: true,
composed: true,
}),
);
}
render() {
return html`
<div class="setting-item${this.easter ? " easter-egg" : ""}">
<div class="setting-label-group">
<label class="setting-label" for="setting-number-input"
>${this.label}</label
>
<div class="setting-description">${this.description}</div>
</div>
<input
type="number"
id="setting-number-input"
class="setting-input number"
.value=${String(this.value ?? 0)}
min=${this.min}
max=${this.max}
@input=${this.handleInput}
/>
</div>
`;
}
}
@@ -0,0 +1,76 @@
import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
@customElement("setting-slider")
export class SettingSlider extends LitElement {
@property() label = "Setting";
@property() description = "";
@property({ type: Number }) value = 0;
@property({ type: Number }) min = 0;
@property({ type: Number }) max = 100;
@property({ type: Boolean }) easter = false;
createRenderRoot() {
return this;
}
private handleInput(e: Event) {
const input = e.target as HTMLInputElement;
this.value = Number(input.value);
this.updateSliderStyle(input);
this.dispatchEvent(
new CustomEvent("change", {
detail: { value: this.value },
bubbles: true,
composed: true,
}),
);
}
private handleSliderChange(e: Event) {
const detail = (e as CustomEvent)?.detail;
if (!detail || typeof detail.value === "undefined") {
console.warn("Invalid slider change event", e);
return;
}
const value = detail.value;
console.log("Slider changed to", value);
}
private updateSliderStyle(slider: HTMLInputElement) {
const percent = ((this.value - this.min) / (this.max - this.min)) * 100;
slider.style.background = `linear-gradient(to right, #2196f3 ${percent}%, #444 ${percent}%)`;
}
firstUpdated() {
const slider = this.renderRoot.querySelector(
"input[type=range]",
) as HTMLInputElement;
if (slider) this.updateSliderStyle(slider);
}
render() {
return html`
<div class="setting-item vertical${this.easter ? " easter-egg" : ""}">
<div class="setting-label-group">
<label class="setting-label" for="setting-slider-input"
>${this.label}</label
>
<div class="setting-description">${this.description}</div>
</div>
<input
type="range"
id="setting-slider-input"
class="setting-input slider full-width"
min=${this.min}
max=${this.max}
.value=${String(this.value)}
@input=${this.handleInput}
/>
<div class="slider-value">${this.value}%</div>
</div>
`;
}
}
@@ -0,0 +1,47 @@
import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
@customElement("setting-toggle")
export class SettingToggle extends LitElement {
@property() label = "Setting";
@property() description = "";
@property() id = "";
@property({ type: Boolean, reflect: true }) checked = false;
@property({ type: Boolean }) easter = false;
createRenderRoot() {
return this;
}
private handleChange(e: Event) {
const input = e.target as HTMLInputElement;
this.checked = input.checked;
this.dispatchEvent(
new CustomEvent("change", {
detail: { checked: this.checked },
bubbles: true,
composed: true,
}),
);
}
render() {
return html`
<div class="setting-item vertical${this.easter ? " easter-egg" : ""}">
<div class="toggle-row">
<label class="setting-label" for=${this.id}>${this.label}</label>
<label class="switch">
<input
type="checkbox"
id=${this.id}
?checked=${this.checked}
@change=${this.handleChange}
/>
<span class="slider-round"></span>
</label>
</div>
<div class="setting-description">${this.description}</div>
</div>
`;
}
}
+10
View File
@@ -12,6 +12,7 @@ import { EmojiTable } from "./layers/EmojiTable";
import { EventsDisplay } from "./layers/EventsDisplay";
import { Layer } from "./layers/Layer";
import { Leaderboard } from "./layers/Leaderboard";
import { MultiTabModal } from "./layers/MultiTabModal";
import { NameLayer } from "./layers/NameLayer";
import { OptionsMenu } from "./layers/OptionsMenu";
import { PlayerInfoOverlay } from "./layers/PlayerInfoOverlay";
@@ -125,6 +126,14 @@ export function createRenderer(
playerPanel.eventBus = eventBus;
playerPanel.emojiTable = emojiTable;
const multiTabModal = document.querySelector(
"multi-tab-modal",
) as MultiTabModal;
if (!(multiTabModal instanceof MultiTabModal)) {
console.error("multi-tab modal not found");
}
multiTabModal.game = game;
const layers: Layer[] = [
new TerrainLayer(game, transformHandler),
new TerritoryLayer(game, eventBus),
@@ -153,6 +162,7 @@ export function createRenderer(
optionsMenu,
topBar,
playerPanel,
multiTabModal,
];
return new GameRenderer(
+137
View File
