mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 16:26:37 +00:00
Worker renderers: decouple from Game/TerrainMap, coalesce view and sim
- GameViewAdapter: build from tileState/terrainData buffers and game updates (players, defense posts, embargo/alliance) instead of Game + TerrainMapData; add DefensePostUnit/PlayerLiteView and drop config(). - Worker: keep local renderTileState; tileUpdateSink receives packed bigint and updates buffer + dirty queue; no terrain map load in worker. - Proxies: send view size/transform only when changed, inline in render_frame (optional viewSize/viewTransform); remove separate set_view_size/set_view_transform messages. - Simulation: remove main-thread RAF heartbeat loop; worker uses scheduleSimPump() on heartbeat/addTurn to coalesce ticks. - GroundTruthData: take defensePostRange at construction; Territory renderer passes it through; remove runtime defensePostRange change check. - GameRunner: tileUpdateSink(packedTileUpdate: bigint); add hasPendingTurns().
This commit is contained in:
@@ -381,15 +381,6 @@ export class ClientGameRunner {
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}
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});
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const worker = this.worker;
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const keepWorkerAlive = () => {
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if (this.isActive) {
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worker.sendHeartbeat();
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requestAnimationFrame(keepWorkerAlive);
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}
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};
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requestAnimationFrame(keepWorkerAlive);
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const onconnect = () => {
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console.log("Connected to game server!");
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this.transport.rejoinGame(this.turnsSeen);
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@@ -15,9 +15,9 @@ import {
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SetPaletteMessage,
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SetPatternsEnabledMessage,
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SetShaderSettingsMessage,
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SetViewSizeMessage,
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SetViewTransformMessage,
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TickRendererMessage,
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ViewSize,
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ViewTransform,
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} from "../../../core/worker/WorkerMessages";
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export interface Canvas2DCreateResult {
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@@ -34,6 +34,11 @@ export class Canvas2DRendererProxy {
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private initPromise: Promise<void> | null = null;
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private pendingMessages: Array<{ message: any; transferables?: any[] }> = [];
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private viewSize: ViewSize = { width: 1, height: 1 };
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private viewTransform: ViewTransform = { scale: 1, offsetX: 0, offsetY: 0 };
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private lastSentViewSize: ViewSize | null = null;
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private lastSentViewTransform: ViewTransform | null = null;
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private constructor(
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private readonly game: GameView,
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private readonly theme: Theme,
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@@ -159,22 +164,14 @@ export class Canvas2DRendererProxy {
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}
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setViewSize(width: number, height: number): void {
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const message: SetViewSizeMessage = {
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type: "set_view_size",
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width,
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height,
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this.viewSize = {
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width: Math.max(1, Math.floor(width)),
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height: Math.max(1, Math.floor(height)),
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};
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this.sendToWorker(message);
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}
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setViewTransform(scale: number, offsetX: number, offsetY: number): void {
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const message: SetViewTransformMessage = {
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type: "set_view_transform",
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scale,
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offsetX,
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offsetY,
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};
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this.sendToWorker(message);
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this.viewTransform = { scale, offsetX, offsetY };
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}
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setAlternativeView(enabled: boolean): void {
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@@ -305,6 +302,26 @@ export class Canvas2DRendererProxy {
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render(): void {
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const message: RenderFrameMessage = { type: "render_frame" };
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if (
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!this.lastSentViewSize ||
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this.lastSentViewSize.width !== this.viewSize.width ||
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this.lastSentViewSize.height !== this.viewSize.height
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) {
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message.viewSize = this.viewSize;
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this.lastSentViewSize = this.viewSize;
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}
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if (
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!this.lastSentViewTransform ||
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this.lastSentViewTransform.scale !== this.viewTransform.scale ||
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this.lastSentViewTransform.offsetX !== this.viewTransform.offsetX ||
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this.lastSentViewTransform.offsetY !== this.viewTransform.offsetY
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) {
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message.viewTransform = this.viewTransform;
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this.lastSentViewTransform = this.viewTransform;
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}
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this.sendToWorker(message);
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}
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}
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@@ -114,6 +114,7 @@ export class TerritoryRenderer {
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webgpuDevice.device,
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this.game,
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this.theme,
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this.defensePostRange,
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state,
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);
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this.resources.setTerritoryShaderParams(
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@@ -15,9 +15,9 @@ import {
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SetPaletteMessage,
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SetPatternsEnabledMessage,
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SetShaderSettingsMessage,
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SetViewSizeMessage,
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SetViewTransformMessage,
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TickRendererMessage,
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ViewSize,
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ViewTransform,
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} from "../../../core/worker/WorkerMessages";
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export interface TerritoryWebGLCreateResult {
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@@ -38,6 +38,11 @@ export class TerritoryRendererProxy {
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private initPromise: Promise<void> | null = null;
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private pendingMessages: Array<{ message: any; transferables?: any[] }> = [];
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private viewSize: ViewSize = { width: 1, height: 1 };
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private viewTransform: ViewTransform = { scale: 1, offsetX: 0, offsetY: 0 };
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private lastSentViewSize: ViewSize | null = null;
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private lastSentViewTransform: ViewTransform | null = null;
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private constructor(
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private readonly game: GameView,
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private readonly theme: Theme,
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@@ -183,22 +188,14 @@ export class TerritoryRendererProxy {
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}
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setViewSize(width: number, height: number): void {
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const message: SetViewSizeMessage = {
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type: "set_view_size",
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width,
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height,
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this.viewSize = {
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width: Math.max(1, Math.floor(width)),
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height: Math.max(1, Math.floor(height)),
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};
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this.sendToWorker(message);
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}
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setViewTransform(scale: number, offsetX: number, offsetY: number): void {
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const message: SetViewTransformMessage = {
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type: "set_view_transform",
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scale,
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offsetX,
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offsetY,
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};
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this.sendToWorker(message);
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this.viewTransform = { scale, offsetX, offsetY };
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}
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setAlternativeView(enabled: boolean): void {
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@@ -393,9 +390,27 @@ export class TerritoryRendererProxy {
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}
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render(): void {
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const message: RenderFrameMessage = {
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type: "render_frame",
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};
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const message: RenderFrameMessage = { type: "render_frame" };
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if (
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!this.lastSentViewSize ||
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this.lastSentViewSize.width !== this.viewSize.width ||
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this.lastSentViewSize.height !== this.viewSize.height
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) {
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message.viewSize = this.viewSize;
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this.lastSentViewSize = this.viewSize;
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}
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if (
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!this.lastSentViewTransform ||
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this.lastSentViewTransform.scale !== this.viewTransform.scale ||
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this.lastSentViewTransform.offsetX !== this.viewTransform.offsetX ||
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this.lastSentViewTransform.offsetY !== this.viewTransform.offsetY
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) {
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message.viewTransform = this.viewTransform;
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this.lastSentViewTransform = this.viewTransform;
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}
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this.sendToWorker(message);
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}
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}
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@@ -86,6 +86,7 @@ export class GroundTruthData {
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private defendedDirtyTilesCount = 0;
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private needsFullDefendedStrengthRecompute = false;
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private lastDefensePostKeys = new Set<string>();
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private defensePostRange = 0;
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private defenseCircleRange = -1;
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private defenseCircleOffsets: Int16Array = new Int16Array(0); // [dx0, dy0, dx1, dy1, ...]
