diff --git a/resources/lang/en.json b/resources/lang/en.json
index 359479449..61edf088c 100644
--- a/resources/lang/en.json
+++ b/resources/lang/en.json
@@ -178,6 +178,9 @@
"public_lobby": {
"join": "Join next Game",
"waiting": "players waiting",
+ "teams_Duos": "Duos (teams of 2)",
+ "teams_Trios": "Trios (teams of 3)",
+ "teams_Quads": "Quads (teams of 4)",
"teams": "{num} teams"
},
"username": {
diff --git a/src/client/HostLobbyModal.ts b/src/client/HostLobbyModal.ts
index 0270e169b..de3b7e39b 100644
--- a/src/client/HostLobbyModal.ts
+++ b/src/client/HostLobbyModal.ts
@@ -8,10 +8,12 @@ import {
Duos,
GameMapType,
GameMode,
+ Quads,
+ Trios,
UnitType,
mapCategories,
} from "../core/game/Game";
-import { GameConfig, GameInfo } from "../core/Schemas";
+import { GameConfig, GameInfo, TeamCountConfig } from "../core/Schemas";
import { generateID } from "../core/Util";
import "./components/baseComponents/Modal";
import "./components/Difficulties";
@@ -30,7 +32,7 @@ export class HostLobbyModal extends LitElement {
@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
@state() private disableNPCs = false;
@state() private gameMode: GameMode = GameMode.FFA;
- @state() private teamCount: number | typeof Duos = 2;
+ @state() private teamCount: TeamCountConfig = 2;
@state() private bots: number = 400;
@state() private infiniteGold: boolean = false;
@state() private infiniteTroops: boolean = false;
@@ -196,7 +198,7 @@ export class HostLobbyModal extends LitElement {
${translateText("host_modal.team_count")}
- ${[Duos, 2, 3, 4, 5, 6, 7].map(
+ ${[2, 3, 4, 5, 6, 7, Quads, Trios, Duos].map(
(o) => html`
this.handleTeamCountSelection(o)}
>
-
${o}
+
+ ${typeof o === "string"
+ ? translateText(`public_lobby.teams_${o}`)
+ : translateText("public_lobby.teams", {
+ num: o,
+ })}
+
`,
)}
@@ -465,8 +473,8 @@ export class HostLobbyModal extends LitElement {
this.putGameConfig();
}
- private async handleTeamCountSelection(value: number | typeof Duos) {
- this.teamCount = value === Duos ? Duos : Number(value);
+ private async handleTeamCountSelection(value: TeamCountConfig) {
+ this.teamCount = value;
this.putGameConfig();
}
diff --git a/src/client/PublicLobby.ts b/src/client/PublicLobby.ts
index d6a92dd85..0490dd9f0 100644
--- a/src/client/PublicLobby.ts
+++ b/src/client/PublicLobby.ts
@@ -151,7 +151,11 @@ export class PublicLobby extends LitElement {
: "text-blue-600"} bg-white rounded-sm px-1"
>
${lobby.gameConfig.gameMode === GameMode.Team
- ? translateText("public_lobby.teams", { num: teamCount ?? 0 })
+ ? typeof teamCount === "string"
+ ? translateText(`public_lobby.teams_${teamCount}`)
+ : translateText("public_lobby.teams", {
+ num: teamCount ?? 0,
+ })
: translateText("game_mode.ffa")}
- ${["Duos", 2, 3, 4, 5, 6, 7].map(
+ ${[2, 3, 4, 5, 6, 7, Quads, Trios, Duos].map(
(o) => html`
this.handleTeamCountSelection(o)}
>
-
${o}
+
+ ${typeof o === "string"
+ ? translateText(`public_lobby.teams_${o}`)
+ : translateText(`public_lobby.teams`, { num: o })}
+
`,
)}
@@ -358,8 +365,8 @@ export class SinglePlayerModal extends LitElement {
this.gameMode = value;
}
- private handleTeamCountSelection(value: number | string) {
- this.teamCount = value === "Duos" ? Duos : Number(value);
+ private handleTeamCountSelection(value: TeamCountConfig) {
+ this.teamCount = value;
}
private getRandomMap(): GameMapType {
diff --git a/src/core/Schemas.ts b/src/core/Schemas.ts
index 0faadbe18..1f94f4179 100644
--- a/src/core/Schemas.ts
+++ b/src/core/Schemas.ts
@@ -9,6 +9,8 @@ import {
GameMode,
GameType,
PlayerType,
+ Quads,
+ Trios,
UnitType,
} from "./game/Game";
import { PatternDecoder } from "./PatternDecoder";
@@ -131,6 +133,14 @@ export enum LogSeverity {
// Utility types
//
+const TeamCountConfigSchema = z.union([
+ z.number(),
+ z.literal(Duos),
+ z.literal(Trios),
+ z.literal(Quads),
+]);
+export type TeamCountConfig = z.infer
;
+
export const GameConfigSchema = z.object({
gameMap: z.enum(GameMapType),
difficulty: z.enum(Difficulty),
@@ -143,7 +153,7 @@ export const GameConfigSchema = z.object({
