Change public game difficulty to Easy 📊 (#2662)

## Description:

Multiple people in the game-feedback dc channel are complaining that
nations are too strong. To make the FFAs feel more like `PvP` instead of
`PvPvE`, switch to the easy difficulty.

Unlike humans, the easy nations cannot execute parallel bot attacks at
all, making them expand much slower.
Also their `maxTroops`, `troopIncreaseRate` and `startManpower` configs
are lower than the human ones.
They are easier to ally, etc...
And I have some dumbing-down ideas ready.

**Proposal:** We could introduce "modifiers" to public games in the
future: Higher difficulty nations (for people who like PvPvE), random
spawn, compact map, MIRVs disabled, ...

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
This commit is contained in:
FloPinguin
2025-12-21 04:07:34 +01:00
committed by GitHub
parent 6112547273
commit 3de3a099d0
+1 -1
View File
@@ -93,7 +93,7 @@ export class MapPlaylist {
maxPlayers: config.lobbyMaxPlayers(map, mode, playerTeams),
gameType: GameType.Public,
gameMapSize: GameMapSize.Normal,
difficulty: Difficulty.Medium,
difficulty: Difficulty.Easy,
infiniteGold: false,
infiniteTroops: false,
maxTimerValue: undefined,