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@@ -122,6 +123,7 @@ export class GroundTruthData {
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private readonly device: GPUDevice,
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private readonly game: GameView,
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private readonly theme: Theme,
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defensePostRange: number,
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state: Uint16Array,
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terrainData: Uint8Array,
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mapWidth: number,
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@@ -131,6 +133,7 @@ export class GroundTruthData {
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this.terrainData = terrainData;
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this.mapWidth = mapWidth;
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this.mapHeight = mapHeight;
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this.defensePostRange = Math.max(0, defensePostRange | 0);
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const GPUBufferUsage = (globalThis as any).GPUBufferUsage;
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const GPUTextureUsage = (globalThis as any).GPUTextureUsage;
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@@ -247,12 +250,14 @@ export class GroundTruthData {
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device: GPUDevice,
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game: GameView,
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theme: Theme,
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defensePostRange: number,
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state: Uint16Array,
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): GroundTruthData {
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return new GroundTruthData(
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device,
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game,
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theme,
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defensePostRange,
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state,
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game.terrainDataView(),
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game.width(),
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@@ -1006,7 +1011,7 @@ export class GroundTruthData {
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}
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this.needsDefensePostsUpload = false;
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const range = this.game.config().defensePostRange();
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const range = this.defensePostRange;
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const posts = this.collectDefensePosts();
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this.defensePostsTotalCount = posts.length;
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@@ -1062,7 +1067,7 @@ export class GroundTruthData {
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writeStateUpdateParamsBuffer(updateCount: number): void {
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this.stateUpdateParamsData[0] = updateCount >>> 0;
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this.stateUpdateParamsData[1] = this.game.config().defensePostRange() >>> 0;
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this.stateUpdateParamsData[1] = this.defensePostRange >>> 0;
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this.stateUpdateParamsData[2] = 0;
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this.stateUpdateParamsData[3] = 0;
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this.device.queue.writeBuffer(
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@@ -1074,8 +1079,7 @@ export class GroundTruthData {
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writeDefendedStrengthParamsBuffer(dirtyCount: number): void {
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this.defendedStrengthParamsData[0] = dirtyCount >>> 0;
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this.defendedStrengthParamsData[1] =
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this.game.config().defensePostRange() >>> 0;
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this.defendedStrengthParamsData[1] = this.defensePostRange >>> 0;
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this.defendedStrengthParamsData[2] = 0;
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this.defendedStrengthParamsData[3] = 0;
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this.device.queue.writeBuffer(
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+13
-4
@@ -86,7 +86,14 @@ export class GameRunner {
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private isExecuting = false;
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private playerViewData: Record<PlayerID, NameViewData> = {};
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public tileUpdateSink?: (tile: TileRef) => void;
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/**
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* Optional sink for tile state updates. When set, the runner avoids sending
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* packed tile updates to the callback (to reduce transfer overhead) and
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* instead forwards packed updates to the sink.
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*
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* Packed encoding: [tileRef << 16 | state] as bigint.
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*/
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public tileUpdateSink?: (packedTileUpdate: bigint) => void;
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constructor(
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public game: Game,
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@@ -113,6 +120,10 @@ export class GameRunner {
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this.turns.push(turn);
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}
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public hasPendingTurns(): boolean {
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return this.currTurn < this.turns.length;
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}
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public executeNextTick() {
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if (this.isExecuting) {
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return;
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@@ -171,9 +182,7 @@ export class GameRunner {
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let packedTileUpdates: BigUint64Array;
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if (this.tileUpdateSink) {
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for (const u of tileUpdates) {
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// packed tile updates encode [tileRef << 16 | state] as bigint.