@@ -0,0 +1,137 @@
import { Colord } from "colord";
import atomBombSprite from "../../../resources/sprites/atombomb.png";
import hydrogenBombSprite from "../../../resources/sprites/hydrogenbomb.png";
import mirvSprite from "../../../resources/sprites/mirv2.png";
import samMissileSprite from "../../../resources/sprites/samMissile.png";
import tradeShipSprite from "../../../resources/sprites/tradeship.png";
import transportShipSprite from "../../../resources/sprites/transportship.png";
import warshipSprite from "../../../resources/sprites/warship.png";
import { Theme } from "../../core/configuration/Config";
import { UnitType } from "../../core/game/Game";
import { UnitView } from "../../core/game/GameView";
const SPRITE_CONFIG: Partial<Record<UnitType, string>> = {
[UnitType.TransportShip]: transportShipSprite,
[UnitType.Warship]: warshipSprite,
[UnitType.SAMMissile]: samMissileSprite,
[UnitType.AtomBomb]: atomBombSprite,
[UnitType.HydrogenBomb]: hydrogenBombSprite,
[UnitType.TradeShip]: tradeShipSprite,
[UnitType.MIRV]: mirvSprite,
};
const spriteMap: Map<UnitType, ImageBitmap> = new Map();
// preload all images
export const loadAllSprites = async (): Promise<void> => {
const entries = Object.entries(SPRITE_CONFIG);
const totalSprites = entries.length;
let loadedCount = 0;
await Promise.all(
entries.map(async ([unitType, url]) => {
const typedUnitType = unitType as UnitType;
if (!url || url === "") {
console.warn(`No sprite URL for ${typedUnitType}, skipping...`);
return;
}
try {
const img = new Image();
img.crossOrigin = "anonymous";
img.src = url;
await new Promise<void>((resolve, reject) => {
img.onload = () => resolve();
img.onerror = (err) => reject(err);
});
const bitmap = await createImageBitmap(img);
spriteMap.set(typedUnitType, bitmap);
loadedCount++;
if (loadedCount === totalSprites) {
console.log("All sprites loaded.");
}
} catch (err) {
console.error(`Failed to load sprite for ${typedUnitType}:`, err);
}
}),
);
};
const getSpriteForUnit = (unitType: UnitType): ImageBitmap | null => {
return spriteMap.get(unitType) ?? null;
};
export const isSpriteReady = (unitType: UnitType): boolean => {
return spriteMap.has(unitType);
};
const coloredSpriteCache: Map<string, HTMLCanvasElement> = new Map();
// puts the sprite in an canvas colors it and caches the colored canvas
export const getColoredSprite = (
unit: UnitView,
theme: Theme,
customTerritoryColor?: Colord,
customBorderColor?: Colord,
): HTMLCanvasElement => {
const owner = unit.owner();
const territoryColor = customTerritoryColor ?? theme.territoryColor(owner);
const borderColor = customBorderColor ?? theme.borderColor(owner);
const spawnHighlightColor = theme.spawnHighlightColor();
const colorKey = customTerritoryColor
? customTerritoryColor.toRgbString()
: "";
const key = owner.id() + unit.type() + colorKey;
if (coloredSpriteCache.has(key)) {
return coloredSpriteCache.get(key)!;
}
const sprite = getSpriteForUnit(unit.type());
const territoryRgb = territoryColor.toRgb();
const borderRgb = borderColor.toRgb();
const spawnHighlightRgb = spawnHighlightColor.toRgb();
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d")!;
canvas.width = sprite.width;
canvas.height = sprite.height;
ctx.drawImage(sprite, 0, 0);
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
if (r === 180 && g === 180 && b === 180) {
data[i] = territoryRgb.r;
data[i + 1] = territoryRgb.g;
data[i + 2] = territoryRgb.b;
}
if (r === 70 && g === 70 && b === 70) {
data[i] = borderRgb.r;
data[i + 1] = borderRgb.g;
data[i + 2] = borderRgb.b;
}
if (r === 130 && g === 130 && b === 130) {
data[i] = spawnHighlightRgb.r;
data[i + 1] = spawnHighlightRgb.g;
data[i + 2] = spawnHighlightRgb.b;
}
}
ctx.putImageData(imageData, 0.5, 0.5);
coloredSpriteCache.set(key, canvas);
return canvas;
};
+8 -4
View File
@@ -97,6 +97,10 @@ export class TransformHandler {
}
screenBoundingRect(): [Cell, Cell] {
const canvasRect = this.boundingRect();
const canvasWidth = canvasRect.width;
const canvasHeight = canvasRect.height;
const LeftX = -this.game.width() / 2 / this.scale + this.offsetX;
const TopY = -this.game.height() / 2 / this.scale + this.offsetY;
@@ -104,12 +108,12 @@ export class TransformHandler {
const gameTopY = TopY + this.game.height() / 2;
const rightX =
(screen.width - this.game.width() / 2) / this.scale + this.offsetX;
const rightY =
(screen.height - this.game.height() / 2) / this.scale + this.offsetY;
