use GameView in renderers

This commit is contained in:
Evan
2025-01-03 10:18:25 -08:00
parent 8616e9bfcb
commit 3e8517363f
21 changed files with 101 additions and 122 deletions
+25 -62
View File
@@ -7,7 +7,6 @@ import { InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent } from
import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientMessageSchema, GameConfig, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn } from "../core/Schemas";
import { loadTerrainFromFile, loadTerrainMap, TerrainMapImpl } from "../core/game/TerrainMapLoader";
import { and, bfs, dist, generateID, manhattanDist } from "../core/Util";
import { WinCheckExecution } from "../core/execution/WinCheckExecution";
import { SendAttackIntentEvent, SendSpawnIntentEvent, Transport } from "./Transport";
import { createCanvas } from "./Utils";
import { MessageType } from '../core/game/Game';
@@ -15,7 +14,7 @@ import { DisplayMessageEvent } from '../core/game/Game';
import { WorkerClient } from "../core/worker/WorkerClient";
import { consolex, initRemoteSender } from "../core/Consolex";
import { getConfig, getServerConfig } from "../core/configuration/Config";
import { GameUpdateViewData } from "../core/GameView";
import { GameUpdateViewData, GameView } from "../core/GameView";
export interface LobbyConfig {
playerName: () => string
@@ -75,17 +74,15 @@ export async function createClientGame(lobbyConfig: LobbyConfig, gameConfig: Gam
const config = getConfig(gameConfig)
const terrainMap = await loadTerrainMap(gameConfig.gameMap);
const gameView = new GameView(terrainMap.map)
let game = createGame(terrainMap.map, terrainMap.miniMap, eventBus, config)
const worker = new WorkerClient(lobbyConfig.gameID, gameConfig)
await worker.initialize((gu: GameUpdateViewData) => {
console.log('got update!')
})
await worker.initialize()
consolex.log('going to init path finder')
consolex.log('inited path finder')
const canvas = createCanvas()
let gameRenderer = createRenderer(canvas, game, eventBus, lobbyConfig.clientID)
let gameRenderer = createRenderer(canvas, gameView, eventBus, lobbyConfig.clientID)
consolex.log(`creating private game got difficulty: ${gameConfig.difficulty}`)
@@ -93,36 +90,29 @@ export async function createClientGame(lobbyConfig: LobbyConfig, gameConfig: Gam
return new ClientGameRunner(
lobbyConfig.clientID,
eventBus,
game,
gameRenderer,
new InputHandler(canvas, eventBus),
new Executor(game, lobbyConfig.gameID),
transport,
worker,
gameView
)
}
export class ClientGameRunner {
private myPlayer: Player
private turns: Turn[] = []
private isActive = false
private currTurn = 0
private intervalID: NodeJS.Timeout
private isProcessingTurn = false
private turnsSeen = 0
private hasJoined = false
constructor(
private clientID: ClientID,
private eventBus: EventBus,
private gs: Game,
private renderer: GameRenderer,
private input: InputHandler,
private executor: Executor,
private transport: Transport,
private worker: WorkerClient
private worker: WorkerClient,
private gameView: GameView
) { }
public start() {
@@ -133,27 +123,25 @@ export class ClientGameRunner {
this.renderer.initialize()
this.input.initialize()
this.gs.addExecution(...this.executor.spawnBots(this.gs.config().numBots()))
if (this.gs.config().spawnNPCs()) {
this.gs.addExecution(...this.executor.fakeHumanExecutions())
}
this.gs.addExecution(new WinCheckExecution(this.eventBus))
this.intervalID = setInterval(() => this.tick(), 10);
this.worker.start((gu: GameUpdateViewData) => {
this.gameView.update(gu)
this.renderer.tick()
})
const onconnect = () => {
consolex.log('Connected to game server!');
this.transport.joinGame(this.turns.length)
this.transport.joinGame(this.turnsSeen)
};
const onmessage = (message: ServerMessage) => {
if (message.type == "start") {
this.hasJoined = true
consolex.log("starting game!")