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const tileRef = Number(u.update >> 16n) as TileRef;
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this.tileUpdateSink(tileRef);
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this.tileUpdateSink(u.update);
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}
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packedTileUpdates = new BigUint64Array(0);
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} else {
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@@ -1,12 +1,173 @@
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import { Colord, colord } from "colord";
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import { Theme } from "../configuration/Config";
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import { Game, UnitType } from "../game/Game";
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import { UnitType } from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { GameUpdateViewData } from "../game/GameUpdates";
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import {
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AllianceExpiredUpdate,
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AllianceRequestReplyUpdate,
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BrokeAllianceUpdate,
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EmbargoUpdate,
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GameUpdateType,
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GameUpdateViewData,
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PlayerUpdate,
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UnitUpdate,
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} from "../game/GameUpdates";
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import { GameView } from "../game/GameView";
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import { TerrainMapData } from "../game/TerrainMapLoader";
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import { ClientID, PlayerCosmetics } from "../Schemas";
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class DefensePostUnit {
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public index = -1;
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private readonly ownerView = { smallID: () => this.ownerSmallId };
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constructor(
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public readonly id: number,
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private tileRef: TileRef,
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private ownerSmallId: number,
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) {}
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isActive(): boolean {
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return true;
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}
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isUnderConstruction(): boolean {
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return false;
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}
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tile(): TileRef {
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return this.tileRef;
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}
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owner(): { smallID: () => number } {
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return this.ownerView;
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}
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set(tileRef: TileRef, ownerSmallId: number): void {
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this.tileRef = tileRef;
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this.ownerSmallId = ownerSmallId;
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}
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}
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class PlayerLiteView {
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private readonly territoryRgba = { r: 0, g: 0, b: 0, a: 255 };
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private readonly borderRgba = { r: 0, g: 0, b: 0, a: 255 };
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private readonly territoryObj = { rgba: this.territoryRgba };
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private readonly borderObj = { rgba: this.borderRgba };
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constructor(
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private readonly adapter: GameViewAdapter,
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public data: PlayerUpdate,
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) {}
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id(): string {
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return this.data.id;
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}
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smallID(): number {
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return this.data.smallID;
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}
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clientID(): ClientID | null {
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return this.data.clientID;
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}
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team(): any | null {
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return this.data.team ?? null;
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}
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type(): any {
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return this.data.playerType;
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}
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isPlayer(): boolean {
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return true;
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}
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territoryColor(): { rgba: { r: number; g: number; b: number; a: number } } {
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this.ensureColors();
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return this.territoryObj;
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}
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borderColor(): { rgba: { r: number; g: number; b: number; a: number } } {
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this.ensureColors();
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return this.borderObj;
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}
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hasEmbargoAgainst(other: PlayerLiteView): boolean {
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return this.adapter.hasEmbargoPair(this.smallID(), other.smallID());
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}
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hasEmbargo(other: PlayerLiteView): boolean {
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return this.hasEmbargoAgainst(other) || other.hasEmbargoAgainst(this);
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}
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isFriendly(other: PlayerLiteView): boolean {
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const team = this.team();
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return (
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(team !== null && team === other.team()) ||
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this.adapter.hasFriendlyPair(this.smallID(), other.smallID())
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);
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}
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markColorsDirty(): void {
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this.adapter.markPlayerColorsDirty(this.smallID());
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}
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private ensureColors(): void {
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if (!this.adapter.consumePlayerColorsDirty(this.smallID())) {
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return;
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}
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const theme = this.adapter.getTheme();
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const defaultTerritoryColor = theme.territoryColor(this as any);
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const defaultBorderColor = theme.borderColor(defaultTerritoryColor);
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const cosmetics = this.adapter.getCosmetics(this.clientID());
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const pattern = this.adapter.getPatternsEnabled()
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? cosmetics.pattern
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: undefined;
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if (pattern) {
|
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(pattern as any).colorPalette ??= {
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name: "",
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primaryColor: defaultTerritoryColor.toHex(),
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secondaryColor: defaultBorderColor.toHex(),
|
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};
|
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}
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||||
|
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const territoryColor: Colord =
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this.team() === null
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? colord(
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cosmetics.color?.color ??
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(pattern as any)?.colorPalette?.primaryColor ??
|
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defaultTerritoryColor.toHex(),
|
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)
|
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: defaultTerritoryColor;
|
||||
|
||||
const maybeFocusedBorderColor =
|
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this.adapter.getMyClientId() !== null &&
|
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this.clientID() === this.adapter.getMyClientId()
|
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? theme.focusedBorderColor()
|
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: defaultBorderColor;
|
||||
|
||||
const borderColor: Colord = colord(
|
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(pattern as any)?.colorPalette?.secondaryColor ??
|
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cosmetics.color?.color ??
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maybeFocusedBorderColor.toHex(),
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);
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const tc = territoryColor.toRgb();
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this.territoryRgba.r = Math.round(tc.r);
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this.territoryRgba.g = Math.round(tc.g);
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this.territoryRgba.b = Math.round(tc.b);
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this.territoryRgba.a = 255;
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const bc = borderColor.toRgb();
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this.borderRgba.r = Math.round(bc.r);
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this.borderRgba.g = Math.round(bc.g);
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this.borderRgba.b = Math.round(bc.b);
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this.borderRgba.a = 255;
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}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adapter that makes Game work as GameView for rendering purposes.