(canvasWidth - this.game.width() / 2) / this.scale + this.offsetX;
const bottomY =
(canvasHeight - this.game.height() / 2) / this.scale + this.offsetY;
const gameRightX = rightX + this.game.width() / 2;
const gameBottomY = rightY + this.game.height() / 2;
const gameBottomY = bottomY + this.game.height() / 2;
return [
new Cell(Math.floor(gameLeftX), Math.floor(gameTopY)),
+16 -1
View File
@@ -56,8 +56,16 @@ export class ControlPanel extends LitElement implements Layer {
private _popRateIsIncreasing: boolean = true;
private init_: boolean = false;
init() {
this.attackRatio = 0.2;
this.attackRatio = Number(
localStorage.getItem("settings.attackRatio") ?? "0.2",
);
this.targetTroopRatio = Number(
localStorage.getItem("settings.troopRatio") ?? "0.95",
);
this.init_ = true;
this.uiState.attackRatio = this.attackRatio;
this.currentTroopRatio = this.targetTroopRatio;
this.eventBus.on(AttackRatioEvent, (event) => {
@@ -87,6 +95,13 @@ export class ControlPanel extends LitElement implements Layer {
}
tick() {
if (this.init_) {
this.eventBus.emit(
new SendSetTargetTroopRatioEvent(this.targetTroopRatio),
);
this.init_ = false;
}
if (!this._isVisible && !this.game.inSpawnPhase()) {
this.setVisibile(true);
}
+1 -1
View File
@@ -282,7 +282,7 @@ export class EventsDisplay extends LitElement implements Layer {
});
} else if (betrayed === myPlayer) {
this.addEvent({
description: `${traitor.name()}, broke their alliance with you`,
description: `${traitor.name()} broke their alliance with you`,
type: MessageType.ERROR,
highlight: true,
createdAt: this.game.ticks(),
+131
View File
@@ -0,0 +1,131 @@
import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { GameType } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { MultiTabDetector } from "../../MultiTabDetector";
import { translateText } from "../../Utils";
import { Layer } from "./Layer";
@customElement("multi-tab-modal")
export class MultiTabModal extends LitElement implements Layer {
public game: GameView;
private detector: MultiTabDetector;
@property({ type: Number }) duration: number = 5000;
@state() private countdown: number = 5;
@state() private isVisible: boolean = false;
private intervalId?: number;
// Disable shadow DOM to allow Tailwind classes to work
createRenderRoot() {
return this;
}
tick() {
if (
this.game.inSpawnPhase() ||
this.game.config().gameConfig().gameType == GameType.Singleplayer
) {
return;
}
if (!this.detector) {
this.detector = new MultiTabDetector();
this.detector.startMonitoring((duration: number) => {
this.show(duration);
});
}
}
// Show the modal with penalty information
public show(duration: number): void {
if (!this.game.myPlayer()?.isAlive()) {
return;
}
this.duration = duration;
this.countdown = Math.ceil(duration / 1000);
this.isVisible = true;
// Start countdown timer
this.intervalId = window.setInterval(() => {
this.countdown--;
if (this.countdown <= 0) {
this.hide();
}
}, 1000);
this.requestUpdate();
}
// Hide the modal
public hide(): void {
this.isVisible = false;
if (this.intervalId) {
window.clearInterval(this.intervalId);
this.intervalId = undefined;
}
// Dispatch event when modal is closed
this.dispatchEvent(
new CustomEvent("penalty-complete", {
bubbles: true,
composed: true,
}),
);
this.requestUpdate();
}
disconnectedCallback() {
super.disconnectedCallback();
if (this.intervalId) {
window.clearInterval(this.intervalId);
}
}
render() {
if (!this.isVisible) {
return html``;
}
return html`
<div
class="fixed inset-0 z-50 overflow-auto bg-red-500/20 flex items-center justify-center"
>
<div
class="relative p-6 bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-md w-full m-4 transition-all transform"
>
<h2 class="text-2xl font-bold mb-4 text-red-600 dark:text-red-400">
${translateText("multi_tab.warning")}
</h2>
<p class="mb-4 text-gray-800 dark:text-gray-200">
${translateText("multi_tab.detected")}
</p>
<p class="mb-4 text-gray-800 dark:text-gray-200">
${translateText("multi_tab.please_wait")}
<span class="font-bold text-xl">${this.countdown}</span>
${translateText("multi_tab.seconds")}
</p>
<div
class="w-full bg-gray-200 dark:bg-gray-700 rounded-full h-2.5 mb-4"
>
<div
class="bg-red-600 dark:bg-red-500 h-2.5 rounded-full transition-all duration-1000 ease-linear"
style="width: ${(this.countdown / (this.duration / 1000)) * 100}%"
></div>
</div>
<p class="text-sm text-gray-600 dark:text-gray-400">
${translateText("multi_tab.explanation")}
