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rebalance nukes, make fallout much harder to recapture
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@@ -28,7 +28,7 @@ export abstract class DefaultConfig implements Config {
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}
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falloutDefenseModifier(): number {
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return 2
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return 5
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}
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defensePostRange(): number {
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@@ -64,7 +64,7 @@ export class NukeExecution implements Execution {
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}
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private detonate() {
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const magnitude = this.type == UnitType.AtomBomb ? { inner: 20, outer: 40 } : { inner: 160, outer: 180 }
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const magnitude = this.type == UnitType.AtomBomb ? { inner: 15, outer: 40 } : { inner: 140, outer: 160 }
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const rand = new PseudoRandom(this.mg.ticks())
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const tile = this.mg.tile(this.cell)
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const toDestroy = bfs(tile, (n: Tile) => {
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