|
||||
* Provides the interface that GroundTruthData and rendering passes need,
|
||||
@@ -16,16 +177,139 @@ export class GameViewAdapter implements Partial<GameView> {
|
||||
private lastUpdate: GameUpdateViewData | null = null;
|
||||
private patternsEnabled = false;
|
||||
|
||||
private defensePostsDirty = true;
|
||||
private readonly defensePostsById = new Map<number, DefensePostUnit>();
|
||||
private readonly defensePosts: DefensePostUnit[] = [];
|
||||
|
||||
private playersDirty = true;
|
||||
private readonly playersBySmallId = new Map<number, PlayerLiteView>();
|
||||
private playerViewsCache: PlayerLiteView[] = [];
|
||||
private playersEpoch = 1;
|
||||
private playerViewsCacheEpoch = 0;
|
||||
private playerColorsEpoch = 1;
|
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private readonly playerColorsDirtyEpochBySmallId = new Map<number, number>();
|
||||
private readonly embargoPairs = new Set<bigint>();
|
||||
private readonly friendlyPairs = new Set<bigint>();
|
||||
private readonly emptyCosmetics = {} as PlayerCosmetics;
|
||||
|
||||
constructor(
|
||||
private game: Game,
|
||||
private mapData: TerrainMapData,
|
||||
private tileState: Uint16Array,
|
||||
private terrainData: Uint8Array,
|
||||
private readonly mapWidth: number,
|
||||
private readonly mapHeight: number,
|
||||
private theme: Theme,
|
||||
private readonly myClientId: ClientID | null,
|
||||
private readonly cosmeticsByClientID: Map<ClientID, PlayerCosmetics>,
|
||||
) {}
|
||||
) {
|
||||
void 0;
|
||||
}
|
||||
|
||||
getMyClientId(): ClientID | null {
|
||||
return this.myClientId;
|
||||
}
|
||||
|
||||
getTheme(): Theme {
|
||||
return this.theme;
|
||||
}
|
||||
|
||||
getPatternsEnabled(): boolean {
|
||||
return this.patternsEnabled;
|
||||
}
|
||||
|
||||
getCosmetics(clientId: ClientID | null): PlayerCosmetics {
|
||||
if (!clientId) {
|
||||
return this.emptyCosmetics;
|
||||
}
|
||||
return this.cosmeticsByClientID.get(clientId) ?? this.emptyCosmetics;
|
||||
}
|
||||
|
||||
private static pairKey(a: number, b: number): bigint {
|
||||
const lo = Math.min(a, b) >>> 0;
|
||||
const hi = Math.max(a, b) >>> 0;
|
||||
return (BigInt(lo) << 32n) | BigInt(hi);
|
||||
}
|
||||
|
||||
hasEmbargoPair(aSmallId: number, bSmallId: number): boolean {
|
||||
return this.embargoPairs.has(GameViewAdapter.pairKey(aSmallId, bSmallId));
|
||||
}
|
||||
|
||||
hasFriendlyPair(aSmallId: number, bSmallId: number): boolean {
|
||||
return this.friendlyPairs.has(GameViewAdapter.pairKey(aSmallId, bSmallId));
|
||||
}
|
||||
|
||||
markPlayerColorsDirty(smallId: number): void {
|
||||
this.playerColorsDirtyEpochBySmallId.delete(smallId);
|
||||
}
|
||||
|
||||
consumePlayerColorsDirty(smallId: number): boolean {
|
||||
const last = this.playerColorsDirtyEpochBySmallId.get(smallId) ?? 0;
|
||||
if (last === this.playerColorsEpoch) {
|
||||
return false;
|
||||
}
|
||||
this.playerColorsDirtyEpochBySmallId.set(smallId, this.playerColorsEpoch);
|
||||
return true;
|
||||
}
|
||||
|
||||
private upsertDefensePost(
|
||||
id: number,
|
||||
tile: TileRef,
|
||||
ownerSmallId: number,
|
||||
): void {
|
||||
const existing = this.defensePostsById.get(id);
|
||||
if (existing) {
|
||||
if (
|
||||
existing.tile() !== tile ||
|
||||
existing.owner().smallID() !== ownerSmallId
|
||||
) {
|
||||
existing.set(tile, ownerSmallId);
|
||||
this.defensePostsDirty = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const unit = new DefensePostUnit(id, tile, ownerSmallId);
|
||||
unit.index = this.defensePosts.length;
|
||||
this.defensePosts.push(unit);
|
||||
this.defensePostsById.set(id, unit);
|
||||
this.defensePostsDirty = true;
|
||||
}
|
||||
|
||||
private removeDefensePost(id: number): void {
|
||||
const existing = this.defensePostsById.get(id);
|
||||
if (!existing) {
|
||||
return;
|
||||
}
|
||||
|
||||
const idx = existing.index;
|
||||
const last = this.defensePosts.pop();
|
||||
if (last && last !== existing) {
|
||||
this.defensePosts[idx] = last;
|
||||
last.index = idx;
|
||||
}
|
||||
this.defensePostsById.delete(id);
|
||||
this.defensePostsDirty = true;
|
||||
}
|
||||
|
||||
consumeDefensePostsDirty(): boolean {
|
||||
const dirty = this.defensePostsDirty;
|
||||
this.defensePostsDirty = false;
|
||||
return dirty;
|
||||
}
|
||||
|
||||
consumePlayersDirty(): boolean {
|
||||
const dirty = this.playersDirty;
|
||||
this.playersDirty = false;
|
||||
return dirty;
|
||||
}
|
||||
|
||||
setPatternsEnabled(enabled: boolean): void {
|
||||
if (this.patternsEnabled === enabled) {
|
||||
return;
|
||||
}
|
||||
this.patternsEnabled = enabled;
|
||||
this.playersDirty = true;
|
||||
this.playersEpoch++;
|
||||
this.playerColorsEpoch++;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -34,30 +318,140 @@ export class GameViewAdapter implements Partial<GameView> {
|
||||
*/
|
||||
update(gu: GameUpdateViewData): void {
|
||||
this.lastUpdate = gu;
|
||||
}
|
||||
|
||||
config() {
|
||||
return this.game.config();
|
||||
const playerUpdates = (gu.updates?.[GameUpdateType.Player] ??
|
||||
[]) as PlayerUpdate[];
|
||||
let playersChanged = false;
|
||||
for (const p of playerUpdates) {
|
||||
const small = p.smallID;
|
||||
if (small <= 0) {
|
||||
continue;
|
||||
}
|
||||
const existing = this.playersBySmallId.get(small);
|
||||
if (existing) {
|
||||
existing.data = p;
|
||||
existing.markColorsDirty();
|
||||
} else {
|
||||
this.playersBySmallId.set(small, new PlayerLiteView(this, p));
|
||||
}
|
||||
playersChanged = true;
|
||||
}
|
||||
if (playersChanged) {
|
||||
this.playersDirty = true;
|
||||
this.playersEpoch++;
|
||||
|
||||
// Rebuild relations snapshot from authoritative PlayerUpdate state.
|
||||
// This ensures correct initial relations without relying on event history.