</p>
</div>
</div>
`;
}
}
+8 -2
View File
@@ -145,8 +145,14 @@ export class PlayerPanel extends LitElement implements Layer {
this.eventBus.on(MouseUpEvent, (e: MouseEvent) => this.hide());
}
tick() {
this.requestUpdate();
async tick() {
if (this.isVisible && this.tile) {
const myPlayer = this.g.myPlayer();
if (myPlayer !== null && myPlayer.isAlive()) {
this.actions = await myPlayer.actions(this.tile);
this.requestUpdate();
}
}
}
getTotalNukesSent(otherId: PlayerID): number {
+35 -14
View File
@@ -8,7 +8,7 @@ import swordIcon from "../../../../resources/images/SwordIconWhite.svg";
import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
import { consolex } from "../../../core/Consolex";
import { EventBus } from "../../../core/EventBus";
import { Cell, PlayerActions } from "../../../core/game/Game";
import { Cell, PlayerActions, TerraNullius } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { ClientID } from "../../../core/Schemas";
@@ -44,6 +44,7 @@ export class RadialMenu implements Layer {
private clickedCell: Cell | null = null;
private lastClosed: number = 0;
private originalTileOwner: PlayerView | TerraNullius;
private menuElement: d3.Selection<HTMLDivElement, unknown, null, undefined>;
private isVisible: boolean = false;
private readonly menuItems = new Map([
@@ -138,6 +139,7 @@ export class RadialMenu implements Layer {
.style("touch-action", "none")
.on("contextmenu", (e) => {
e.preventDefault();
this.hideRadialMenu();
});
const svg = this.menuElement
@@ -266,8 +268,26 @@ export class RadialMenu implements Layer {
.style("pointer-events", "none");
}
tick() {
// Update logic if needed
async tick() {
// Only update when menu is visible
if (!this.isVisible || this.clickedCell === null) return;
const myPlayer = this.g.myPlayer();
if (myPlayer === null || !myPlayer.isAlive()) return;
const tile = this.g.ref(this.clickedCell.x, this.clickedCell.y);
if (this.originalTileOwner.isPlayer()) {
if (this.g.owner(tile) != this.originalTileOwner) {
this.closeMenu();
return;
}
} else {
if (this.g.owner(tile).isPlayer() || this.g.owner(tile) == myPlayer) {
this.closeMenu();
return;
}
}
const actions = await myPlayer.actions(tile);
this.disableAllButtons();
this.handlePlayerActions(myPlayer, actions, tile);
}
renderLayer(context: CanvasRenderingContext2D) {
@@ -290,12 +310,7 @@ export class RadialMenu implements Layer {
} else {
this.showRadialMenu(event.x, event.y);
}
this.enableCenterButton(false);
for (const item of this.menuItems.values()) {
item.disabled = true;
this.updateMenuItemState(item);
}
this.disableAllButtons();
this.clickedCell = this.transformHandler.screenToWorldCoordinates(
event.x,
event.y,
@@ -304,7 +319,7 @@ export class RadialMenu implements Layer {
return;
}
const tile = this.g.ref(this.clickedCell.x, this.clickedCell.y);
this.originalTileOwner = this.g.owner(tile);
if (this.g.inSpawnPhase()) {
if (this.g.isLand(tile) && !this.g.hasOwner(tile)) {
this.enableCenterButton(true);
@@ -312,10 +327,8 @@ export class RadialMenu implements Layer {
return;
}
const myPlayer = this.g
.playerViews()
.find((p) => p.clientID() == this.clientID);
if (!myPlayer) {
const myPlayer = this.g.myPlayer();
if (myPlayer === null) {
consolex.warn("my player not found");
return;
}
@@ -429,6 +442,14 @@ export class RadialMenu implements Layer {
this.hideRadialMenu();
}
private disableAllButtons() {
this.enableCenterButton(false);
for (const item of this.menuItems.values()) {
item.disabled = true;
this.updateMenuItemState(item);
}
}
private activateMenuElement(
slot: Slot,
color: string,
+49 -27
View File
@@ -1,13 +1,11 @@
import { blue, red } from "../../../core/configuration/Colors";
import { GameMode, Team } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
export class SpawnTimer implements Layer {
private ratio = 0;
private leftColor = "rgba(0, 128, 255, 0.7)";
private rightColor = "rgba(0, 0, 0, 0.5)";
private ratios = [0];
private colors = ["rgba(0, 128, 255, 0.7)", "rgba(0, 0, 0, 0.5)"];
constructor(
private game: GameView,
@@ -18,27 +16,35 @@ export class SpawnTimer implements Layer {
tick() {
if (this.game.inSpawnPhase()) {
this.ratio = this.game.ticks() / this.game.config().numSpawnPhaseTurns();
this.ratios[0] =
this.game.ticks() / this.game.config().numSpawnPhaseTurns();
return;
}
this.ratios = [];
this.colors = [];
if (this.game.config().gameConfig().gameMode != GameMode.Team) {
this.ratio = 0;
