rebalance nukes, make fallout much harder to recapture

This commit is contained in:
Evan
2024-12-20 16:46:22 -08:00
parent 3b2d831dfc
commit 422f4bdfac
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ export abstract class DefaultConfig implements Config {
}
falloutDefenseModifier(): number {
return 2
return 5
}
defensePostRange(): number {
+1 -1
View File
@@ -64,7 +64,7 @@ export class NukeExecution implements Execution {
}
private detonate() {
const magnitude = this.type == UnitType.AtomBomb ? { inner: 20, outer: 40 } : { inner: 160, outer: 180 }
const magnitude = this.type == UnitType.AtomBomb ? { inner: 15, outer: 40 } : { inner: 140, outer: 160 }
const rand = new PseudoRandom(this.mg.ticks())
const tile = this.mg.tile(this.cell)
const toDestroy = bfs(tile, (n: Tile) => {