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138 lines
4.2 KiB
TypeScript
138 lines
4.2 KiB
TypeScript
import { Colord } from "colord";
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import atomBombSprite from "../../../resources/sprites/atombomb.png";
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import hydrogenBombSprite from "../../../resources/sprites/hydrogenbomb.png";
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import mirvSprite from "../../../resources/sprites/mirv2.png";
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import samMissileSprite from "../../../resources/sprites/samMissile.png";
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import tradeShipSprite from "../../../resources/sprites/tradeship.png";
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import transportShipSprite from "../../../resources/sprites/transportship.png";
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import warshipSprite from "../../../resources/sprites/warship.png";
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import { Theme } from "../../core/configuration/Config";
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import { UnitType } from "../../core/game/Game";
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import { UnitView } from "../../core/game/GameView";
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const SPRITE_CONFIG: Partial<Record<UnitType, string>> = {
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[UnitType.TransportShip]: transportShipSprite,
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[UnitType.Warship]: warshipSprite,
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[UnitType.SAMMissile]: samMissileSprite,
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[UnitType.AtomBomb]: atomBombSprite,
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[UnitType.HydrogenBomb]: hydrogenBombSprite,
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[UnitType.TradeShip]: tradeShipSprite,
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[UnitType.MIRV]: mirvSprite,
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};
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const spriteMap: Map<UnitType, ImageBitmap> = new Map();
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// preload all images
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export const loadAllSprites = async (): Promise<void> => {
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const entries = Object.entries(SPRITE_CONFIG);
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const totalSprites = entries.length;
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let loadedCount = 0;
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await Promise.all(
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entries.map(async ([unitType, url]) => {
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const typedUnitType = unitType as UnitType;
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if (!url || url === "") {
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console.warn(`No sprite URL for ${typedUnitType}, skipping...`);
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return;
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}
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try {
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const img = new Image();
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img.crossOrigin = "anonymous";
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img.src = url;
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await new Promise<void>((resolve, reject) => {
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img.onload = () => resolve();
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img.onerror = (err) => reject(err);
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});
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const bitmap = await createImageBitmap(img);
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spriteMap.set(typedUnitType, bitmap);
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loadedCount++;
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if (loadedCount === totalSprites) {
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console.log("All sprites loaded.");
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}
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} catch (err) {
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console.error(`Failed to load sprite for ${typedUnitType}:`, err);
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}
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}),
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);
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};
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const getSpriteForUnit = (unitType: UnitType): ImageBitmap | null => {
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return spriteMap.get(unitType) ?? null;
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};
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export const isSpriteReady = (unitType: UnitType): boolean => {
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return spriteMap.has(unitType);
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};
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const coloredSpriteCache: Map<string, HTMLCanvasElement> = new Map();
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// puts the sprite in an canvas colors it and caches the colored canvas
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export const getColoredSprite = (
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unit: UnitView,
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theme: Theme,
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customTerritoryColor?: Colord,
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customBorderColor?: Colord,
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): HTMLCanvasElement => {
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const owner = unit.owner();
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const territoryColor = customTerritoryColor ?? theme.territoryColor(owner);
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const borderColor = customBorderColor ?? theme.borderColor(owner);
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const spawnHighlightColor = theme.spawnHighlightColor();
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const colorKey = customTerritoryColor
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? customTerritoryColor.toRgbString()
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: "";
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const key = owner.id() + unit.type() + colorKey;
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if (coloredSpriteCache.has(key)) {
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return coloredSpriteCache.get(key)!;
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}
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const sprite = getSpriteForUnit(unit.type());
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const territoryRgb = territoryColor.toRgb();
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const borderRgb = borderColor.toRgb();
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const spawnHighlightRgb = spawnHighlightColor.toRgb();
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const canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d")!;
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canvas.width = sprite.width;
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canvas.height = sprite.height;
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ctx.drawImage(sprite, 0, 0);
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const data = imageData.data;
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for (let i = 0; i < data.length; i += 4) {
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const r = data[i];
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const g = data[i + 1];
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const b = data[i + 2];
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if (r === 180 && g === 180 && b === 180) {
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data[i] = territoryRgb.r;
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data[i + 1] = territoryRgb.g;
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data[i + 2] = territoryRgb.b;
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}
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if (r === 70 && g === 70 && b === 70) {
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data[i] = borderRgb.r;
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data[i + 1] = borderRgb.g;
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data[i + 2] = borderRgb.b;
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}
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if (r === 130 && g === 130 && b === 130) {
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data[i] = spawnHighlightRgb.r;
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data[i + 1] = spawnHighlightRgb.g;
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data[i + 2] = spawnHighlightRgb.b;
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}
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}
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ctx.putImageData(imageData, 0.5, 0.5);
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coloredSpriteCache.set(key, canvas);
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return canvas;
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};
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