return;
}
const numBlueTiles = this.game
.players()
.filter((p) => p.team() == Team.Blue)
.reduce((acc, p) => acc + p.numTilesOwned(), 0);
const teamTiles: Map<Team, number> = new Map();
for (const player of this.game.players()) {
const team = player.team();
const tiles = teamTiles.get(team) ?? 0;
const sum = tiles + player.numTilesOwned();
teamTiles.set(team, sum);
}
const numRedTiles = this.game
.players()
.filter((p) => p.team() == Team.Red)
.reduce((acc, p) => acc + p.numTilesOwned(), 0);
this.ratio = numBlueTiles / (numBlueTiles + numRedTiles);
this.leftColor = blue.toRgbString();
this.rightColor = red.toRgbString();
const theme = this.game.config().theme();
const total = sumIterator(teamTiles.values());
if (total === 0) return;
for (const [team, count] of teamTiles) {
const ratio = count / total;
const color = theme.teamColor(team).toRgbString();
this.ratios.push(ratio);
this.colors.push(color);
}
}
shouldTransform(): boolean {
@@ -46,18 +52,34 @@ export class SpawnTimer implements Layer {
}
renderLayer(context: CanvasRenderingContext2D) {
if (this.ratio == 0) {
return;
}
if (this.ratios === null) return;
if (this.ratios.length === 0) return;
if (this.colors.length === 0) return;
const barHeight = 10;
const barBackgroundWidth = this.transformHandler.width();
const barWidth = this.transformHandler.width();
// Draw bar background
context.fillStyle = this.rightColor;
context.fillRect(0, 0, barBackgroundWidth, barHeight);
let x = 0;
let filledRatio = 0;
for (let i = 0; i < this.ratios.length && i < this.colors.length; i++) {
const ratio = this.ratios[i];
const segmentWidth = barWidth * ratio;
context.fillStyle = this.leftColor;
context.fillRect(0, 0, barBackgroundWidth * this.ratio, barHeight);
context.fillStyle = this.colors[i];
context.fillRect(x, 0, segmentWidth, barHeight);
x += segmentWidth;
filledRatio += ratio;
}
}
}
function sumIterator(values: MapIterator<number>) {
// To use reduce, we'd need to allocate an array:
// return Array.from(values).reduce((sum, v) => sum + v, 0);
let total = 0;
for (const value of values) {
total += value;
}
return total;
}
+64 -149
View File
@@ -19,6 +19,8 @@ import { MoveWarshipIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
import { getColoredSprite, loadAllSprites } from "../SpriteLoader";
enum Relationship {
Self,
Ally,
@@ -77,6 +79,8 @@ export class UnitLayer implements Layer {
this.eventBus.on(MouseUpEvent, (e) => this.onMouseUp(e));
this.eventBus.on(UnitSelectionEvent, (e) => this.onUnitSelectionChange(e));
this.redraw();
loadAllSprites();
}
/**
@@ -199,6 +203,18 @@ export class UnitLayer implements Layer {
?.[GameUpdateType.Unit]?.forEach((unit) => {
this.onUnitEvent(this.game.unit(unit.id));
});
this.boatToTrail.forEach((trail, unit) => {
for (const t of trail) {
this.paintCell(
this.game.x(t),
this.game.y(t),
this.relationship(unit),
this.theme.territoryColor(unit.owner()),
150,
this.transportShipTrailContext,
);
}
});
}
private relationship(unit: UnitView): Relationship {
@@ -258,56 +274,13 @@ export class UnitLayer implements Layer {
this.clearCell(this.game.x(t), this.game.y(t));
}
if (!unit.isActive()) {
return;
}
let outerColor = this.theme.territoryColor(unit.owner());
if (unit.warshipTargetId()) {
const targetOwner = this.game
.units()
.find((u) => u.id() == unit.warshipTargetId())
?.owner();
if (targetOwner == this.myPlayer) {
outerColor = colord({ r: 200, b: 0, g: 0 });
if (unit.isActive()) {
if (unit.warshipTargetId()) {
this.drawSprite(unit, colord({ r: 200, b: 0, g: 0 }));
} else {
this.drawSprite(unit);
}
}
// Paint outer territory
for (const t of this.game.bfs(
unit.tile(),
euclDistFN(unit.tile(), 5, false),
)) {
this.paintCell(this.game.x(t), this.game.y(t), rel, outerColor, 255);
}
// Paint border
for (const t of this.game.bfs(
unit.tile(),
manhattanDistFN(unit.tile(), 4),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.borderColor(unit.owner()),
255,
);
}
// Paint inner territory
for (const t of this.game.bfs(
unit.tile(),
euclDistFN(unit.tile(), 1, false),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.territoryColor(unit.owner()),
255,
);
}
}
private handleShellEvent(unit: UnitView) {
@@ -355,32 +328,13 @@ export class UnitLayer implements Layer {
}
if (unit.isActive()) {
for (const t of this.game.bfs(
unit.tile(),
euclDistFN(unit.tile(), range, false),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.spawnHighlightColor(),