|
||||
this.embargoPairs.clear();
|
||||
this.friendlyPairs.clear();
|
||||
|
||||
const idToSmall = new Map<string, number>();
|
||||
for (const v of this.playersBySmallId.values()) {
|
||||
idToSmall.set(v.data.id, v.data.smallID);
|
||||
}
|
||||
for (const v of this.playersBySmallId.values()) {
|
||||
const a = v.data.smallID;
|
||||
if (a <= 0) continue;
|
||||
|
||||
for (const b of v.data.allies ?? []) {
|
||||
if (typeof b === "number" && b > 0) {
|
||||
this.friendlyPairs.add(GameViewAdapter.pairKey(a, b));
|
||||
}
|
||||
}
|
||||
|
||||
for (const otherId of v.data.embargoes ?? []) {
|
||||
if (typeof otherId !== "string") continue;
|
||||
const b = idToSmall.get(otherId) ?? 0;
|
||||
if (b > 0) {
|
||||
this.embargoPairs.add(GameViewAdapter.pairKey(a, b));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const embargoUpdates = (gu.updates?.[GameUpdateType.EmbargoEvent] ??
|
||||
[]) as EmbargoUpdate[];
|
||||
for (const e of embargoUpdates) {
|
||||
const key = GameViewAdapter.pairKey(e.playerID, e.embargoedID);
|
||||
if (e.event === "start") {
|
||||
this.embargoPairs.add(key);
|
||||
} else {
|
||||
this.embargoPairs.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
const allianceReplies = (gu.updates?.[
|
||||
GameUpdateType.AllianceRequestReply
|
||||
] ?? []) as AllianceRequestReplyUpdate[];
|
||||
for (const e of allianceReplies) {
|
||||
if (!e.accepted) {
|
||||
continue;
|
||||
}
|
||||
this.friendlyPairs.add(
|
||||
GameViewAdapter.pairKey(e.request.requestorID, e.request.recipientID),
|
||||
);
|
||||
}
|
||||
|
||||
const brokeAllianceUpdates = (gu.updates?.[GameUpdateType.BrokeAlliance] ??
|
||||
[]) as BrokeAllianceUpdate[];
|
||||
for (const e of brokeAllianceUpdates) {
|
||||
this.friendlyPairs.delete(
|
||||
GameViewAdapter.pairKey(e.traitorID, e.betrayedID),
|
||||
);
|
||||
}
|
||||
|
||||
const expiredUpdates = (gu.updates?.[GameUpdateType.AllianceExpired] ??
|
||||
[]) as AllianceExpiredUpdate[];
|
||||
for (const e of expiredUpdates) {
|
||||
this.friendlyPairs.delete(
|
||||
GameViewAdapter.pairKey(e.player1ID, e.player2ID),
|
||||
);
|
||||
}
|
||||
|
||||
const unitUpdates = (gu.updates?.[GameUpdateType.Unit] ??
|
||||
[]) as UnitUpdate[];
|
||||
for (const u of unitUpdates) {
|
||||
if (u.unitType !== UnitType.DefensePost) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const removed =
|
||||
u.markedForDeletion !== false ||
|
||||
!u.isActive ||
|
||||
u.underConstruction === true;
|
||||
if (removed) {
|
||||
this.removeDefensePost(u.id);
|
||||
} else {
|
||||
this.upsertDefensePost(u.id, u.pos, u.ownerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
width(): number {
|
||||
return this.game.width();
|
||||
return this.mapWidth;
|
||||
}
|
||||
|
||||
height(): number {
|
||||
return this.game.height();
|
||||
return this.mapHeight;
|
||||
}
|
||||
|
||||
x(tile: TileRef): number {
|
||||
return this.game.x(tile);
|
||||
return tile % this.mapWidth;
|
||||
}
|
||||
|
||||
y(tile: TileRef): number {
|
||||
return this.game.y(tile);
|
||||
return (tile / this.mapWidth) | 0;
|
||||
}
|
||||
|
||||
playerBySmallID(smallId: number): any | null {
|
||||
return this.playersBySmallId.get(smallId) ?? null;
|
||||
}
|
||||
|
||||
units(...types: UnitType[]): any[] {
|
||||
return this.game.units(...types);
|
||||
if (types.length === 1 && types[0] === UnitType.DefensePost) {
|
||||
return this.defensePosts;
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -67,14 +461,14 @@ export class GameViewAdapter implements Partial<GameView> {
|
||||
* read from it when individual tiles are marked dirty.
|
||||
*/
|
||||
tileStateView(): Uint16Array {
|
||||
return this.game.tileStateView();
|
||||
return this.tileState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the immutable terrain data view.
|
||||
*/
|
||||
terrainDataView(): Uint8Array {
|
||||
return this.game.terrainDataView();
|
||||
return this.terrainData;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -84,85 +478,11 @@ export class GameViewAdapter implements Partial<GameView> {
|
||||
* otherwise the worker-rendered territory will disagree with UI.
|
||||
*/
|
||||
playerViews(): any[] {
|
||||
const theme = this.theme;
|
||||
return this.game.players().map((player) => {
|
||||
const clientId = player.clientID();
|
||||
const cosmetics =
|
||||
clientId && this.cosmeticsByClientID.has(clientId)
|
||||
? this.cosmeticsByClientID.get(clientId)!
|
||||
: ({} as PlayerCosmetics);
|
||||
|
||||
const defaultTerritoryColor = theme.territoryColor(player as any);
|
||||
const defaultBorderColor = theme.borderColor(defaultTerritoryColor);
|
||||
|
||||
const pattern = this.patternsEnabled ? cosmetics.pattern : undefined;
|
||||
if (pattern) {
|
||||
pattern.colorPalette ??= {
|
||||
name: "",
|
||||
primaryColor: defaultTerritoryColor.toHex(),
|
||||
secondaryColor: defaultBorderColor.toHex(),
|
||||
};
|
||||
}
|
||||
|
||||
const territoryColor: Colord =
|
||||
player.team() === null
|
||||
? colord(
|
||||
cosmetics.color?.color ??
|
||||
pattern?.colorPalette?.primaryColor ??