instantBuild: z.boolean(),
maxPlayers: z.number().optional(),
disabledUnits: z.enum(UnitType).array().optional(),
- playerTeams: z.union([z.number(), z.literal(Duos)]).optional(),
+ playerTeams: TeamCountConfigSchema.optional(),
});
export const TeamSchema = z.string();
diff --git a/src/core/configuration/Config.ts b/src/core/configuration/Config.ts
index 461d99c55..0daf4d89f 100644
--- a/src/core/configuration/Config.ts
+++ b/src/core/configuration/Config.ts
@@ -1,9 +1,8 @@
import { Colord } from "colord";
import { JWK } from "jose";
-import { GameConfig, GameID } from "../Schemas";
+import { GameConfig, GameID, TeamCountConfig } from "../Schemas";
import {
Difficulty,
- Duos,
Game,
GameMapType,
GameMode,
@@ -32,7 +31,7 @@ export interface ServerConfig {
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
- numPlayerTeams: number | undefined,
+ numPlayerTeams: TeamCountConfig | undefined,
): number;
numWorkers(): number;
workerIndex(gameID: GameID): number;
@@ -87,7 +86,7 @@ export interface Config {
instantBuild(): boolean;
numSpawnPhaseTurns(): number;
userSettings(): UserSettings;
- playerTeams(): number | typeof Duos;
+ playerTeams(): TeamCountConfig;
startManpower(playerInfo: PlayerInfo): number;
populationIncreaseRate(player: Player | PlayerView): number;
diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts
index 42464f282..7e7d328c3 100644
--- a/src/core/configuration/DefaultConfig.ts
+++ b/src/core/configuration/DefaultConfig.ts
@@ -2,7 +2,6 @@ import { JWK } from "jose";
import { z } from "zod/v4";
import {
Difficulty,
- Duos,
Game,
GameMapType,
GameMode,
@@ -20,7 +19,7 @@ import {
import { TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
import { UserSettings } from "../game/UserSettings";
-import { GameConfig, GameID } from "../Schemas";
+import { GameConfig, GameID, TeamCountConfig } from "../Schemas";
import { assertNever, simpleHash, within } from "../Util";
import { Config, GameEnv, NukeMagnitude, ServerConfig, Theme } from "./Config";
import { PastelTheme } from "./PastelTheme";
@@ -167,13 +166,13 @@ export abstract class DefaultServerConfig implements ServerConfig {
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
- numPlayerTeams: number | undefined,
+ numPlayerTeams: TeamCountConfig | undefined,
): number {
const [l, m, s] = numPlayersConfig[map] ?? [50, 30, 20];
const r = Math.random();
const base = r < 0.3 ? l : r < 0.6 ? m : s;
let p = Math.min(mode === GameMode.Team ? Math.ceil(base * 1.5) : base, l);
- if (numPlayerTeams !== undefined) {
+ if (typeof numPlayerTeams === "number") {
p -= p % numPlayerTeams;
}
return p;
@@ -279,7 +278,7 @@ export class DefaultConfig implements Config {
defensePostDefenseBonus(): number {
return 5;
}
- playerTeams(): number | typeof Duos {
+ playerTeams(): TeamCountConfig {
return this._gameConfig.playerTeams ?? 0;
}
diff --git a/src/core/game/Game.ts b/src/core/game/Game.ts
index 48ae1822c..bdb956555 100644
--- a/src/core/game/Game.ts
+++ b/src/core/game/Game.ts
@@ -41,6 +41,8 @@ export enum Difficulty {
export type Team = string;
export const Duos = "Duos" as const;
+export const Trios = "Trios" as const;
+export const Quads = "Quads" as const;
export const ColoredTeams: Record = {
Red: "Red",
diff --git a/src/core/game/GameImpl.ts b/src/core/game/GameImpl.ts
index 99341a99c..2e3719a24 100644
--- a/src/core/game/GameImpl.ts
+++ b/src/core/game/GameImpl.ts
@@ -21,9 +21,11 @@ import {
PlayerID,
PlayerInfo,
PlayerType,
+ Quads,
Team,
TerrainType,
TerraNullius,
+ Trios,
Unit,
UnitInfo,
UnitType,
@@ -74,7 +76,7 @@ export class GameImpl implements Game {
private updates: GameUpdates = createGameUpdatesMap();
private unitGrid: UnitGrid;
- private playerTeams: Team[] = [ColoredTeams.Red, ColoredTeams.Blue];
+ private playerTeams: Team[];
private botTeam: Team = ColoredTeams.Bot;
private _railNetwork: RailNetwork = createRailNetwork(this);
@@ -101,25 +103,37 @@ export class GameImpl implements Game {
}
private populateTeams() {
- if (this._config.playerTeams() === Duos) {