255,
);
}
this.paintCell(
this.game.x(unit.tile()),
this.game.y(unit.tile()),
rel,
this.theme.borderColor(unit.owner()),
255,
);
this.drawSprite(unit);
}
}
private handleNuke(unit: UnitView) {
const rel = this.relationship(unit);
let range = 0;
switch (unit.type()) {
case UnitType.AtomBomb:
range = 4;
@@ -393,7 +347,6 @@ export class UnitLayer implements Layer {
break;
}
// Clear previous area
for (const t of this.game.bfs(
unit.lastTile(),
euclDistFN(unit.lastTile(), range, false),
@@ -402,30 +355,7 @@ export class UnitLayer implements Layer {
}
if (unit.isActive()) {
for (const t of this.game.bfs(
unit.tile(),
euclDistFN(unit.tile(), range, false),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.spawnHighlightColor(),
255,
);
}
for (const t of this.game.bfs(
unit.tile(),
euclDistFN(unit.tile(), 2, false),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.borderColor(unit.owner()),
255,
);
}
this.drawSprite(unit);
}
}
@@ -447,8 +377,6 @@ export class UnitLayer implements Layer {
}
private handleTradeShipEvent(unit: UnitView) {
const rel = this.relationship(unit);
// Clear previous area
for (const t of this.game.bfs(
unit.lastTile(),
@@ -458,33 +386,7 @@ export class UnitLayer implements Layer {
}
if (unit.isActive()) {
// Paint territory
for (const t of this.game.bfs(
unit.tile(),
manhattanDistFN(unit.tile(), 2),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.territoryColor(unit.owner()),
255,
);
}
// Paint border
for (const t of this.game.bfs(
unit.tile(),
manhattanDistFN(unit.tile(), 1),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.borderColor(unit.owner()),
255,
);
}
this.drawSprite(unit);
}
}
@@ -500,7 +402,7 @@ export class UnitLayer implements Layer {
// Clear previous area
for (const t of this.game.bfs(
unit.lastTile(),
manhattanDistFN(unit.lastTile(), 2),
manhattanDistFN(unit.lastTile(), 4),
)) {
this.clearCell(this.game.x(t), this.game.y(t));
}
@@ -518,31 +420,7 @@ export class UnitLayer implements Layer {
);
}
for (const t of this.game.bfs(
unit.tile(),
manhattanDistFN(unit.tile(), 2),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.borderColor(unit.owner()),
255,
);
}
for (const t of this.game.bfs(
unit.tile(),
manhattanDistFN(unit.tile(), 1),
)) {
this.paintCell(
this.game.x(t),
this.game.y(t),
rel,
this.theme.territoryColor(unit.owner()),
255,
);
}
this.drawSprite(unit);
} else {
for (const t of trail) {
this.clearCell(
@@ -606,4 +484,41 @@ export class UnitLayer implements Layer {
) {
context.clearRect(x, y, 1, 1);
}
drawSprite(unit: UnitView, customTerritoryColor?: Colord) {
const x = this.game.x(unit.tile());
const y = this.game.y(unit.tile());
let alternateViewColor = null;
if (this.alternateView) {
const rel = this.relationship(unit);
switch (rel) {
case Relationship.Self:
alternateViewColor = this.theme.selfColor();
break;
case Relationship.Ally:
alternateViewColor = this.theme.allyColor();
break;
case Relationship.Enemy:
alternateViewColor = this.theme.enemyColor();
break;
}
}
const sprite = getColoredSprite(
unit,
this.theme,
alternateViewColor ?? customTerritoryColor,
alternateViewColor,
);
this.context.drawImage(
sprite,
Math.round(x - sprite.width / 2),
Math.round(y - sprite.height / 2),
sprite.width,
sprite.width,
);
}
}
+3 -29
View File
@@ -149,7 +149,7 @@ export class WinModal extends LitElement implements Layer {
return html`
<div class="win-modal ${this.isVisible ? "visible" : ""}">
<h2>${this._title || ""}</h2>
${this.supportHTML()}
${this.innerHtml()}
<div class="button-container">
<button @click=${this._handleExit}>Exit Game</button>
<button @click=${this.hide}>Keep Playing</button>
@@ -158,35 +158,9 @@ export class WinModal extends LitElement implements Layer {
`;
}
updated(changedProperties) {
super.updated(changedProperties);
// Initialize ads if modal is visible and showing ads
if (changedProperties.has("isVisible") && this.isVisible && !this.won) {
try {
setTimeout(() => {
(adsbygoogle = window.adsbygoogle || []).push({});
}, 0);
} catch (error) {
console.error("Error initializing ad:", error);
}
}
}
supportHTML() {
innerHtml() {
return html`
<div style="text-align: center; margin: 15px 0;">
<p>
Like the game? Help make this my full-time project!
<a
href="https://discord.gg/k22YrnAzGp"
target="_blank"
rel="noopener noreferrer"
style="color: #0096ff; text-decoration: underline; display: block; margin-top: 5px;"
>
Support the game!