|
||||
defaultTerritoryColor.toHex(),
|
||||
)
|
||||
: defaultTerritoryColor;
|
||||
|
||||
const maybeFocusedBorderColor =
|
||||
this.myClientId !== null && clientId === this.myClientId
|
||||
? theme.focusedBorderColor()
|
||||
: defaultBorderColor;
|
||||
|
||||
const borderColor: Colord = colord(
|
||||
pattern?.colorPalette?.secondaryColor ??
|
||||
cosmetics.color?.color ??
|
||||
maybeFocusedBorderColor.toHex(),
|
||||
);
|
||||
|
||||
const territoryRgb = territoryColor.toRgb();
|
||||
const borderRgb = borderColor.toRgb();
|
||||
|
||||
const view = {
|
||||
player,
|
||||
smallID: () => player.smallID(),
|
||||
territoryColor: () => ({
|
||||
rgba: {
|
||||
r: Math.round(territoryRgb.r),
|
||||
g: Math.round(territoryRgb.g),
|
||||
b: Math.round(territoryRgb.b),
|
||||
a: Math.round((territoryRgb.a ?? 1) * 255),
|
||||
},
|
||||
}),
|
||||
borderColor: () => ({
|
||||
rgba: {
|
||||
r: Math.round(borderRgb.r),
|
||||
g: Math.round(borderRgb.g),
|
||||
b: Math.round(borderRgb.b),
|
||||
a: Math.round((borderRgb.a ?? 1) * 255),
|
||||
},
|
||||
}),
|
||||
hasEmbargo: (other: any) => {
|
||||
const otherPlayer = other?.player;
|
||||
if (!otherPlayer) return false;
|
||||
return (
|
||||
player.hasEmbargoAgainst(otherPlayer) ||
|
||||
otherPlayer.hasEmbargoAgainst(player)
|
||||
);
|
||||
},
|
||||
isFriendly: (other: any) => {
|
||||
const otherPlayer = other?.player;
|
||||
if (!otherPlayer) return false;
|
||||
return player.isFriendly(otherPlayer);
|
||||
},
|
||||
};
|
||||
|
||||
return view;
|
||||
});
|
||||
if (this.playerViewsCacheEpoch !== this.playersEpoch) {
|
||||
this.playerViewsCache = [...this.playersBySmallId.values()];
|
||||
this.playerViewsCacheEpoch = this.playersEpoch;
|
||||
}
|
||||
return this.playerViewsCache;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,6 +4,7 @@ import { PastelTheme } from "../configuration/PastelTheme";
|
||||
import { PastelThemeDark } from "../configuration/PastelThemeDark";
|
||||
import { FetchGameMapLoader } from "../game/FetchGameMapLoader";
|
||||
import { PlayerID } from "../game/Game";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import {
|
||||
AllianceExpiredUpdate,
|
||||
AllianceRequestReplyUpdate,
|
||||
@@ -13,7 +14,7 @@ import {
|
||||
GameUpdateType,
|
||||
GameUpdateViewData,
|
||||
} from "../game/GameUpdates";
|
||||
import { loadTerrainMap, TerrainMapData } from "../game/TerrainMapLoader";
|
||||
|
||||
import { createGameRunner, GameRunner } from "../GameRunner";
|
||||
import { ClientID, GameStartInfo, PlayerCosmetics } from "../Schemas";
|
||||
import { DirtyTileQueue } from "./DirtyTileQueue";
|
||||
@@ -38,9 +39,29 @@ let gameStartInfo: GameStartInfo | null = null;
|
||||
let myClientID: ClientID | null = null;
|
||||
const mapLoader = new FetchGameMapLoader(`/maps`, version);
|
||||
let renderer: WorkerTerritoryRenderer | WorkerCanvas2DRenderer | null = null;
|
||||
let mapData: TerrainMapData | null = null;
|
||||
let dirtyTiles: DirtyTileQueue | null = null;
|
||||
let dirtyTilesOverflow = false;
|
||||
let renderTileState: Uint16Array | null = null;
|
||||
|
||||
let simPumpScheduled = false;
|
||||
function scheduleSimPump(): void {
|
||||
if (simPumpScheduled) {
|
||||
return;
|
||||
}
|
||||
simPumpScheduled = true;
|
||||
|
||||
setTimeout(async () => {
|
||||
simPumpScheduled = false;
|
||||
if (!gameRunner) {
|
||||
return;
|
||||
}
|
||||
const gr = await gameRunner;
|
||||
gr.executeNextTick();
|
||||
if (gr.hasPendingTurns()) {
|
||||
scheduleSimPump();
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
|
||||
function gameUpdate(gu: GameUpdateViewData | ErrorUpdate) {
|
||||
// skip if ErrorUpdate
|
||||
@@ -49,7 +70,7 @@ function gameUpdate(gu: GameUpdateViewData | ErrorUpdate) {
|
||||
}
|
||||
|
||||
// Keep renderer-side adapter in sync (palette/relations/etc).
|
||||
(renderer as any)?.updateGameView?.(gu);
|
||||
const viewUpdateDidWork = (renderer as any)?.updateGameView?.(gu) === true;
|
||||
|
||||
// Uploading relations is expensive; only refresh when diplomacy changes,
|
||||
// and only for the affected player pairs.
|
||||
@@ -94,6 +115,9 @@ function gameUpdate(gu: GameUpdateViewData | ErrorUpdate) {
|
||||
// compute passes for this tick.
|
||||
if (renderer && dirtyTiles) {
|
||||
let didWork = false;
|
||||
if (viewUpdateDidWork) {
|
||||
didWork = true;
|
||||
}
|
||||
if (relationsChanged) {
|
||||
didWork = true;
|
||||
}
|
||||
@@ -134,7 +158,9 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
|
||||
switch (message.type) {
|
||||
case "heartbeat":
|
||||
(await gameRunner)?.executeNextTick();
|
||||
// Heartbeat is a high-frequency "wake up" signal from the main thread.
|
||||
// Coalesce it and run simulation work in small slices to avoid backlog.
|
||||
scheduleSimPump();
|
||||
break;
|
||||
case "init":
|
||||
try {
|
||||
@@ -150,11 +176,18 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
// Capacity is bounded; on overflow we fall back to markAllDirty().
