Can target other players

This commit is contained in:
evanpelle
2024-10-02 16:39:15 -07:00
parent 2223e40d53
commit 4aae657690
8 changed files with 34 additions and 10 deletions
+1 -1
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@@ -151,8 +151,8 @@
* BUG: alliance expire message after player dies DONE 9/30/2024
* BUG: alliance cooldown request DONE 9/30/2024
* make create/break alliance single button DONE 10/1/2024
* add request attack other players DONE 10/2/2024
* Improve alliance icon
* add request attack other players
* BUG: double tap zooms on mobile
* BUG: center button should be disabled select island
* BUG: boat icon appears when click inland
+17 -1
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@@ -1,6 +1,6 @@
import {nullable} from "zod";
import {EventBus, GameEvent} from "../../../core/EventBus";
import {AllianceExpiredEvent, AllianceRequestEvent, AllianceRequestReplyEvent, BrokeAllianceEvent, Game, Player, PlayerID} from "../../../core/game/Game";
import {AllianceExpiredEvent, AllianceRequestEvent, AllianceRequestReplyEvent, BrokeAllianceEvent, Game, Player, PlayerID, TargetPlayerEvent} from "../../../core/game/Game";
import {ClientID} from "../../../core/Schemas";
import {Layer} from "./Layer";
import {SendAllianceReplyIntentEvent} from "../../Transport";
@@ -52,6 +52,7 @@ export class EventsDisplay implements Layer {
this.eventBus.on(DisplayMessageEvent, e => this.onDisplayMessageEvent(e))
this.eventBus.on(BrokeAllianceEvent, e => this.onBrokeAllianceEvent(e))
this.eventBus.on(AllianceExpiredEvent, e => this.onAllianceExpiredEvent(e))
this.eventBus.on(TargetPlayerEvent, e => this.onTargetPlayerEvent(e))
this.renderTable()
}
@@ -210,6 +211,21 @@ export class EventsDisplay implements Layer {
})
}
onTargetPlayerEvent(event: TargetPlayerEvent) {
const myPlayer = this.game.playerByClientID(this.clientID)
if (myPlayer == null) {
return
}
if (myPlayer.isAlliedWith(event.player)) {
this.addEvent({
description: `${event.player.name()} requests you attack ${event.target.name()}`,
type: MessageType.INFO,
highlight: true,
createdAt: this.game.ticks(),
})
}
}
addEvent(event: Event): void {
this.events.push(event);
this.renderTable()
+1 -1
View File
@@ -178,7 +178,7 @@ export class NameLayer implements Layer {
);
}
if (new Set(myPlayer.transitiveTargets()).has(render.player)) {
if (myPlayer != null && new Set(myPlayer.transitiveTargets()).has(render.player)) {
context.drawImage(
this.targetIconImage,
nameCenterX - iconSize / 2,
+2
View File
@@ -254,6 +254,8 @@ export class RadialMenu implements Layer {
new SendAllianceRequestIntentEvent(myPlayer, other)
)
})
}
if (myPlayer.canTarget(other)) {
this.activateMenuElement(Slot.Target, "#c74848", targetIcon, () => {
this.eventBus.emit(
new SendTargetPlayerIntentEvent(other.id())
+1 -1
View File
@@ -11,7 +11,7 @@ export class DefaultConfig implements Config {
return 10 * 10
}
targetCooldown(): Tick {
return 30 * 10
return 15 * 10
}
allianceRequestCooldown(): Tick {
return 30 * 10
+4
View File
@@ -237,4 +237,8 @@ export class BrokeAllianceEvent implements GameEvent {
export class AllianceExpiredEvent implements GameEvent {
constructor(public readonly player1: Player, public readonly player2: Player) { }
}
export class TargetPlayerEvent implements GameEvent {
constructor(public readonly player: Player, public readonly target: Player) { }
}
+1 -1
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@@ -34,7 +34,7 @@ export class GameImpl implements MutableGame {
allianceRequests: AllianceRequestImpl[] = []
alliances_: AllianceImpl[] = []
constructor(terrainMap: TerrainMap, private eventBus: EventBus, private _config: Config) {
constructor(terrainMap: TerrainMap, public eventBus: EventBus, private _config: Config) {
this._terraNullius = new TerraNulliusImpl(this)
this._width = terrainMap.width();
this._height = terrainMap.height();
+7 -5
View File
@@ -1,4 +1,4 @@
import {MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, MutableGame, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick} from "./Game";
import {MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, MutableGame, Execution, AllianceRequest, MutableAllianceRequest, MutableAlliance, Alliance, Tick, TargetPlayerEvent} from "./Game";
import {ClientID} from "../Schemas";
import {simpleHash} from "../Util";
import {CellString, GameImpl} from "./GameImpl";
@@ -179,11 +179,12 @@ export class PlayerImpl implements MutablePlayer {
}
canTarget(other: Player): boolean {
if (this.isAlliedWith(other)) {
return false
}
for (const t of this.targets_) {
if (t.target == other) {
if (this.gs.ticks() - t.tick < this.gs.config().targetCooldown()) {
return false
}
if (this.gs.ticks() - t.tick < this.gs.config().targetCooldown()) {
return false
}
}
return true
@@ -191,6 +192,7 @@ export class PlayerImpl implements MutablePlayer {
target(other: Player): void {
this.targets_.push({tick: this.gs.ticks(), target: other})
this.gs.eventBus.emit(new TargetPlayerEvent(this, other))
}
targets(): PlayerImpl[] {