</a>
</p>
</div>
<div style="text-align: center; margin: 15px 0; line-height: 1.5;"></div>
`;
}
+46 -36
View File
@@ -48,8 +48,10 @@
.left-gutter-ad {
position: fixed;
left: 0;
top: 200px; /* Changed from top: 50% */
transform: none; /* Removed translateY(-50%) since we don't need to center anymore */
top: 200px;
/* Changed from top: 50% */
transform: none;
/* Removed translateY(-50%) since we don't need to center anymore */
z-index: 40;
width: 300px;
height: 600px;
@@ -68,8 +70,10 @@
.right-gutter-ad {
position: fixed;
right: 0;
top: 200px; /* Changed from top: 50% */
transform: none; /* Removed translateY(-50%) since we don't need to center anymore */
top: 200px;
/* Changed from top: 50% */
transform: none;
/* Removed translateY(-50%) since we don't need to center anymore */
z-index: 40;
width: 300px;
height: 600px;
@@ -122,7 +126,22 @@
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-7035513310742290"
crossorigin="anonymous"
></script>
<!-- Google tag (gtag.js) -->
<script
async
src="https://www.googletagmanager.com/gtag/js?id=G-WQGQQ8RDN4"
></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag("js", new Date());
gtag("config", "G-WQGQQ8RDN4");
</script>
</head>
<body
class="h-full select-none font-sans min-h-screen bg-opacity-0 bg-cover bg-center bg-fixed transition-opacity duration-300 ease-in-out flex flex-col"
>
@@ -184,47 +203,19 @@
/>
</g>
</svg>
<div class="l-header__highlightText">v21.0</div>
<div class="l-header__highlightText">v21.2</div>
</div>
</header>
<div class="bg-image"></div>
<!-- Left gutter ad placement - full height, no empty space -->
<div class="left-gutter-ad ad">
<google-ad
adSlot="5220834834"
adFormat="vertical"
fullWidthResponsive="false"
></google-ad>
</div>
<div class="right-gutter-ad ad">
<google-ad
adSlot="1814331462"
adFormat="vertical"
fullWidthResponsive="false"
></google-ad>
</div>
<!-- Main container with responsive padding -->
<main class="flex justify-center items-center flex-grow">
<div class="container">
<main class="flex justify-center flex-grow">
<div class="container pt-12">
<div class="container__row">
<flag-input class="w-[20%] md:w-[15%]"></flag-input>
<username-input class="w-full"></username-input>
</div>
<div>
<a
target="_blank"
href="https://discord.gg/openfront"
class="w-full bg-[#5865F2] hover:bg-[#4752C4] text-white p-3 sm:p-4 lg:p-5 font-medium text-lg sm:text-xl lg:text-2xl rounded-lg border-none cursor-pointer transition-colors duration-300 flex justify-center items-center gap-5"
>
<img
style="height: 50px; width: 50px"
alt="Discord"
src="../../resources/icons/discord.svg"
/>
<span data-i18n="main.join_discord"> Join the Discord! </span>
</a>
</div>
<div></div>
<div>
<public-lobby class="w-full"></public-lobby>
</div>
@@ -265,6 +256,20 @@
</div>
</main>
<!-- User Setting -->
<button
id="settings-button"
title="Settings"
class="fixed bottom-4 right-4 z-50 rounded-full p-2 shadow-lg transition-colors duration-300 flex items-center justify-center"
style="width: 80px; height: 80px; background-color: #0075ff"
>
<img
src="../../resources/images/SettingIconWhite.svg"
alt="Settings"
style="width: 72px; height: 72px"
/>
</button>
<!-- Game components -->
<div id="customMenu" class="mt-4 sm:mt-6 lg:mt-8">
<ul></ul>
@@ -313,6 +318,9 @@
>
Wiki
</a>
<a target="_blank" href="https://discord.gg/openfront" class="t-link">
<span data-i18n="main.join_discord"> Join the Discord! </span>
</a>
</div>
<div class="l-footer__col t-text-white">
© 2025
@@ -339,6 +347,8 @@
<player-panel></player-panel>
<help-modal></help-modal>
<dark-mode-button></dark-mode-button>
<user-setting></user-setting>
<multi-tab-modal></multi-tab-modal>
<div
id="language-modal"
class="fixed inset-0 bg-black bg-opacity-50 z-50 hidden flex justify-center items-center"
+4
View File
@@ -9,6 +9,8 @@
@import url("./styles/layout/container.css");
@import url("./styles/components/button.css");
@import url("./styles/components/modal.css");
@import url("./styles/components/setting.css");
@import url("./styles/components/controls.css");
* {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
@@ -215,6 +217,8 @@ label.option-card:hover {
font-size: 14px;
color: #fff;
text-align: center;
font-family: monospace;
font-weight: 600;
}
.players-list {
+80
View File
@@ -0,0 +1,80 @@
.scroll-combo-horizontal {
display: inline-flex;
align-items: center;
gap: 12px;
font-family: sans-serif;
color: white;
}
.key {
display: inline-block;
padding: 4px 14px;
border-radius: 6px;
background-color: #000;
color: #fff;
font-weight: bold;
box-shadow: 0 2px 0 #444;
}
.plus {
font-size: 16px;
color: #ccc;
}
.mouse-shell {
width: 28px;
height: 45px;
border: 2px solid #ccc;
border-radius: 50px;
position: relative;
background: transparent;
}
.mouse-left-corner {
position: absolute;
top: 0;
left: 0;
width: 50%;
height: 50%;
background-color: #ff4d4d;
border-top-left-radius: 50px;
}
.mouse-right-corner {
position: absolute;
top: 0;
right: 0;
width: 50%;
height: 50%;
background-color: #ff4d4d;
border-top-right-radius: 50px;
}
.mouse-wheel {
width: 4px;
height: 8px;
