mobile friendly

This commit is contained in:
evanpelle
2024-09-16 09:42:23 -07:00
parent f3f3868062
commit 2f626bcc39
3 changed files with 69 additions and 34 deletions
+1 -4
View File
@@ -118,9 +118,6 @@ export class ClientGame {
public start() {
console.log('version 3')
this.isActive = true
// TODO: make each class do this, or maybe have client intercept all requests?
//this.eventBus.on(TickEvent, (e) => this.tick(e))
@@ -185,7 +182,7 @@ export class ClientGame {
this.renderer.playerEvent(event)
}
private inputEvent(event: MouseDownEvent) {
private inputEvent(event: MouseUpEvent) {
if (!this.isActive) {
return
}
+67 -30
View File
@@ -32,12 +32,17 @@ export class DragEvent implements GameEvent {
export class InputHandler {
private lastMouseDownX: number = 0
private lastMouseDownY: number
private lastPointerX: number = 0;
private lastPointerY: number = 0;
private isMouseDown: boolean = false;
private lastMouseX: number = 0;
private lastMouseY: number = 0;
private lastPointerDownX: number = 0;
private lastPointerDownY: number = 0;
private pointers: Map<number, PointerEvent> = new Map();
private lastPinchDistance: number = 0;
private pointerDown: boolean = false
constructor(private eventBus: EventBus) { }
@@ -45,20 +50,31 @@ export class InputHandler {
document.addEventListener("pointerdown", (e) => this.onPointerDown(e));
document.addEventListener("pointerup", (e) => this.onPointerUp(e));
document.addEventListener("wheel", (e) => this.onScroll(e), {passive: false});
document.addEventListener('mousedown', this.onMouseDown.bind(this));
document.addEventListener('mousemove', this.onMouseMove.bind(this));
document.addEventListener('mouseup', this.onMouseUp.bind(this));
document.addEventListener('mouseleave', this.onMouseUp.bind(this))
document.addEventListener('pointermove', this.onPointerMove.bind(this));
this.pointers.clear()
}
onPointerDown(event: PointerEvent) {
this.lastMouseDownX = event.x
this.lastMouseDownY = event.y
this.eventBus.emit(new MouseDownEvent(event.x, event.y))
private onPointerDown(event: PointerEvent) {
this.pointerDown = true
this.pointers.set(event.pointerId, event);
if (this.pointers.size === 1) {
this.lastPointerX = event.clientX;
this.lastPointerY = event.clientY;
this.lastPointerDownX = event.clientX
this.lastPointerDownY = event.clientY
this.eventBus.emit(new MouseDownEvent(event.clientX, event.clientY));
} else if (this.pointers.size === 2) {
this.lastPinchDistance = this.getPinchDistance();
}
}
onPointerUp(event: PointerEvent) {
const dist = Math.abs(event.x - this.lastMouseDownX) + Math.abs(event.y - this.lastMouseDownY);
this.pointerDown = false
this.pointers.delete(event.pointerId);
const dist = Math.abs(event.x - this.lastPointerDownX) + Math.abs(event.y - this.lastPointerDownY);
if (dist < 10) {
this.eventBus.emit(new MouseUpEvent(event.x, event.y))
}
@@ -68,26 +84,47 @@ export class InputHandler {
this.eventBus.emit(new ZoomEvent(event.x, event.y, event.deltaY))
}
private onMouseDown(event: MouseEvent) {
this.isMouseDown = true;
this.lastMouseX = event.clientX;
this.lastMouseY = event.clientY;
private onPointerMove(event: PointerEvent) {
this.pointers.set(event.pointerId, event);
if (!this.pointerDown) {
return
}
if (this.pointers.size === 1) {
const deltaX = event.clientX - this.lastPointerX;
const deltaY = event.clientY - this.lastPointerY;
this.eventBus.emit(new DragEvent(deltaX, deltaY));
this.lastPointerX = event.clientX;
this.lastPointerY = event.clientY;
} else if (this.pointers.size === 2) {
const currentPinchDistance = this.getPinchDistance();
const pinchDelta = currentPinchDistance - this.lastPinchDistance;
if (Math.abs(pinchDelta) > 1) { // Threshold to avoid tiny zoom adjustments
const zoomCenter = this.getPinchCenter();
this.eventBus.emit(new ZoomEvent(zoomCenter.x, zoomCenter.y, -pinchDelta * 2));
this.lastPinchDistance = currentPinchDistance;
}
}
}
private onMouseMove(event: MouseEvent) {
if (!this.isMouseDown) return;
const deltaX = event.clientX - this.lastMouseX;
const deltaY = event.clientY - this.lastMouseY;
this.eventBus.emit(new DragEvent(deltaX, deltaY))
this.lastMouseX = event.clientX;
this.lastMouseY = event.clientY;
private getPinchDistance(): number {
const pointerEvents = Array.from(this.pointers.values());
const dx = pointerEvents[0].clientX - pointerEvents[1].clientX;
const dy = pointerEvents[0].clientY - pointerEvents[1].clientY;
return Math.sqrt(dx * dx + dy * dy);
}
private onMouseUp(event: MouseEvent) {
this.isMouseDown = false;
private getPinchCenter(): {x: number, y: number} {
const pointerEvents = Array.from(this.pointers.values());
return {
x: (pointerEvents[0].clientX + pointerEvents[1].clientX) / 2,
y: (pointerEvents[0].clientY + pointerEvents[1].clientY) / 2
};
}
}
+1
View File
@@ -45,6 +45,7 @@ export class GameRenderer {
this.canvas.style.top = '0';
this.canvas.style.width = '100%';
this.canvas.style.height = '100%';
this.canvas.style.touchAction = 'none';
this.nameRenderer.initialize()
this.terrainRenderer.init()