for (const turn of message.turns) {
if (turn.turnNumber < this.turns.length) {
if (turn.turnNumber < this.turnsSeen) {
continue
}
this.turns.push(turn)
this.worker.sendTurn(turn)
this.turnsSeen++
}
}
if (message.type == "turn") {
@@ -161,48 +149,23 @@ export class ClientGameRunner {
this.transport.joinGame(0)
return
}
if (this.turns.length != message.turn.turnNumber) {
consolex.error(`got wrong turn have turns ${this.turns.length}, received turn ${message.turn.turnNumber}`)
if (this.turnsSeen != message.turn.turnNumber) {
consolex.error(`got wrong turn have turns ${this.turnsSeen}, received turn ${message.turn.turnNumber}`)
} else {
this.turns.push(message.turn)
this.worker.sendTurn(message.turn)
this.turnsSeen++
}
}
};
this.transport.connect(onconnect, onmessage)
}
public stop() {
clearInterval(this.intervalID)
this.worker.cleanup()
this.isActive = false
this.transport.leaveGame()
}
public tick() {
if (this.currTurn >= this.turns.length || this.isProcessingTurn) {
return
}
this.isProcessingTurn = true
this.worker.sendTurn(this.turns[this.currTurn])
this.gs.addExecution(...this.executor.createExecs(this.turns[this.currTurn]))
try {
const start = performance.now()
this.gs.executeNextTick()
const duration = performance.now() - start
if (duration > 200) {
console.warn(`tick ${this.gs.ticks() - 1} took ${duration}ms to execute`)
}
} catch (error) {
showErrorModal(error, this.clientID)
this.stop()
const errorText = `Error: ${error.message}\nStack: ${error.stack}`;
consolex.error(errorText)
}
this.renderer.tick()
this.currTurn++
this.isProcessingTurn = false
}
private playerEvent(event: PlayerEvent) {
if (event.player.clientID() == this.clientID) {
consolex.log('setting name')
@@ -215,16 +178,16 @@ export class ClientGameRunner {
return
}
const cell = this.renderer.transformHandler.screenToWorldCoordinates(event.x, event.y)
if (!this.gs.isOnMap(cell)) {
if (!this.gameView.isOnMap(cell)) {
return
}
consolex.log(`clicked cell ${cell}`)
const tile = this.gs.tile(cell)
if (tile.terrain().isLand() && !tile.hasOwner() && this.gs.inSpawnPhase()) {
const tile = this.gameView.tile(cell)
if (tile.terrain().isLand() && !tile.hasOwner() && this.gameView.inSpawnPhase()) {
this.eventBus.emit(new SendSpawnIntentEvent(cell))
return
}
if (this.gs.inSpawnPhase()) {
if (this.gameView.inSpawnPhase()) {
return
}
if (this.myPlayer == null) {
+6 -3
View File
@@ -19,9 +19,10 @@ import { StructureLayer } from "./layers/StructureLayer";
import { PlayerInfoOverlay } from "./layers/PlayerInfoOverlay";
import { consolex } from "../../core/Consolex";
import { RefreshGraphicsEvent as RedrawGraphicsEvent } from "../InputHandler";
import { GameView } from "../../core/GameView";
export function createRenderer(canvas: HTMLCanvasElement, game: Game, eventBus: EventBus, clientID: ClientID): GameRenderer {
export function createRenderer(canvas: HTMLCanvasElement, game: GameView, eventBus: EventBus, clientID: ClientID): GameRenderer {
const transformHandler = new TransformHandler(game, eventBus, canvas)
const uiState = { attackRatio: 20 }
@@ -44,6 +45,7 @@ export function createRenderer(canvas: HTMLCanvasElement, game: Game, eventBus:
}
leaderboard.clientID = clientID
leaderboard.eventBus = eventBus
leaderboard.game = game
const controlPanel = document.querySelector('control-panel') as ControlPanel;
@@ -53,6 +55,7 @@ export function createRenderer(canvas: HTMLCanvasElement, game: Game, eventBus:
controlPanel.clientID = clientID
controlPanel.eventBus = eventBus
controlPanel.uiState = uiState
controlPanel.game = game
const eventsDisplay = document.querySelector('events-display') as EventsDisplay;
if (!(eventsDisplay instanceof EventsDisplay)) {
@@ -94,7 +97,7 @@ export class GameRenderer {
private context: CanvasRenderingContext2D
constructor(private game: Game, private eventBus: EventBus, private canvas: HTMLCanvasElement, public transformHandler: TransformHandler, public uiState: UIState, private layers: Layer[]) {