background-color: #ccc;
border-radius: 2px;
position: absolute;
top: 8px;
left: 50%;
transform: translateX(-50%);
}
#highlighted-wheel {
background-color: #ff4d4d;
}
.mouse-with-arrows {
display: flex;
align-items: center;
gap: 6px;
}
.mouse-arrows-side {
display: flex;
flex-direction: column;
gap: 4px;
font-size: 14px;
color: #ccc;
}
+257
View File
@@ -0,0 +1,257 @@
.settings-list {
display: flex;
flex-direction: column;
gap: 16px;
padding: 12px;
align-items: center;
}
.setting-item {
display: flex;
justify-content: space-between;
align-items: flex-start;
background: #1e1e1e;
border: 1px solid #333;
border-radius: 10px;
padding: 12px 20px;
width: 360px !important;
max-width: 360px !important;
min-width: 360px !important;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.4);
transition: background 0.3s ease;
gap: 12px;
}
@keyframes rainbow-background {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
.setting-item.easter-egg {
background: linear-gradient(
270deg,
#990033,
#996600,
#336600,
#008080,
#1c3f99,
#5e0099,
#990033
);
background-size: 1400% 1400%;
animation: rainbow-background 10s ease infinite;
color: #fff;
}
.easter-egg-popup {
position: fixed;
top: 40px;
left: 50%;
transform: translate(-50%, -50%) scale(0.9);
padding: 16px 24px;
background: rgba(0, 0, 0, 0.8);
color: #fff;
font-size: 20px;
border-radius: 12px;
animation: fadePop 5s ease-out forwards;
z-index: 9999;
}
@keyframes fadePop {
0% {
opacity: 0;
transform: translate(-50%, -50%) scale(0.6);
}
30% {
opacity: 1;
transform: translate(-50%, -50%) scale(1.05);
}
70% {
transform: translate(-50%, -50%) scale(1);
}
100% {
opacity: 0;
transform: translate(-50%, -50%) scale(0.9);
}
}
.setting-item:hover {
background: #2a2a2a;
}
.setting-item.easter-egg:hover {
background: linear-gradient(
270deg,
#990033,
#996600,
#336600,
#008080,
#1c3f99,
#5e0099,
#990033
);
background-size: 1400% 1400%;
animation: rainbow-background 10s ease infinite;
color: #fff;
}
.setting-label {
color: #f0f0f0;
font-size: 15px;
font-weight: 500;
}
.setting-input {
margin-left: 16px;
flex-shrink: 0;
}
.setting-item.vertical {
flex-direction: column;
align-items: stretch;
gap: 8px;
overflow: hidden;
}
.toggle-row {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.slider-row {
display: flex;
justify-content: space-between;
align-items: center;
}
.setting-input.slider.full-width {
width: 90%;
}
.setting-input.slider {
-webkit-appearance: none;
width: 180px;
height: 10px;
background: linear-gradient(to right, #2196f3 50%, #444 50%);
border-radius: 5px;
outline: none;
transition: background 0.3s;
}
.setting-input.slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 18px;
height: 18px;
border-radius: 50%;
background: #fff;
border: 2px solid #2196f3;
cursor: pointer;
}
.setting-input.slider::-moz-range-thumb {
width: 18px;
height: 18px;
border-radius: 50%;
background: #fff;
border: 2px solid #2196f3;
cursor: pointer;
}
.setting-input.slider::-moz-range-track {
background: linear-gradient(to right, #2196f3 50%, #444 50%);
height: 10px;
border-radius: 5px;
}
.setting-input.slider:focus {
outline: none;
}
.slider-value {
width: 100%;
text-align: center;
font-size: 13px;
color: #aaa;
}
.setting-input.number {
width: 80px;
padding: 6px 8px;
border: 1px solid #aaa;
border-radius: 6px;
background-color: #ffffff;
color: #000000;
}
.switch {
position: relative;
display: inline-block;
width: 50px;
height: 26px;
}
.switch input {
opacity: 0;
width: 0;
height: 0;
}
.switch.switch-right {
display: block;
margin-left: auto;
}
.slider-round {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #d9534f;
transition: 0.4s;
border-radius: 34px;
}
.slider-round::before {
position: absolute;
content: "";
height: 20px;
width: 20px;
left: 3px;
bottom: 3px;
background-color: white;
transition: 0.4s;
border-radius: 50%;
}
.switch input:checked + .slider-round {
background-color: #4caf50;
}
.switch input:checked + .slider-round::before {
transform: translateX(24px);
}
.setting-label-group {
display: flex;
flex-direction: column;
}
.setting-description {
font-size: 12px;
color: #888;
margin-top: 2px;
white-space: normal;
word-break: break-word;
}
+1 -1
View File
@@ -20,5 +20,5 @@
.l-footer__col {
display: flex;
gap: 10px;
gap: 20px;
}
+3
View File
@@ -5,6 +5,7 @@ import betweenTwoSeas from "../../../resources/maps/BetweenTwoSeasThumb.webp";
import blackSea from "../../../resources/maps/BlackSeaThumb.webp";
import britannia from "../../../resources/maps/BritanniaThumb.webp";
import europe from "../../../resources/maps/EuropeThumb.webp";
import faroeislands from "../../../resources/maps/FaroeIslandsThumb.webp";
import gatewayToTheAtlantic from "../../../resources/maps/GatewayToTheAtlanticThumb.webp";
import iceland from "../../../resources/maps/IcelandThumb.webp";
import japan from "../../../resources/maps/JapanThumb.webp";
@@ -57,6 +58,8 @@ export function getMapsImage(map: GameMapType): string {
return betweenTwoSeas;
case GameMapType.KnownWorld:
return knownworld;
case GameMapType.FaroeIslands:
return faroeislands;
default:
return "";
}