## Description:

- Add trios and quads
- Add translations for duos, trios, quads
- Add duos, trios, quads to the public lobby rotation
- Increase the frequency of team games


![image](https://github.com/user-attachments/assets/a7bac4e7-9db2-486d-87bc-5779dd64da08)

![image](https://github.com/user-attachments/assets/c1b9225e-2193-4776-b97f-be01a1bdeeed)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This commit is contained in:
Scott Anderson
2025-07-06 20:09:18 -04:00
committed by GitHub
parent 6353a5d6f7
commit 3a8ff6304a
10 changed files with 106 additions and 45 deletions
+11 -1
View File
@@ -9,6 +9,8 @@ import {
GameMode,
GameType,
PlayerType,
Quads,
Trios,
UnitType,
} from "./game/Game";
import { PatternDecoder } from "./PatternDecoder";
@@ -131,6 +133,14 @@ export enum LogSeverity {
// Utility types
//
const TeamCountConfigSchema = z.union([
z.number(),
z.literal(Duos),
z.literal(Trios),
z.literal(Quads),
]);
export type TeamCountConfig = z.infer<typeof TeamCountConfigSchema>;
export const GameConfigSchema = z.object({
gameMap: z.enum(GameMapType),
difficulty: z.enum(Difficulty),
@@ -143,7 +153,7 @@ export const GameConfigSchema = z.object({
instantBuild: z.boolean(),
maxPlayers: z.number().optional(),
disabledUnits: z.enum(UnitType).array().optional(),
playerTeams: z.union([z.number(), z.literal(Duos)]).optional(),
playerTeams: TeamCountConfigSchema.optional(),
});
export const TeamSchema = z.string();
+3 -4
View File
@@ -1,9 +1,8 @@
import { Colord } from "colord";
import { JWK } from "jose";
import { GameConfig, GameID } from "../Schemas";
import { GameConfig, GameID, TeamCountConfig } from "../Schemas";
import {
Difficulty,
Duos,
Game,
GameMapType,
GameMode,
@@ -32,7 +31,7 @@ export interface ServerConfig {
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
numPlayerTeams: number | undefined,
numPlayerTeams: TeamCountConfig | undefined,
): number;
numWorkers(): number;
workerIndex(gameID: GameID): number;
@@ -87,7 +86,7 @@ export interface Config {
instantBuild(): boolean;
numSpawnPhaseTurns(): number;
userSettings(): UserSettings;
playerTeams(): number | typeof Duos;
playerTeams(): TeamCountConfig;
startManpower(playerInfo: PlayerInfo): number;
populationIncreaseRate(player: Player | PlayerView): number;
+4 -5
View File
@@ -2,7 +2,6 @@ import { JWK } from "jose";
import { z } from "zod/v4";
import {
Difficulty,
Duos,
Game,
GameMapType,
GameMode,
@@ -20,7 +19,7 @@ import {
import { TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { UserSettings } from "../game/UserSettings";
import { GameConfig, GameID } from "../Schemas";
import { GameConfig, GameID, TeamCountConfig } from "../Schemas";
import { assertNever, simpleHash, within } from "../Util";
import { Config, GameEnv, NukeMagnitude, ServerConfig, Theme } from "./Config";
import { PastelTheme } from "./PastelTheme";
@@ -167,13 +166,13 @@ export abstract class DefaultServerConfig implements ServerConfig {
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
numPlayerTeams: number | undefined,
numPlayerTeams: TeamCountConfig | undefined,
): number {
const [l, m, s] = numPlayersConfig[map] ?? [50, 30, 20];
const r = Math.random();
const base = r < 0.3 ? l : r < 0.6 ? m : s;
let p = Math.min(mode === GameMode.Team ? Math.ceil(base * 1.5) : base, l);
if (numPlayerTeams !== undefined) {
if (typeof numPlayerTeams === "number") {
p -= p % numPlayerTeams;
}
return p;
@@ -279,7 +278,7 @@ export class DefaultConfig implements Config {
defensePostDefenseBonus(): number {
return 5;
}
playerTeams(): number | typeof Duos {
playerTeams(): TeamCountConfig {
return this._gameConfig.playerTeams ?? 0;
}
+2
View File
@@ -41,6 +41,8 @@ export enum Difficulty {
export type Team = string;
export const Duos = "Duos" as const;
export const Trios = "Trios" as const;
export const Quads = "Quads" as const;
export const ColoredTeams: Record<string, Team> = {
Red: "Red",
+28 -14
View File
@@ -21,9 +21,11 @@ import {
PlayerID,
PlayerInfo,
PlayerType,
Quads,
Team,
TerrainType,
TerraNullius,
Trios,
Unit,
UnitInfo,
UnitType,
@@ -74,7 +76,7 @@ export class GameImpl implements Game {
private updates: GameUpdates = createGameUpdatesMap();
private unitGrid: UnitGrid;
private playerTeams: Team[] = [ColoredTeams.Red, ColoredTeams.Blue];
private playerTeams: Team[];
private botTeam: Team = ColoredTeams.Bot;
private _railNetwork: RailNetwork = createRailNetwork(this);
@@ -101,25 +103,37 @@ export class GameImpl implements Game {
}
private populateTeams() {
if (this._config.playerTeams() === Duos) {
this.playerTeams = [];
const numTeams = Math.ceil(
(this._humans.length + this._nations.length) / 2,
);
for (let i = 0; i < numTeams; i++) {
this.playerTeams.push("Team " + (i + 1));
let numPlayerTeams = this._config.playerTeams();
if (typeof numPlayerTeams !== "number") {
const players = this._humans.length + this._nations.length;
switch (numPlayerTeams) {
case Duos:
numPlayerTeams = Math.ceil(players / 2);
break;
case Trios:
numPlayerTeams = Math.ceil(players / 3);
break;
case Quads:
numPlayerTeams = Math.ceil(players / 4);
break;
default:
throw new Error(`Unknown TeamCountConfig ${numPlayerTeams}`);
}
} else {
const numPlayerTeams = this._config.playerTeams() as number;
if (numPlayerTeams < 2)
throw new Error(`Too few teams: ${numPlayerTeams}`);
}
if (numPlayerTeams < 2) {
throw new Error(`Too few teams: ${numPlayerTeams}`);
} else if (numPlayerTeams < 8) {
this.playerTeams = [ColoredTeams.Red, ColoredTeams.Blue];
if (numPlayerTeams >= 3) this.playerTeams.push(ColoredTeams.Yellow);
if (numPlayerTeams >= 4) this.playerTeams.push(ColoredTeams.Green);
if (numPlayerTeams >= 5) this.playerTeams.push(ColoredTeams.Purple);
if (numPlayerTeams >= 6) this.playerTeams.push(ColoredTeams.Orange);
if (numPlayerTeams >= 7) this.playerTeams.push(ColoredTeams.Teal);
if (numPlayerTeams >= 8)
throw new Error(`Too many teams: ${numPlayerTeams}`);
} else {
this.playerTeams = [];
for (let i = 1; i <= numPlayerTeams; i++) {
this.playerTeams.push(`Team ${i}`);
}
}
}