constructor(private game: GameView, private eventBus: EventBus, private canvas: HTMLCanvasElement, public transformHandler: TransformHandler, public uiState: UIState, private layers: Layer[]) {
this.context = canvas.getContext("2d")
}
@@ -107,7 +110,7 @@ export class GameRenderer {
})
})
this.layers.forEach(l => l.init(this.game))
this.layers.forEach(l => l.init())
document.body.appendChild(this.canvas);
window.addEventListener('resize', () => this.resizeCanvas());
+3 -2
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@@ -1,4 +1,5 @@
import { Game, Player, Tile, Cell } from '../../core/game/Game';
import { GameView } from '../../core/GameView';
import { calculateBoundingBox, within } from '../../core/Util';
export interface Point {
@@ -14,7 +15,7 @@ export interface Rectangle {
}
export function placeName(game: Game, player: Player): [position: Cell, fontSize: number] {
export function placeName(game: GameView, player: Player): [position: Cell, fontSize: number] {
const boundingBox = calculateBoundingBox(player.borderTiles());
const rawScalingFactor = (boundingBox.max.x - boundingBox.min.x) / 50
@@ -38,7 +39,7 @@ export function placeName(game: Game, player: Player): [position: Cell, fontSize
return [center, fontSize]
}
export function createGrid(game: Game, player: Player, boundingBox: { min: Point; max: Point }, scalingFactor: number): boolean[][] {
export function createGrid(game: GameView, player: Player, boundingBox: { min: Point; max: Point }, scalingFactor: number): boolean[][] {
const scaledBoundingBox: { min: Point; max: Point } = {
min: {
x: Math.floor(boundingBox.min.x / scalingFactor),
+2 -1
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@@ -5,6 +5,7 @@ import { calculateBoundingBox, calculateBoundingBoxCenter, manhattanDist } from
import { ZoomEvent, DragEvent } from "../InputHandler";
import { GoToPlayerEvent } from "./layers/Leaderboard";
import { placeName } from "./NameBoxCalculator";
import { GameView } from "../../core/GameView";
export class TransformHandler {
public scale: number = 1.8
@@ -14,7 +15,7 @@ export class TransformHandler {
private target: Cell
private intervalID = null
constructor(private game: Game, private eventBus: EventBus, private canvas: HTMLCanvasElement) {
constructor(private game: GameView, private eventBus: EventBus, private canvas: HTMLCanvasElement) {
this.eventBus.on(ZoomEvent, (e) => this.onZoom(e))
this.eventBus.on(DragEvent, (e) => this.onMove(e))
this.eventBus.on(GoToPlayerEvent, (e) => this.onGoToPlayer(e))
+3 -3
View File
@@ -7,10 +7,11 @@ import { renderNumber, renderTroops } from '../../Utils';
import { EventBus } from '../../../core/EventBus';
import { UIState } from '../UIState';
import { SendSetTargetTroopRatioEvent } from '../../Transport';
import { GameView } from '../../../core/GameView';
@customElement('control-panel')
export class ControlPanel extends LitElement implements Layer {
private game: Game;
public game: GameView;
public clientID: ClientID;
public eventBus: EventBus;
public uiState: UIState;
@@ -51,8 +52,7 @@ export class ControlPanel extends LitElement implements Layer {
@state()
private _goldPerSecond: number;
init(game: Game) {
this.game = game;
init() {
this.attackRatio = .20;
this.uiState.attackRatio = this.attackRatio;
this.currentTroopRatio = this.targetTroopRatio;
+2 -1
View File
@@ -17,6 +17,7 @@ import { Layer } from "./Layer";
import { SendAllianceReplyIntentEvent } from "../../Transport";
import { unsafeHTML } from 'lit/directives/unsafe-html.js';
import { onlyImages, sanitize } from '../../../core/Util';
import { GameView } from '../../../core/GameView';
interface Event {
description: string;
@@ -35,7 +36,7 @@ interface Event {
@customElement('events-display')
export class EventsDisplay extends LitElement implements Layer {
public eventBus: EventBus;
public game: Game;
public game: GameView;
public clientID: ClientID;
private events: Event[] = [];
+1 -1
View File
@@ -1,7 +1,7 @@
import { Game } from "../../../core/game/Game"