|
||||
dirtyTiles = new DirtyTileQueue(numTiles, Math.max(4096, numTiles));
|
||||
dirtyTilesOverflow = false;
|
||||
renderTileState = new Uint16Array(gr.game.tileStateView());
|
||||
|
||||
gr.tileUpdateSink = (tile) => {
|
||||
gr.tileUpdateSink = (packedUpdate) => {
|
||||
if (!dirtyTiles) {
|
||||
return;
|
||||
}
|
||||
|
||||
const tile = Number(packedUpdate >> 16n) as TileRef;
|
||||
const state = Number(packedUpdate & 0xffffn);
|
||||
if (renderTileState) {
|
||||
renderTileState[tile] = state;
|
||||
}
|
||||
const mark = (t: any) => {
|
||||
if (!dirtyTiles!.mark(t)) {
|
||||
dirtyTilesOverflow = true;
|
||||
@@ -183,7 +216,8 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
|
||||
try {
|
||||
const gr = await gameRunner;
|
||||
await gr.addTurn(message.turn);
|
||||
gr.addTurn(message.turn);
|
||||
scheduleSimPump();
|
||||
} catch (error) {
|
||||
console.error("Failed to process turn:", error);
|
||||
throw error;
|
||||
@@ -329,14 +363,6 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
(renderer as any)?.dispose?.();
|
||||
renderer = null;
|
||||
|
||||
// Load map data if not already loaded
|
||||
// Use gameStartInfo.config which has the original game map info
|
||||
mapData ??= await loadTerrainMap(
|
||||
gameStartInfo.config.gameMap,
|
||||
gameStartInfo.config.gameMapSize,
|
||||
mapLoader,
|
||||
);
|
||||
|
||||
// Create theme based on darkMode flag from main thread
|
||||
// (can't access userSettings in worker, so it's passed from main thread)
|
||||
const theme: Theme = message.darkMode
|
||||
@@ -357,13 +383,14 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
? new WorkerCanvas2DRenderer()
|
||||
: new WorkerTerritoryRenderer();
|
||||
|
||||
renderTileState ??= new Uint16Array(gr.game.tileStateView());
|
||||
await renderer.init(
|
||||
message.offscreenCanvas,
|
||||
gr,
|
||||
mapData,
|
||||
theme,
|
||||
myClientID,
|
||||
cosmeticsByClientID,
|
||||
renderTileState,
|
||||
);
|
||||
|
||||
sendMessage({
|
||||
@@ -508,6 +535,16 @@ ctx.addEventListener("message", async (e: MessageEvent<MainThreadMessage>) => {
|
||||
|
||||
case "render_frame":
|
||||
if (renderer) {
|
||||
if ("viewSize" in message && message.viewSize) {
|
||||
renderer.setViewSize(message.viewSize.width, message.viewSize.height);
|
||||
}
|
||||
if ("viewTransform" in message && message.viewTransform) {
|
||||
renderer.setViewTransform(
|
||||
message.viewTransform.scale,
|
||||
message.viewTransform.offsetX,
|
||||
message.viewTransform.offsetY,
|
||||
);
|
||||
}
|
||||
renderer.render();
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2,7 +2,7 @@ import { Theme } from "../configuration/Config";
|
||||
import { PastelTheme } from "../configuration/PastelTheme";
|
||||
import { PastelThemeDark } from "../configuration/PastelThemeDark";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { TerrainMapData } from "../game/TerrainMapLoader";
|
||||
import { GameUpdateViewData } from "../game/GameUpdates";
|
||||
import { GameRunner } from "../GameRunner";
|
||||
import { ClientID, PlayerCosmetics } from "../Schemas";
|
||||
import { GameViewAdapter } from "./GameViewAdapter";
|
||||
@@ -17,6 +17,7 @@ export class WorkerCanvas2DRenderer {
|
||||
private rasterCtx: Offscreen2D | null = null;
|
||||
private rasterImage: ImageData | null = null;
|
||||
private terrainBaseRgba: Uint8Array | null = null;
|
||||
private tileState: Uint16Array | null = null;
|
||||
|
||||
private gameViewAdapter: GameViewAdapter | null = null;
|
||||
private gameRunner: GameRunner | null = null;
|
||||
@@ -49,10 +50,10 @@ export class WorkerCanvas2DRenderer {
|
||||
async init(
|
||||
offscreenCanvas: OffscreenCanvas,
|
||||
gameRunner: GameRunner,
|
||||
mapData: TerrainMapData,
|
||||
theme: Theme,
|
||||
myClientID: ClientID | null,
|
||||
cosmeticsByClientID: Map<ClientID, PlayerCosmetics>,
|
||||
tileState: Uint16Array,
|
||||
): Promise<void> {
|
||||
this.canvas = offscreenCanvas;
|
||||
this.ctx = offscreenCanvas.getContext("2d", { alpha: true }) as Offscreen2D;
|
||||
@@ -62,6 +63,7 @@ export class WorkerCanvas2DRenderer {
|
||||
|
||||
this.gameRunner = gameRunner;
|
||||
this.theme = theme;
|
||||
this.tileState = tileState;
|
||||
|
||||
const mapW = gameRunner.game.width();
|
||||
const mapH = gameRunner.game.height();
|
||||
@@ -69,8 +71,10 @@ export class WorkerCanvas2DRenderer {
|
||||
this.mapHeight = mapH;
|
||||
|
||||
this.gameViewAdapter = new GameViewAdapter(
|
||||
gameRunner.game,
|
||||
mapData,
|
||||
tileState,
|
||||
gameRunner.game.terrainDataView(),
|
||||
gameRunner.game.width(),
|
||||
gameRunner.game.height(),
|
||||
theme,
|
||||
myClientID,
|
||||
cosmeticsByClientID,
|
||||
@@ -107,6 +111,20 @@ export class WorkerCanvas2DRenderer {
|
||||
this.tick();
|
||||
}
|
||||
|
||||
updateGameView(gu: GameUpdateViewData): boolean {
|
||||
if (!this.gameViewAdapter) {
|
||||
return false;
|
||||
}
|
||||
