greatly reduce attack bonus for large attacks.

This commit is contained in:
Evan
2025-02-13 20:34:02 -08:00
parent f2d50a79b8
commit 2f8a746a52
+1 -1
View File
@@ -301,7 +301,7 @@ export class DefaultConfig implements Config {
if (defender.isPlayer()) { if (defender.isPlayer()) {
return { return {
attackerTroopLoss: attackerTroopLoss:
within(defender.troops() / (2.5 * attackTroops), 0.1, 10) * mag, within(defender.troops() / attackTroops, 0.5, 2) * mag,
defenderTroopLoss: defender.troops() / defender.numTilesOwned(), defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
tilesPerTickUsed: tilesPerTickUsed:
within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * speed, within(defender.troops() / (5 * attackTroops), 0.2, 1.5) * speed,