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don't log each hash
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@@ -165,9 +165,6 @@ export class GameServer {
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client.lastPing = Date.now();
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}
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if (clientMsg.type == "hash") {
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console.log(
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`client ${clientMsg.clientID} got hash ${clientMsg.hash} on tick ${clientMsg.tick}`,
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);
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client.hashes.set(clientMsg.tick, clientMsg.hash);
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}
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if (clientMsg.type == "winner") {
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