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greatly reduce attack bonus for large attacks.
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@@ -301,7 +301,7 @@ export class DefaultConfig implements Config {
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if (defender.isPlayer()) {
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if (defender.isPlayer()) {
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return {
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return {
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attackerTroopLoss:
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attackerTroopLoss:
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within(defender.troops() / (2.5 * attackTroops), 0.1, 10) * mag,
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within(defender.troops() / attackTroops, 0.5, 2) * mag,
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defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
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defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
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tilesPerTickUsed:
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tilesPerTickUsed:
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within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * speed,
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within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * speed,
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