export interface Layer {
init(game: Game)
init()
tick()
renderLayer(context: CanvasRenderingContext2D)
shouldTransform(): boolean
+3 -3
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@@ -6,6 +6,7 @@ import { ClientID } from '../../../core/Schemas';
import { unsafeHTML } from 'lit/directives/unsafe-html.js';
import { EventBus, GameEvent } from '../../../core/EventBus';
import { renderNumber } from '../../Utils';
import { GameView } from '../../../core/GameView';
interface Entry {
name: string
@@ -23,12 +24,11 @@ export class GoToPlayerEvent implements GameEvent {
@customElement('leader-board')
export class Leaderboard extends LitElement implements Layer {
private game: Game
public game: GameView
public clientID: ClientID
public eventBus: EventBus
init(game: Game) {
this.game = game
init() {
}
tick() {
+3 -2
View File
@@ -13,6 +13,7 @@ import targetIcon from '../../../../resources/images/TargetIcon.png';
import { ClientID } from "../../../core/Schemas"
import { EventBus } from "../../../core/EventBus"
import { AlternateViewEvent } from "../../InputHandler"
import { GameView } from "../../../core/GameView"
class RenderInfo {
@@ -47,7 +48,7 @@ export class NameLayer implements Layer {
private alternateView = false
constructor(
private game: Game,
private game: GameView,
private eventBus: EventBus,
private theme: Theme,
private transformHandler: TransformHandler,
@@ -72,7 +73,7 @@ export class NameLayer implements Layer {
return true
}
public init(game: Game) {
public init() {
}
@@ -9,11 +9,12 @@ import { MouseMoveEvent } from '../../InputHandler';
import { euclideanDist, distSortUnit } from '../../../core/Util';
import { renderNumber, renderTroops } from '../../Utils';
import { PauseGameEvent } from '../../Transport';
import { GameView } from '../../../core/GameView';
@customElement('player-info-overlay')
export class PlayerInfoOverlay extends LitElement implements Layer {
@property({ type: Object })
public game!: Game;
public game!: GameView;
@property({ type: String })
public clientID!: ClientID;
@@ -41,8 +42,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
private _isActive = false
init(game: Game) {
this.game = game;
init() {
this.eventBus.on(MouseMoveEvent, (e: MouseMoveEvent) => this.onMouseEvent(e));
this._isActive = true
this.showPauseButton = this.game.config().gameConfig().gameType == GameType.Singleplayer
+3 -2
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@@ -9,6 +9,7 @@ import anchorIcon from '../../../../resources/images/AnchorIcon.png';
import missileSiloIcon from '../../../../resources/images/MissileSiloUnit.png';
import shieldIcon from '../../../../resources/images/ShieldIcon.png';
import cityIcon from '../../../../resources/images/CityIcon.png';
import { GameView } from "../../../core/GameView";
interface UnitRenderConfig {
icon: string;
@@ -47,7 +48,7 @@ export class StructureLayer implements Layer {
}
};
constructor(private game: Game, private eventBus: EventBus) {
constructor(private game: GameView, private eventBus: EventBus) {
this.theme = game.config().theme();
this.loadUnitImages();
}
@@ -69,7 +70,7 @@ export class StructureLayer implements Layer {
tick() {
}
init(game: Game) {
init() {
this.eventBus.on(UnitEvent, e => this.onUnitEvent(e));
this.redraw()
}
+3 -2
View File
@@ -3,6 +3,7 @@ import { Game } from "../../../core/game/Game";
import { throws } from "assert";
import { Layer } from "./Layer";
import { TransformHandler } from "../TransformHandler";
import { GameView } from "../../../core/GameView";
export class TerrainLayer implements Layer {
private canvas: HTMLCanvasElement
@@ -10,14 +11,14 @@ export class TerrainLayer implements Layer {
private imageData: ImageData
constructor(private game: Game) { }
constructor(private game: GameView) { }
shouldTransform(): boolean {
return true
}
tick() {
}
init(game: Game) {
init() {
console.log('redrew terrain layer')
this.redraw()
}
+3 -2
View File
@@ -9,6 +9,7 @@ import { TransformHandler } from "../TransformHandler";
