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Change public game difficulty to Easy 📊 (#2662)
## Description: Multiple people in the game-feedback dc channel are complaining that nations are too strong. To make the FFAs feel more like `PvP` instead of `PvPvE`, switch to the easy difficulty. Unlike humans, the easy nations cannot execute parallel bot attacks at all, making them expand much slower. Also their `maxTroops`, `troopIncreaseRate` and `startManpower` configs are lower than the human ones. They are easier to ally, etc... And I have some dumbing-down ideas ready. **Proposal:** We could introduce "modifiers" to public games in the future: Higher difficulty nations (for people who like PvPvE), random spawn, compact map, MIRVs disabled, ... ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
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@@ -93,7 +93,7 @@ export class MapPlaylist {
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maxPlayers: config.lobbyMaxPlayers(map, mode, playerTeams),
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gameType: GameType.Public,
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gameMapSize: GameMapSize.Normal,
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difficulty: Difficulty.Medium,
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difficulty: Difficulty.Easy,
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infiniteGold: false,
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infiniteTroops: false,
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maxTimerValue: undefined,
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