this.gameViewAdapter.update(gu);
|
||||
const playersDirty = this.gameViewAdapter.consumePlayersDirty();
|
||||
if (playersDirty && !this.hasExternalPalette) {
|
||||
this.rebuildPaletteFromGame();
|
||||
this.markAllDirty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
this.ready = false;
|
||||
this.canvas = null;
|
||||
@@ -115,6 +133,7 @@ export class WorkerCanvas2DRenderer {
|
||||
this.rasterCtx = null;
|
||||
this.rasterImage = null;
|
||||
this.terrainBaseRgba = null;
|
||||
this.tileState = null;
|
||||
this.gameViewAdapter = null;
|
||||
this.gameRunner = null;
|
||||
this.theme = null;
|
||||
@@ -217,7 +236,10 @@ export class WorkerCanvas2DRenderer {
|
||||
const mapH = this.mapHeight;
|
||||
const out = this.rasterImage.data;
|
||||
const base = this.terrainBaseRgba;
|
||||
const state = this.gameRunner.game.tileStateView();
|
||||
const state = this.tileState;
|
||||
if (!state) {
|
||||
return;
|
||||
}
|
||||
const row0 = this.paletteRow0;
|
||||
const maxSmallId = this.paletteMaxSmallId;
|
||||
|
||||
|
||||
@@ -233,8 +233,25 @@ export interface TickRendererMessage extends BaseWorkerMessage {
|
||||
type: "tick_renderer";
|
||||
}
|
||||
|
||||
export interface ViewSize {
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
export interface ViewTransform {
|
||||
scale: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
}
|
||||
|
||||
export interface RenderFrameMessage extends BaseWorkerMessage {
|
||||
type: "render_frame";
|
||||
/**
|
||||
* Optional per-frame view state. This allows the main thread to coalesce
|
||||
* high-frequency camera updates into the existing render message.
|
||||
*/
|
||||
viewSize?: ViewSize;
|
||||
viewTransform?: ViewTransform;
|
||||
}
|
||||
|
||||
// Renderer messages from worker to main thread
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import { Theme } from "../configuration/Config";
|
||||
import { TileRef } from "../game/GameMap";
|
||||
import { GameUpdateViewData } from "../game/GameUpdates";
|
||||
import { TerrainMapData } from "../game/TerrainMapLoader";
|
||||
import { GameRunner } from "../GameRunner";
|
||||
import { ClientID, PlayerCosmetics } from "../Schemas";
|
||||
import { GameViewAdapter } from "./GameViewAdapter";
|
||||
@@ -70,10 +69,10 @@ export class WorkerTerritoryRenderer {
|
||||
async init(
|
||||
offscreenCanvas: OffscreenCanvas,
|
||||
gameRunner: GameRunner,
|
||||
mapData: TerrainMapData,
|
||||
theme: Theme,
|
||||
myClientID: ClientID | null,
|
||||
cosmeticsByClientID: Map<ClientID, PlayerCosmetics>,
|
||||
tileState: Uint16Array,
|
||||
): Promise<void> {
|
||||
this.canvas = offscreenCanvas;
|
||||
const game = gameRunner.game;
|
||||
@@ -81,8 +80,10 @@ export class WorkerTerritoryRenderer {
|
||||
|
||||
// Create adapter
|
||||
this.gameViewAdapter = new GameViewAdapter(
|
||||
game,
|
||||
mapData,
|
||||
tileState,
|
||||
game.terrainDataView(),
|
||||
game.width(),
|
||||
game.height(),
|
||||
theme,
|
||||
myClientID,
|
||||
cosmeticsByClientID,
|
||||
@@ -97,11 +98,12 @@ export class WorkerTerritoryRenderer {
|
||||
this.device = webgpuDevice;
|
||||
|
||||
// Create ground truth data using adapter
|
||||
const state = this.gameViewAdapter.tileStateView();
|
||||
const state = tileState;
|
||||
this.resources = GroundTruthData.create(
|
||||
webgpuDevice.device,
|
||||
this.gameViewAdapter as any,
|
||||
theme,
|
||||
this.defensePostRange,
|
||||
state,
|
||||
);
|
||||
this.resources.setTerritoryShaderParams(
|
||||
@@ -170,10 +172,23 @@ export class WorkerTerritoryRenderer {
|
||||
/**
|
||||
* Update game view adapter with latest game update.
|
||||
*/
|
||||
updateGameView(gu: GameUpdateViewData): void {
|
||||
if (this.gameViewAdapter) {
|
||||
this.gameViewAdapter.update(gu);
|
||||
updateGameView(gu: GameUpdateViewData): boolean {
|
||||
if (!this.gameViewAdapter) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this.gameViewAdapter.update(gu);
|
||||
const defensePostsDirty = this.gameViewAdapter.consumeDefensePostsDirty();
|
||||
const playersDirty = this.gameViewAdapter.consumePlayersDirty();
|
||||
if (defensePostsDirty) {
|
||||
this.resources?.markDefensePostsDirty();
|
||||
}
|
||||
if (playersDirty) {
|
||||
this.resources?.markPaletteDirty();
|
||||
this.resources?.markRelationsDirty();
|
||||
this.resources?.invalidateHistory();
|
||||
}
|
||||
return defensePostsDirty || playersDirty;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -536,13 +551,6 @@ export class WorkerTerritoryRenderer {
|
||||
|
||||
this.resources.updateTickTiming(performance.now() / 1000);
|
||||
|
||||
if (
|
||||
this.gameViewAdapter?.config().defensePostRange() !==
|
||||
this.defensePostRange
|
||||
) {
|
||||
throw new Error("defensePostRange changed at runtime; unsupported.");
|
||||
}
|
||||
|
||||
// Upload palette if needed
|
||||
this.resources.uploadPalette();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user