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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-17 09:00:49 +00:00
add troop send amount bar. can full send!
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@@ -1,29 +1,61 @@
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import {LitElement, html, css} from 'lit';
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import {customElement, property, state} from 'lit/decorators.js';
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import {Layer} from './Layer';
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import {Game} from '../../../core/game/Game';
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import {ClientID} from '../../../core/Schemas';
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import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { Layer } from './Layer';
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import { Game } from '../../../core/game/Game';
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import { ClientID } from '../../../core/Schemas';
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import { renderTroops } from '../Utils';
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import { EventBus } from '../../../core/EventBus';
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import { UIState } from '../UIState';
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@customElement('control-panel')
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export class ControlPanel extends LitElement implements Layer {
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private game: Game
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public clientID: ClientID
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public eventBus: EventBus
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public uiState: UIState
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@state()
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private _numTroops = 50;
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private attackRatio: number = .2;
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@state()
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private _troops: number;
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@state()
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private _maxTroops: number;
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@state()
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private _manpower: number = 0;
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@state()
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private _reserve: number = 0;
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@state()
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private _gold: number = 0
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@state()
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private _isVisible = false;
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init(game: Game) {
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this.game = game
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this.game = game;
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this.attackRatio = .20
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this.uiState.attackRatio = this.attackRatio
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}
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tick() {
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// Update game state based on numTroops value if needed
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if (!this._isVisible && !this.game.inSpawnPhase()) {
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this.toggleVisibility()
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this.toggleVisibility();
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}
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const player = this.game.playerByClientID(this.clientID)
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if (player == null) {
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return
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}
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this._troops = player.troops()
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}
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onAttackRatioChange(newRatio: number) {
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this.uiState.attackRatio = newRatio
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}
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renderLayer(context: CanvasRenderingContext2D) {
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@@ -31,7 +63,7 @@ export class ControlPanel extends LitElement implements Layer {
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}
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shouldTransform(): boolean {
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return false
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return false;
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}
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toggleVisibility() {
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@@ -39,6 +71,11 @@ export class ControlPanel extends LitElement implements Layer {
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this.requestUpdate();
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}
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targetTroops(): number {
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return this._maxTroops * this.attackRatio
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}
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static styles = css`
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:host {
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display: block;
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@@ -63,6 +100,21 @@ export class ControlPanel extends LitElement implements Layer {
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.slider-container {
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margin-bottom: 15px;
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}
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.control-panel-info {
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color: white;
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margin-bottom: 15px;
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padding: 10px;
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background-color: rgba(0, 0, 0, 0.3);
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border-radius: 5px;
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}
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.info-row {
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display: flex;
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justify-content: space-between;
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margin-bottom: 5px;
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}
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.info-label {
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font-weight: bold;
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}
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label {
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display: block;
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color: white;
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@@ -80,10 +132,19 @@ export class ControlPanel extends LitElement implements Layer {
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render() {
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return html`
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<div class="control-panel ${this._isVisible ? '' : 'hidden'}">
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<div class="control-panel-info">
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<div class="info-row">
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<span class="info-label">Troops:</span>
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<span>${renderTroops(this._troops)}</span>
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</div>
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</div>
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<div class="slider-container">
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<label for="numTroops">Number of Troops</label>
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<input type="range" id="numTroops" min="0" max="100" .value=${this._numTroops}
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@input=${(e: Event) => this._numTroops = parseInt((e.target as HTMLInputElement).value)}>
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<label for="numTroops">Attack Ratio: ${this.attackRatio * 100}%</label>
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<input type="range" id="numTroops" min="1" max="10" value=${this.attackRatio * 10}
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@input=${(e: Event) => {
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this.attackRatio = parseInt((e.target as HTMLInputElement).value) / 10;
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this.onAttackRatioChange(this.attackRatio);
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}}>
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</div>
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</div>
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`;
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