- this.playerTeams = [];
- const numTeams = Math.ceil(
- (this._humans.length + this._nations.length) / 2,
- );
- for (let i = 0; i < numTeams; i++) {
- this.playerTeams.push("Team " + (i + 1));
+ let numPlayerTeams = this._config.playerTeams();
+ if (typeof numPlayerTeams !== "number") {
+ const players = this._humans.length + this._nations.length;
+ switch (numPlayerTeams) {
+ case Duos:
+ numPlayerTeams = Math.ceil(players / 2);
+ break;
+ case Trios:
+ numPlayerTeams = Math.ceil(players / 3);
+ break;
+ case Quads:
+ numPlayerTeams = Math.ceil(players / 4);
+ break;
+ default:
+ throw new Error(`Unknown TeamCountConfig ${numPlayerTeams}`);
}
- } else {
- const numPlayerTeams = this._config.playerTeams() as number;
- if (numPlayerTeams < 2)
- throw new Error(`Too few teams: ${numPlayerTeams}`);
+ }
+ if (numPlayerTeams < 2) {
+ throw new Error(`Too few teams: ${numPlayerTeams}`);
+ } else if (numPlayerTeams < 8) {
+ this.playerTeams = [ColoredTeams.Red, ColoredTeams.Blue];
if (numPlayerTeams >= 3) this.playerTeams.push(ColoredTeams.Yellow);
if (numPlayerTeams >= 4) this.playerTeams.push(ColoredTeams.Green);
if (numPlayerTeams >= 5) this.playerTeams.push(ColoredTeams.Purple);
if (numPlayerTeams >= 6) this.playerTeams.push(ColoredTeams.Orange);
if (numPlayerTeams >= 7) this.playerTeams.push(ColoredTeams.Teal);
- if (numPlayerTeams >= 8)
- throw new Error(`Too many teams: ${numPlayerTeams}`);
+ } else {
+ this.playerTeams = [];
+ for (let i = 1; i <= numPlayerTeams; i++) {
+ this.playerTeams.push(`Team ${i}`);
+ }
}
}
diff --git a/src/server/MapPlaylist.ts b/src/server/MapPlaylist.ts
index 6c5c85f3f..d71353574 100644
--- a/src/server/MapPlaylist.ts
+++ b/src/server/MapPlaylist.ts
@@ -1,13 +1,16 @@
import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
import {
Difficulty,
+ Duos,
GameMapType,
GameMode,
GameType,
+ Quads,
+ Trios,
UnitType,
} from "../core/game/Game";
import { PseudoRandom } from "../core/PseudoRandom";
-import { GameConfig } from "../core/Schemas";
+import { GameConfig, TeamCountConfig } from "../core/Schemas";
import { logger } from "./Logger";
const log = logger.child({});
@@ -45,19 +48,31 @@ interface MapWithMode {
mode: GameMode;
}
+const TEAM_COUNTS = [
+ 2,
+ 3,
+ 4,
+ 5,
+ 6,
+ 7,
+ Duos,
+ Trios,
+ Quads,
+] as const satisfies TeamCountConfig[];
+
export class MapPlaylist {
private mapsPlaylist: MapWithMode[] = [];
public gameConfig(): GameConfig {
const { map, mode } = this.getNextMap();
- const numPlayerTeams =
- mode === GameMode.Team ? 2 + Math.floor(Math.random() * 5) : undefined;
+ const playerTeams =
+ mode === GameMode.Team ? this.getTeamCount() : undefined;
// Create the default public game config (from your GameManager)
return {
gameMap: map,
- maxPlayers: config.lobbyMaxPlayers(map, mode, numPlayerTeams),
+ maxPlayers: config.lobbyMaxPlayers(map, mode, playerTeams),
gameType: GameType.Public,
difficulty: Difficulty.Medium,
infiniteGold: false,
@@ -65,12 +80,16 @@ export class MapPlaylist {
instantBuild: false,
disableNPCs: mode === GameMode.Team,
gameMode: mode,
- playerTeams: numPlayerTeams,
+ playerTeams,
bots: 400,
disabledUnits: [UnitType.Train, UnitType.Factory],
} satisfies GameConfig;
}
+ private getTeamCount(): TeamCountConfig {
+ return TEAM_COUNTS[Math.floor(Math.random() * TEAM_COUNTS.length)];
+ }
+
private getNextMap(): MapWithMode {
if (this.mapsPlaylist.length === 0) {
const numAttempts = 10000;
@@ -98,7 +117,6 @@ export class MapPlaylist {
const ffa1: GameMapType[] = rand.shuffleArray([...maps]);
const ffa2: GameMapType[] = rand.shuffleArray([...maps]);
- const ffa3: GameMapType[] = rand.shuffleArray([...maps]);
const team: GameMapType[] = rand.shuffleArray([...maps]);
this.mapsPlaylist = [];
@@ -109,9 +127,6 @@ export class MapPlaylist {
if (!this.addNextMap(this.mapsPlaylist, ffa2, GameMode.FFA)) {
return false;
}
- if (!this.addNextMap(this.mapsPlaylist, ffa3, GameMode.FFA)) {
- return false;
- }
if (!this.addNextMap(this.mapsPlaylist, team, GameMode.Team)) {
return false;
}