import { EventBus } from "../../../core/EventBus";
import { initRemoteSender } from "../../../core/Consolex";
import { AlternateViewEvent } from "../../InputHandler";
import { GameView } from "../../../core/GameView";
export class TerritoryLayer implements Layer {
private canvas: HTMLCanvasElement
@@ -26,7 +27,7 @@ export class TerritoryLayer implements Layer {
private alternativeView = false
constructor(private game: Game, private eventBus: EventBus) {
constructor(private game: GameView, private eventBus: EventBus) {
this.theme = game.config().theme()
}
@@ -59,7 +60,7 @@ export class TerritoryLayer implements Layer {
}
}
init(game: Game) {
init() {
this.eventBus.on(TileEvent, e => this.tileUpdate(e))
this.eventBus.on(AlternateViewEvent, e => { this.alternativeView = e.alternateView })
this.redraw()
+3 -2
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@@ -5,6 +5,7 @@ import { ClientID } from "../../../core/Schemas";
import { Layer } from "./Layer";
import { TransformHandler } from "../TransformHandler";
import { consolex } from "../../../core/Consolex";
import { GameView } from "../../../core/GameView";
interface MenuOption {
label: string;
@@ -20,7 +21,7 @@ export class UILayer implements Layer {
constructor(
private eventBus: EventBus,
private game: Game,
private game: GameView,
private clientID: ClientID,
private transformHandler: TransformHandler
) {
@@ -52,7 +53,7 @@ export class UILayer implements Layer {
tick() {
}
init(game: Game) {
init() {
this.createWinModal()
this.initRightClickMenu()
this.eventBus.on(WinEvent, (e) => this.onWinEvent(e))
+3 -2
View File
@@ -6,6 +6,7 @@ import { Layer } from "./Layer";
import { EventBus } from "../../../core/EventBus";
import { AlternateViewEvent } from "../../InputHandler";
import { ClientID } from "../../../core/Schemas";
import { GameView } from "../../../core/GameView";
enum Relationship {
Self,
@@ -28,7 +29,7 @@ export class UnitLayer implements Layer {
private oldShellTile = new Map<Unit, Tile>()
constructor(private game: Game, private eventBus: EventBus, private clientID: ClientID) {
constructor(private game: GameView, private eventBus: EventBus, private clientID: ClientID) {
this.theme = game.config().theme();
}
@@ -43,7 +44,7 @@ export class UnitLayer implements Layer {
}
}
init(game: Game) {
init() {
this.eventBus.on(UnitEvent, e => this.onUnitEvent(e));
this.eventBus.on(AlternateViewEvent, e => this.onAlternativeViewEvent(e))
this.redraw()
@@ -14,6 +14,7 @@ import shieldIcon from '../../../../../resources/images/ShieldIconWhite.svg';
import cityIcon from '../../../../../resources/images/CityIconWhite.svg';
import { renderNumber } from '../../../Utils';
import { ContextMenuEvent } from '../../../InputHandler';
import { GameView } from '../../../../core/GameView';
interface BuildItemDisplay {
unitType: UnitType
@@ -35,7 +36,7 @@ const buildTable: BuildItemDisplay[][] = [
@customElement('build-menu')
export class BuildMenu extends LitElement {
public game: Game;
public game: GameView;
public eventBus: EventBus;
private myPlayer: Player;
private clickedCell: Cell;
@@ -20,6 +20,7 @@ import { EmojiTable } from "./EmojiTable";
import { UIState } from "../../UIState";
import { BuildMenu } from "./BuildMenu";
import { consolex } from "../../../../core/Consolex";
import { GameView } from "../../../../core/GameView";
enum Slot {
@@ -53,7 +54,7 @@ export class RadialMenu implements Layer {
constructor(
private eventBus: EventBus,
private game: Game,
private game: GameView,
private transformHandler: TransformHandler,
private clientID: ClientID,
private emojiTable: EmojiTable,
@@ -363,7 +364,7 @@ export class RadialMenu implements Layer {
}
if (myPlayerBordersOcean && otherPlayerBordersOcean) {
const dst = targetTransportTile(this.game, tile)
const dst = targetTransportTile(this.game.width(), tile)
if (dst != null) {
if (myPlayer.canBuild(UnitType.TransportShip, dst)) {
this.activateMenuElement(Slot.Boat, "#3f6ab1", boatIcon, () => {